Zuhayr
37d96ebc80
Nerfs abandoned crates to be less fucking moronic.
2014-01-02 00:42:11 +10:30
Zuhayr
1cddbeb180
Fix for ninja being unable to wear full-sized oxytanks.
2014-01-01 22:10:25 +10:30
Zuhayr
f638f1db96
Prevented the ability to open locked crates with random items.
2014-01-01 21:33:23 +10:30
Zuhayr
b6af4a1b4e
Removes mime and HONK carts from protolathe.
2014-01-01 21:26:19 +10:30
DJSnapshot
7a7eca4393
Merge pull request #4146 from Baystation12/dev-freeze
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Dev-freeze --> Master staging [Going live!]
2013-12-30 13:52:21 -08:00
Zuhayr
20b6e6fecf
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-12-27 17:48:41 +10:30
SkyMarshal
30970b7b56
Hypothetically adds proximity check to droppers.
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This code is awful, but it appears "flag" (who names this shit?) acts as a proximity check.
2013-12-26 21:22:00 -07:00
Zuhayr
183afc61bf
Reverts corgi dress-up due to being terrible and duplicating items.
2013-12-27 11:06:20 +10:30
Zuhayr
b638388bdd
Uncommented ninja block in Check Antags.
2013-12-27 10:48:37 +10:30
Zuhayr
661593718f
Using dev-freeze map.
2013-12-27 10:42:13 +10:30
Zuhayr
4746a3ada9
Merge pull request #4120 from Miniature/master
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Added leaving prints on APCs when using item on them
2013-12-25 03:52:04 -08:00
Miniature
3d6f8ee4b2
Added leaving prints on APCs when using item on them
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(fix issue #4109 )
2013-12-25 22:11:13 +10:30
Chinsky
0c94d2892d
Fixes #4071
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Emote needed "me" action first, using custom_emote instead.
2013-12-25 14:44:50 +04:00
Chinsky
5071ea57ad
Fix for #3583
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Hostile mobs now check adjacency before applying damage.
2013-12-25 14:20:56 +04:00
Chinsky
c45f10f02b
Merge branch 'dev-freeze' of https://github.com/comma/Baystation12 into dev-freeze
2013-12-25 00:36:35 +04:00
Chinsky
ee6a18d94d
Adds White UI to selectable UIs
2013-12-24 23:05:41 +03:00
Chinsky
6630a046c9
Merge pull request #4095 from DJSnapshot/dev-freeze
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Misc Fixes to guns
2013-12-23 04:38:44 -08:00
Zuhayr
bda1297472
Merge branch 'master' of https://github.com/Zuhayr/Baystation12
2013-12-22 23:13:22 +10:30
Zuhayr
b9fcd34df3
Merged config and changelog.
2013-12-22 23:11:29 +10:30
DJSnapshot
1324be7189
Fix for guns eating empty magazines.
2013-12-21 23:15:36 -08:00
DJSnapshot
2f0b5e31f4
Fix so magazines read correctly on the Colt M1911.
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Also notice for when the clip falls out.
2013-12-21 22:58:24 -08:00
Chinsky
19c83de6af
Applying Minifix to Yinaderp
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ID of resulting chemical was not set, so reagents just disappeared
2013-12-22 07:55:03 +04:00
alex-gh
a48100da74
Reattaching a mindless head no longer results in a runtime error
2013-12-21 22:50:13 +01:00
RavingManiac
b26492e66d
Simplified the monkey pulling check as per Giacom's suggestion.
2013-12-21 13:51:06 +08:00
Zuhayr
dfeb32ce79
Merge pull request #4070 from RavingManiac/master
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Crouching monkey, hidden mousetrap
2013-12-20 03:43:34 -08:00
Zuhayr
5b1bc6f8da
Tentative fix for #4037 , unable to reproduce runtime to check.
2013-12-19 22:13:48 +10:30
Zuhayr
c4b847e9c6
Amendment to chemistry beaker range fix.
