cib
e54e44d495
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into feature
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Conflicts:
code/game/gamemodes/events.dm
2013-01-31 11:15:32 +01:00
cib
9691e497b1
Event code fixes.
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- Previously base event chance would get applied twice, so instead of e.g. 0.03 chance, a 0.03^2 chance
- Removed unused code
2013-01-31 11:03:48 +01:00
Chinsky
566ef61c23
Made blood type selectable in preferences again.
2013-01-30 01:31:37 +04:00
Chinsky
0bcda84eeb
Fixed issue with magical wooden table disassembling.
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Generally cleaned up table code.
2013-01-30 01:31:06 +04:00
Chinsky
fcb10b05d5
Should fix injured icons not updated.
2013-01-28 21:51:05 +04:00
Chinsky
d1972efbb8
Can order contraband crates.
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Moved most of 'contraband' out of crate to others.
2013-01-28 18:07:34 +04:00
Chinsky
5185dd988e
Surgery runtime checks.
2013-01-28 01:51:42 +04:00
Chinsky
0c260c2c17
Added rejuv verb and setting OOC event info.
2013-01-28 01:28:30 +04:00
Chinsky
39a6b54a5a
Added admins some verbs that flithy mods were hogging.
2013-01-28 01:25:52 +04:00
Chinsky
458726fd88
Now rest of admin ranks will at least have OOC.
2013-01-28 01:22:58 +04:00
Chinsky
5498ec206a
Fixed air controller not advancing.
2013-01-24 21:30:27 +04:00
Chinsky
dda55a02bc
Blood now goes to vessels again.
2013-01-24 17:14:36 +04:00
Chinsky
3ceaa7e4d8
Nerfed environmental robusting a bit
2013-01-24 14:49:15 +04:00
Chinsky
ebc6529b68
Fixed appendicitis killing people in 4 minutes.
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Also from stage 2 and on, symptoms of lower stages can appear too.
2013-01-24 14:48:40 +04:00
Chinsky
7f5e8bf595
Return of Moderator III: This is Getting Old.
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Fixed mods back in, should have all powers they did.
Mod panel is MIA< let them use same admins use, can't do shit without having rights anyway.
2013-01-23 06:27:31 +04:00
Chinsky
d0ae053098
Should stop robolimbs bleeding.
2013-01-23 02:47:37 +04:00
Chinsky
7a66e7e524
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
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Conflicts:
code/modules/reagents/Chemistry-Reagents.dm
code/setup.dm
2013-01-22 23:46:42 +04:00
Chinsky
79b17d0c1d
Furry delight, more facial hairs and hairstyles for space cats.
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Sprites provided by Mister_Fox
2013-01-22 21:52:40 +04:00
Chinsky
39b9e636d3
Now completely merged.. damn git.
2013-01-22 20:58:54 +04:00
Chinsky
7310e4bd06
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
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Conflicts:
baystation12.dme
code/modules/reagents/Chemistry-Reagents.dm
html/changelog.html
2013-01-22 20:07:10 +04:00
Chinsky
9792a1c983
Merge branch 'master' of https://github.com/Baystation12/Baystation12
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Conflicts:
code/game/machinery/hydroponics.dm
code/modules/reagents/Chemistry-Reagents.dm
html/changelog.html
2013-01-22 20:05:45 +04:00
Cael_Aislinn
7d0fb3d51a
compile / dme fixes, removed unused file
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-23 01:11:19 +10:00
Cael_Aislinn
7f05c6fdb3
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
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Conflicts:
baystation12.dme
code/game/jobs/job/captain.dm
code/game/jobs/job/security.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/mob/living/carbon/human/hud.dm
html/changelog.html
icons/obj/items.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-23 01:02:27 +10:00
Jim "Apples"
090495f386
Merge pull request #2205 from caelaislinn/bleeding-edge-freeze
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Miscellaneous (see desc)
2013-01-22 06:55:44 -08:00
Cael_Aislinn
104bc8dd98
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
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Conflicts:
baystation12.dme
code/datums/supplypacks.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/security.dm
