Chinsky
2cf4a9279c
Merge pull request #4157 from Ccomp5950/cleanbot_fix
...
Bugfix: Actually implement cleanbot targeting.
2013-12-31 17:33:14 -08:00
Ccomp5950
645710cb0b
Bugfix: Actually implement cleanbot targeting.
...
Cleanbots won't attempt to clean up the same mess.
Also buffed how quickly they clean up dirt from 5 seconds to 2 seconds.
It was creating a blank list and then checking that list to see if anything else had
that mess targeted. Removed the blank list check and added an actual check.
2013-12-30 21:59:20 -06:00
Zuhayr
25f7db1949
Fix for unremovable dirty tiles.
2013-12-31 11:32:36 +10:30
DJSnapshot
7a7eca4393
Merge pull request #4146 from Baystation12/dev-freeze
...
Dev-freeze --> Master staging [Going live!]
2013-12-30 13:52:21 -08:00
Zuhayr
6f186d6bac
Possible fix for href exploit in uplinks, unable to test locally.
2013-12-27 18:12:46 +10:30
Zuhayr
661593718f
Using dev-freeze map.
2013-12-27 10:42:13 +10:30
Chinsky
716a901858
Made ash dirty floors
2013-12-25 15:10:10 +03:00
Chinsky
0b670f611d
Makes ash disappear on attack_hand to solve issue where paper burned inside containers would create immovable pile of ash.
...
I could swear that's how ash behaved at some point, but then again, I am drunk
2013-12-25 00:58:20 +04:00
Chinsky
e3e569593d
Fixed dried blood showin up as 'dried the blood'
2013-12-24 18:47:06 +03:00
Chinsky
4cb94fbf50
Small pefomance boost for drying blood.
...
Now using colors instead of icon procs.
2013-12-24 09:33:00 +03:00
Zuhayr
b9fcd34df3
Merged config and changelog.
2013-12-22 23:11:29 +10:30
Zuhayr
924a7af50a
Fixes #4034
2013-12-18 11:17:17 +10:30
Zuhayr
6984ba3fec
Fixes #4040
2013-12-18 11:10:00 +10:30
Zuhayr
8d76690f44
Fixes #4042
2013-12-18 10:30:59 +10:30
Zuhayr
0695774d24
Fixes #4050
2013-12-18 01:04:52 +10:30
Mloc-Argent
b175c6906b
Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev
...
Conflicts:
html/changelog.html
2013-12-13 19:13:43 +00:00
Ccomp5950
fea1819260
Runtime fix: It was a bad idea to have this stuff in New()
...
So now it gives a default values and moves on.
2013-12-07 05:17:04 -06:00
Zuhayr
17380e308e
Extra check in secure case interaction for aliens.
2013-12-05 22:04:11 +10:30
Zuhayr
ced5cf2020
Actually fixes #4030 , previous commit fixes #4014
2013-12-05 21:59:12 +10:30
Zuhayr
a110cfaed7
Fixes #4030
2013-12-05 21:58:33 +10:30
Zuhayr
b3c0079e18
Merge pull request #4004 from volas/master
...
Minor fixes
2013-12-05 02:56:06 -08:00
Zuhayr
edabf18323
Merge pull request #4012 from N3X15/dna2
...
DNA2 - A recode of DNA
2013-12-05 02:39:55 -08:00
Ccomp5950
52d328623a
Tanks will also keep up with who manipulated them last.
...
Tanks placed in canisters, scanned with PDA or other analysis tool will set the manipulated_by variable to whoever did so.
The idea is that this person is aware what's in the tank and will act accordingly when you press the internals HUD icon.
If the user was the last person to manipulate the tank (or it's not been manipulated) then the user is smart about selecting the proper tank.
If the user was not the last person to manipulate the tank then he is only checking the pressure gauge to see what tank is fullest that matches his species breath_type
If that tank has nasties in it, welp he is going to get a breathful of nasties.
2013-12-03 23:01:42 -06:00
Chinsky
0074452f29
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev
2013-12-03 19:42:17 +04:00
Ccomp5950
624068cc4f
Emergency Insertion - Supermatter Manual.
...
/obj/item/weapon/book/manual/supermatter_engine
2013-12-01 19:31:25 -06:00
Rob Nelson
53c2aff420
DNA2 - A recode of DNA
...
DNA now stores blocks internally as numbers and only makes the uni_identity and struc_enzymes strings when something has changed. This is vastly more efficient.
In addition, the API for using it has been simplified. Common tasks, such as setting a sub-block, or getting a value from the block, are handled entirely by the DNA datum with simple, easy-to-use procs.
