Commit Graph

746 Commits

Author SHA1 Message Date
Zuhayr
edabf18323 Merge pull request #4012 from N3X15/dna2
DNA2 - A recode of DNA
2013-12-05 02:39:55 -08:00
Rob Nelson
53c2aff420 DNA2 - A recode of DNA
DNA now stores blocks internally as numbers and only makes the uni_identity and struc_enzymes strings when something has changed. This is vastly more efficient.

In addition, the API for using it has been simplified. Common tasks, such as setting a sub-block, or getting a value from the block, are handled entirely by the DNA datum with simple, easy-to-use procs.

Tested on local server, but may need balancing and additional look-over since the code is from our server (/vg/) and I likely broke or forgot something.
2013-12-01 00:04:27 -08:00
Chinsky
5b168c8e4b Merge branch 'dev-freeze' into dev
Conflicts:
	icons/obj/ammo.dmi
2013-11-30 05:15:22 +04:00
Chinsky
5d3e712d64 Merge branch 'master' into dev-freeze
Conflicts:
	html/changelog.html
2013-11-30 05:11:36 +04:00
Ccomp5950
d367d6ca8a Bugfix for new traitor panel.
Bad indention, very bad indentation!

And else was under the wrong IF and was causing the traitor options line to not show up.
2013-11-28 19:05:48 -06:00
Mloc-Argent
33805e639b Implements hooks, an easier way to write code to be called at startup/roundstart/roundend.
Current hooks are "startup", "roundstart", and "roundend".
Most stuff in world/New() has been moved over to the startup hook.
Roundstart and roundend have no hooks yet.

Removed the unused "newbanjob.dm" file and associated verbs/topics.
Bumped RECOMMENDED_VERSION up to 501.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-11-25 21:16:09 +00:00
Ccomp5950
f7dd1b69aa Runtime fix:
A traitor panel used on a player-monkey would runtime due to the loyalty implant fix.

We ignore loyalty implants in monkeys, monkeys don't even know what Nanotrasen is, the nanobots probably don't even know what to do with a monkey.
2013-11-24 17:52:26 -06:00
Mloc
503302dae5 Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
Conflicts:
	code/game/objects/items/weapons/implants/implant.dm
	code/modules/reagents/Chemistry-Machinery.dm
2013-11-24 23:37:09 +00:00
Ccomp5950
e00c6ae21e Bugfix: is_loyalty_implanted() now checks to make sure the implant is actually implanted and now in your hand.
implant adding via the traitor panel will also update it's location to be in the players head for autopsy as well as is_loyalty_implanted() reasons.

Thanks Chinsky / alex-gh for the heads up on this.
2013-11-22 12:52:25 -06:00
Ccomp5950
9ddbc905e9 Bugfix(2126) Traitors still have loyalty implants, admins should be able to remove/disable implants
Added a proc is_loyalty_implanted() that returns 1 if so, and 0 if not.

Added the ability to remove and add loyalty implants from the traitor panel.

Changed the checks on antags to not care if they are section heads, but to instead check for a loyalty implant.

Fixed a minor bug where traitorborgs made through traitor panel was not adding law 0

Adding a loyalty implant to an antagonist through traitor panel will also remove them from being an antag.
2013-11-22 01:12:56 -06:00
Ccomp5950
39ed2b7042 Fixed the bug with supply not sending supermatter if only one crate (it was deleting it instead of deleting the process...odd)
Also fixed a bug where if the supermatter is ordered off the supply shuttle it wouldn't produce power (process was deleted while in crate)

supplypacks.dm is just a spelling fix.
2013-11-19 00:49:55 -06:00
Nanai
40695f291e Additional SM bugs(hopefully) quashed
Fixed(?) disposal issues.
Hopeful fix of supply packs, commented out the shard until it's fully functional.

Please report any continuing wonkiness I can't reproduce!
2013-11-16 13:58:30 -05:00
Chinsky
65c248cda0 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into miasma 2013-11-05 02:57:40 +04:00
Chinsky
fd928d4b5f Cleaned the fuck out of smoke. 2013-11-05 02:57:23 +04:00
Cael Aislinn
c419717255 tweaks and reworks much of xenoarch including new content and streamlining/cutting down on old content, removes much unused and old content, slight remap of research outpost (see changelog for more details)
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
2013-10-29 05:33:23 +10:00
Nanai
e4e1c66d4a Added a supermatter crate and supermatter shard crate, with appropriate CE-only open access for cargo. 2013-10-27 19:17:45 -04:00
Nanai
101459ed49 Replaces Jailbreaker Verte with Warlock's Velvet in the contraband crate. Guarenteed !!!fun!!! 2013-10-21 07:13:04 -04:00
jack-fractal
3732a9c3b9 Adding the dispensers to the cargo lists.
Making a sub-type of the dispensers so that they spawn disconnected from the ground.
2013-10-17 19:48:57 -04:00
Mloc-Argent
a1f55a50b1 Massive click code rework by SuperSayu, ported from TG.
Full details at https://github.com/tgstation/-tg-station/pull/1206
Fixes #3648