code/modules/clothing/spacesuits/rig.dm
icons/mob/head.dmi
icons/mob/suit.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-23 00:48:07 +10:00
Cael_Aislinn
fb2b2a1d52
various compile fixes
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-23 00:43:54 +10:00
Cael_Aislinn
bb5a349fcf
Merge branch 'incremental_tg' r5600 into bs12_with_tgport
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Conflicts:
baystation12.dme
code/__HELPERS/global_lists.dm
code/controllers/master_controller.dm
code/game/gamemodes/events/ninja_equipment.dm
code/game/gamemodes/events/space_ninja.dm
code/game/gamemodes/wizard/rightandwrong.dm
code/game/hud.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/job.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/science.dm
code/game/jobs/job/security.dm
code/game/machinery/computer/cloning.dm
code/game/objects/items/blueprints.dm
code/game/objects/items/weapons/gift_wrappaper.dm
code/game/objects/items/weapons/implants/implantnanoaug.dm
code/game/objects/items/weapons/storage/uplink_kits.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/turfs/turf.dm
code/modules/client/client defines.dm
code/modules/client/client procs.dm
code/modules/clothing/masks/miscellaneous.dm
code/modules/clothing/shoes/miscellaneous.dm
code/modules/clothing/under/ties.dm
code/modules/mob/living/carbon/human/human_attackhand.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/silicon/say.dm
code/modules/mob/mob_defines.dm
code/modules/paperwork/clipboard.dm
code/modules/paperwork/pen.dm
code/modules/paperwork/stamps.dm
code/modules/projectiles/projectile.dm
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/reagent_containers/glass.dm
code/setup.dm
config/config.txt
html/changelog.html
icons/effects/effects.dmi
icons/mob/feet.dmi
icons/mob/head.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/mask.dmi
icons/mob/suit.dmi
icons/mob/ties.dmi
icons/mob/uniform.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/masks.dmi
icons/obj/clothing/shoes.dmi
icons/obj/clothing/suits.dmi
icons/obj/clothing/ties.dmi
maps/tgstation.2.1.0.dmm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-23 00:23:37 +10:00
Cael_Aislinn
7932f1f795
removed extraneous line in detectivework/evidence.dm, removed constructing closets from plasteel
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-22 17:56:57 +10:00
Cael_Aislinn
0c2c999f74
money! re-added atms, created account system / accounts database, whole bunch of options for moving money around, some tweaks to spacecash and icons
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-22 17:56:34 +10:00
johnsonmt88@gmail.com
005acb5529
Runtime fix for:
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runtime error: Cannot read null.name
proc name: New (/obj/effect/golemrune/New)
The reaction that creates the rune was creating the rune in nullspace, it tried to use the loc in it's constructor, then it set the loc afterwards. Now it runs the constructor and such, THEN runs 'announce_to_ghosts()' after it is assigned a loc.
I've also changed src.loc.name to get_area(src) so instead of "A golem rune was created in area Floor " it says "A golem rune was created in Chemistry."
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5597 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-22 02:54:16 +00:00
johnsonmt88@gmail.com
3ac21339c1
You can now make a single camera use multiple networks.
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var/network = string is now var/list/network = list().
I've also added a "network_multi" var which is a string. This is specifically for placing cameras on a map that you want to put on multiple networks. Apparently DM's map maker doesn't support lists, so just type them all in as a string and camera/initialize() will take care of the rest.
Input the networks with commas seperating them, for example: "SS13,RD,Secret,Prison,Ect"
I fixed a few issues while editing the cameras on the map as well.
Both maps:
- Re-added the telescreen in the misc research room that got removed at some point. (Thanks to Ikarrus for pointing this out)
- Any room that had 2 cameras (one for each network) were merged into one camera with the new network lists.