Tested on local server, but may need balancing and additional look-over since the code is from our server (/vg/) and I likely broke or forgot something.
2013-12-01 00:04:27 -08:00
volas
e33490d80a
Fixes: AI won't steal fax, and mice won't flip tables anymore.
2013-11-30 23:54:06 +04:00
Chinsky
027b0d8ec6
Merge branch 'master' into dev-freeze
...
Conflicts:
html/changelog.html
2013-11-30 05:16:49 +04:00
Chinsky
5b168c8e4b
Merge branch 'dev-freeze' into dev
...
Conflicts:
icons/obj/ammo.dmi
2013-11-30 05:15:22 +04:00
Chinsky
5d3e712d64
Merge branch 'master' into dev-freeze
...
Conflicts:
html/changelog.html
2013-11-30 05:11:36 +04:00
Chinsky
b4baf60414
Merge pull request #3989 from Ccomp5950/syndicate_id_fix
...
Hotfix for Syndicate ID's not being able to be assigned names / job
2013-11-29 17:05:16 -08:00
Ccomp5950
675f46fb80
Oops, Typo. What a difference that exclamation point can make.
2013-11-29 15:26:45 -06:00
Ccomp5950
05492cc921
Created a check to see if there is a registered user of the syndicate card,
...
if there isn't it assignes the first person who tries to change their name with it as the registered user.
2013-11-29 15:07:39 -06:00
Ccomp5950
287860b377
Force name update on new() of syndicate ID cards
...
Will make sure there is no null names making players unclickable as well as making syndicate cards work
2013-11-28 20:52:38 -06:00
Ccomp5950
497c111796
Bugfix: Hyposprays now fit in medical belts.
...
Problem: Person fixing bug #2006 was a bit too specific about type of autoinjectors able to fit in belt.
Solution: Be less specific. Now hyposprays fit in belts.
2013-11-28 19:25:43 -06:00
Ccomp5950
1f76f4cfd0
Hotfix for Syndicate ID's not being able to be assigned names / occupations.
2013-11-28 18:43:46 -06:00
Chinsky
83d1924b83
Commiting SueTheCake's detective things.
...
-New set of clothes spawning in the closet.
-Replacement of revolver by semiauto gun, with update to autolathe recipies.
2013-11-27 04:10:06 +04:00
Mloc
503302dae5
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
...
Conflicts:
code/game/objects/items/weapons/implants/implant.dm
code/modules/reagents/Chemistry-Machinery.dm
2013-11-24 23:37:09 +00:00
Nanai
a8f1ee6c91
Girder health/laserkill fix
...
Allows girders to be broken by repeated laser shots to stop abuse against laserfire. Also, for actually being able to lase through walls if they're open.
Resolves issue #3796
2013-11-23 18:50:15 -05:00
Jeremy Liberman
7e22046b1e
Add Cash Bag. Works like Plant Bag but for cash/coins
2013-11-23 17:22:01 -06:00
Zuhayr
185c83b287
Fixes #3642
2013-11-24 09:22:50 +10:30
Nanai
5484163efe
Implant mode changability, explosive variable fix
...
Fixed and upgraded as per Ravensdale's request in #3966
2013-11-23 06:55:12 -05:00
Zuhayr
bfc5a61da1
Fixes #3966
2013-11-23 20:33:58 +10:30
Zuhayr
f359919623
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze
2013-11-23 13:21:11 +10:30
Ccomp5950
bcbf02e809
Changed admin message to use the proc that formats for easy Admin-PM of the baddie.
...
Thanks Kilakk for pointing it out.
2013-11-22 18:36:20 -06:00
Zuhayr
b2ca9f9ccb
Added icon_override var to obj/item. When worn, items with icon_override set will use this DMI instead of the hardcoded clothing DMI to determine on-mob sprite.
2013-11-22 22:51:55 +10:30
Zuhayr
ae0605db42
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze
2013-11-22 22:18:44 +10:30
Ccomp5950
3ae79d1e91
Admin request: Added admin logging to Detomatix cartridge explosions instead of just admin_messages.
2013-11-21 18:37:23 -06:00
Chinsky
c50c401a85
Walking on tile makes it dirty. Takes 40 times for mob to enter tile for dirt overlay to appear.
...
Mopping resets dirtiness level.
2013-11-21 13:46:16 +04:00
Ccomp5950
7d545437a3
Spelling mistake.
...
Commit_Count++
2013-11-20 17:49:11 -06:00