Hopefully done right this time.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-10-08 20:27:39 +01:00
Erthilo
3b61ba850f Merge branch 'master' of git://github.com/Baystation12/Baystation12 into dev
Conflicts:
	baystation12.dme
	code/modules/projectiles/ammunition/bullets.dm
2013-09-02 23:32:33 +01:00
Erthilo
3662725155 Fixes for monkeycubes. 2013-09-02 17:44:47 +01:00
ZipIce
497b050488 Update disease.dm
This will remove some run-time errors, allowing disease to work when the mob has no reagents (new players and simple animals).
2013-09-01 23:42:35 -07:00
Erthilo
dc5781f05b Officers can be set as rev. 2013-08-31 22:13:59 +01:00
Erthilo
547c1e670d Adds janitorial cart from tg, replacing janicart. Adds in some NanoUI stuff to make it work. 2013-08-31 20:12:19 +01:00
Erthilo
5437b1bbac Added two ears back. 2013-08-27 22:05:27 +01:00
Zuhayr
a697567806 Added abilities for nymphs/evolution to a final form. 2013-08-19 17:22:23 -07:00
Zuhayr
b5d89b8929 Generalizes whitelist/species lists for datacore/preferences/new player code. Removes vox whitelist check from raid spawn. 2013-08-07 01:16:38 -07:00
Zuhayr
98bbb095ad Swapped languages and datums over to global lists. Updated verbs. 2013-08-05 20:34:38 -07:00
Zuhayr
dec28dda86 Merge branch 'feature' of https://github.com/Zuhayr/Baystation12 2013-08-03 12:41:46 -07:00
Zuhayr
27f7d1580d Merge branch 'feature' of https://github.com/Zuhayr/Baystation12 2013-08-02 20:16:50 -07:00
Segrain
d51809faa2 Separating autoinjectors box from injector box. 2013-08-02 19:30:02 +03:00
comma
bbdcb81868 Added advanced medikits. 2013-08-01 09:58:09 +04:00
comma
c8f5b98a95 Autoinjectors.
Now they are one-use, as they were intended.
You can still change their contents with syringes before they are used.
To mitigate their one-use nature, box of them is added to medical closets and supply pack.
2013-08-01 08:12:56 +04:00
Zuhayr
f50256eabb Work progresses on species datums. Mass-commit due to repo issues requiring a reset. 2013-07-31 11:50:56 -07:00
Jamini
920b855f6c Added employment records.
Added employment records console.
Added circuit for employment records.
Added employment records consoles to every head of staff office. (Map)
Added a circuit spawn for an employment console in tech storage (Map)
Fixed pod 5.

Signed-off-by: Jamini <mobiousjami@gmail.com>
2013-07-24 22:23:50 -04:00
Mloc-Argent
cf53dd7a10 Revert "Adds in the Kida"
This reverts commit a2fddc0fc1.
2013-07-12 12:22:35 +01:00
Spamcat
11e27c5999 Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into loops
Conflicts:
	code/game/gamemodes/objective.dm
2013-07-01 19:49:29 +04:00
Spamcat
10ee1fbcfe World loops 2: Electric Boogaloo. 2013-07-01 19:43:56 +04:00
Kilakk
1bce99656c Fixes crew manifests showing alt titles as misc 2013-06-23 13:26:25 -04:00
Zuhayr
b41b1fc2f3 Armalis simple_animal/sprite. 2013-06-15 04:09:49 -07:00
Jim "Apples"
6d1d50ed69 Merge pull request #3067 from NicholasDV/enhancementsAndFeatures
Adds in the Kida
2013-06-14 10:33:23 -07:00
Jamini
89766706fe Alien Monkeys - Farwa, Stok, Aenera
Signed-off-by: Jamini <mobiousjami@gmail.com>
2013-06-14 02:22:27 -04:00
NicholasDV
a2fddc0fc1 Adds in the Kida
Adds in the Kida Race to all parts.
2013-06-13 18:22:05 -04:00
NicholasDV
f304df5b05 Added the ability to give traitors all objectives.
Specifically, admins were unable to give players, traitors,
that is, the objective to brig/maim someone. This gives them
the ability view the traitor panel.
2013-06-09 04:47:10 -04:00
MisterBook
e05a20ad6f Putting VOX back in. 2013-06-07 12:31:38 -05:00
MisterBook
eab6f4fc44 Taser fix v.3.2
Now accounts for multiple layers of armor.

I've also commented out Vox stuff, while Zuhayr fixes it. Because, no compile.

I also fixed whistle.dm
2013-06-05 19:37:29 -05:00
Zuhayr
06f04e6374 Vox mutantrace, vox clothing, minor surgery mod for mutantrace specific surgery steps. Fixed captain's jacket sprite. 2013-06-05 17:35:38 +09:30
Chinsky
89fff29db1 Showed that huge proc in /atom what polymorphism' is.
Now instead of huge condition line it's handled where it was supposed to be handled.
2013-06-01 12:24:43 +04:00
VitrescentTortoise
9ba719e4e1 Fixed forcewalls. 2013-05-28 18:32:59 -07:00
jediluke69
9d83bd52b5 Added a shotgun shell ammo crate 2013-04-27 21:42:56 -04:00