- - Permabrig-hallway (SS13, Prison)
- - Every room in R&D (including robotics) (SS13, RD)
- - The bomb testing range (RD, Toxins)
tgstation.2.1.1.dmm:
- Added a missing wire in engineering-sec (Thanks to SuperSayu for pointing this out)
- Fixed some mis-orientated firelocks. (Thanks to Intigracy for pointing this out)
- - The mining door between cargo and mining
- - The door between the hallway and the engineering lobby
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5596 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-22 01:24:09 +00:00
Cael_Aislinn
bb4be2c86a
moved cryo cells to the same layer as tables - this will look weird for stuff on the top tile ('behind' the cry cell) but beakers wont be hidden underneath it when they're ejected any more, fixed typo in escape shuttle, fixed syntax error in new player setup screen
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-21 19:25:19 +10:00
Cael_Aislinn
66ce65a680
minor tweaks and cleanup with events, readded meteor shower and grid check events, removed most unused event files (left some interesting ones)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-21 19:15:38 +10:00
Cael_Aislinn
351e6d490c
empty guns play a "click" sound
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-21 18:47:36 +10:00
Cael_Aislinn
632cad1044
observers can become mice, strange ore can be picked up in ore boxes/satchels, crates and closets can be built out of plasteel, changelog update
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-21 18:47:03 +10:00
d_h2005@yahoo.com
e15c63d100
-New chicken sprites! Other minor tweaks to chicken code, slows them down some and notches the lay rate back a bit.
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-Fixes invisible cane inhands.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5595 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-21 06:02:30 +00:00
giacomand@gmail.com
0b3ed70a2a
- Changed the min/max damage of plasma to be less deadly.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5594 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-21 03:42:21 +00:00
Cael_Aislinn
05479bdb96
removed many alt_titles
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-21 12:07:49 +10:00
ericgfwong@hotmail.com
4d9af5c0a4
Recolored a bunch of objects to make medbay's department colours more clear and consistent. The colours are green/white.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5593 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-21 00:11:48 +00:00
giacomand@gmail.com
2c354562ad
- Made flamethrowers use afterattack() instead of /turf/DblClick().
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- Gave engineer vending machines air alarm electronics.
- Replaced a magic number with what it is defined by.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5592 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-20 23:10:36 +00:00
d_h2005@yahoo.com
c8a15aef72
Chickens will now lay a certain number of eggs per wheat fed to them. This changes the process from a passive one that happened regardless of user input to an active one that requires conscious effort. Bkaw.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5589 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-20 20:49:02 +00:00
Cael_Aislinn
0752ca2fff
changed erroneous name in sec hardsuit, reverted some derpy chemistry merging
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-21 05:38:04 +10:00
Cael_Aislinn
20aa136a08
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
code/game/machinery/hydroponics.dm
code/modules/reagents/Chemistry-Reagents.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-21 05:05:17 +10:00
Cael_Aislinn
082af8f638
removed some duplicate events code brought in by mistake during tg port, fixed space ninja spam, renamed 'NSV Exodus' to 'NSS Exodus'
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-21 04:56:20 +10:00
Cael_Aislinn
3e6283403f
cleanup of alt titles handling, made sechuds able to see icons for the real job if players have an alt title, made custom job titles via id computer into alt titles
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-21 04:55:02 +10:00
cib
5c97214b97
Removed an instance of spawning space ninjas I overlooked. This one would cause a space ninja to be spawned on every round, 6 minutes in.
2013-01-20 18:54:29 +01:00
Cael Aislinn
901741aa70
Merge pull request #2203 from comma/master
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Map update and pose system
2013-01-20 08:53:00 -08:00
Kortgstation@gmail.com
b0077b3498
Removed nanoaugs, they were unbalanced and never used outside of badmins shitting things up.
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They also added extra checks to
-Everytime a mob attacked (checking for super strength and electric hands)
-Every time a mob was attacked (checking for dermal armour)
-Every time a human was shot (checking for reflex)
-Every time a human breathed (checking for rebreather)
-Every tick of human life (checking for regen)
-Every hud update (checking for radar)
Not to mention just cluttered mob code in general. I know there won't be any noticeable performance increase from this but seeing as they were never going to be finished (I asked Doohl beforehand) and mob code is messy enough as is, I think only good can come of removing the code.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5587 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-20 10:45:20 +00:00
d_h2005@yahoo.com
e2391d2eb8
-Gives nicer colors to reagents where needed. Mostly affects the fancier cocktails.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5586 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-20 04:23:13 +00:00
ericgfwong@hotmail.com
ef30d79392
Replaced medical hardsuits in EVA with security hardsuits. Sprite by Ausops (Modified to add a helmet light)
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https://dl.dropbox.com/u/831776/sample.png
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5584 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-20 00:44:09 +00:00