2013-12-18 23:54:11 +10:30
RavingManiac
e92bb6a02b
Two config variables added - disable_player_mice and uneducated_mice. The first, if enabled, prevents players from spawning as mice, and the second, if enabled, prevents mice from understanding human speech (which they now do my default)
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universal_understand = 1 now allows player-controlled mobs to understand what everybody is saying without necessarily allowing them to talk back intelligibly. Mice have universal_understand = 1 by default.
2013-12-18 16:56:49 +08:00
Zuhayr
e110b51337
Allows gibs to be scanned for DNA.
2013-12-18 11:09:13 +10:30
Chinsky
09efeaea5c
Fixed detective semiauto turning wrong caliber when screwdrived.
2013-12-17 22:32:23 +04:00
RavingManiac
751219dbfd
Added "hide" verb to mousetraps, placing them on the same layer as hidden mice.
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Triggered mousetraps and dead mice will be moved back to the top layer.
Monkeys will no longer move randomly while being pulled.
2013-12-18 02:08:38 +08:00
Zuhayr
9f9b5285d8
Fixes #4058
2013-12-18 00:24:21 +10:30
DJSnapshot
272d500e13
fix for accidentally deleted line.
2013-12-16 22:10:43 -08:00
DJSnapshot
c32df3852e
Added checks so that space cleaner reagent and borgs can clean floors now too!
2013-12-16 22:07:54 -08:00
Mloc-Argent
b175c6906b
Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev
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Conflicts:
html/changelog.html
2013-12-13 19:13:43 +00:00
Chinsky
a9549ac036
Merge pull request #4003 from volas/dev
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Custom UI
2013-12-10 10:37:13 -08:00
DJSnapshot
a8eebd17d0
Grammar fix and fix to c45 being declared twice in boxes.dm
2013-12-08 12:25:00 -08:00
DJSnapshot
bf1216ea3d
Merge pull request #4041 from Ccomp5950/syndicate_id_runtime_fix
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Runtime fixes with nuclear mode.
2013-12-07 17:47:25 -08:00
Mloc
0208cef65b
EMERGENCY HREF exploit fix.
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Impressive chaos, but its time is over.
Signed-off-by: Mloc <colmohici@gmail.com >
2013-12-07 21:26:37 +00:00
Chinsky
6c7391fd21
Merge pull request #4039 from Ccomp5950/teleport_bug_squish
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Teleport bug fix...maybe.
2013-12-07 10:50:26 -08:00
Ccomp5950
570c98f0e2
Runtime fix: N00k agents on spawn were causing a runtime here.
2013-12-07 05:18:27 -06:00
Ccomp5950
4cb9cd0911
Teleport bug fix
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Since we're unable to reproduce this bug in a testing environment and I've already concluded this isn't a telescience bug then I am leaning more towards Xenoarchiology, specifically the artifacts.
This sanity check basically makes it where if there is an artifact on null terf or inside a container it won't process the effect.
If it's the teleport effect of artifacts that is causing this to happen and it's based on the item being in nullspace somehow then it should squash the bug.
Though the root of this is probably #4037 I cannot reproduce the runtime either.
So here goes, a stab in the dark.
2013-12-07 00:18:40 -06:00
Chinsky
828bd55c09
Merge pull request #4036 from Ccomp5950/telesci_fix
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Telescience bugfixes
2013-12-06 16:56:46 -08:00
Ccomp5950
f7d0d95775
Removed useless sanity check.
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I debugged telesci with a proc that fires the teleport but bypasses all sanity checks and sets target = locate(0,0,0) or null
neither case caused the teleport bugs we are seeing
2013-12-06 06:03:21 -06:00
Ccomp5950
9a6b4c6a0d
Telescience bugfixes
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UI will now update when clicking on stuffs
Added a sanity check to make sure the teleport location isn't 0 or null on all 3 coordinates.
Not sure if this will plug up the random teleporting bug but it can't hurt to have this in there.
2013-12-06 04:48:02 -06:00
Ccomp5950
0850c30d37
Become Mouse now has a confirmation window.
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Squeek! Now people can quit complaining about hitting it by accident.
2013-12-05 20:29:38 -06:00
Zuhayr
78f6c478e7
Merge pull request #4031 from Ccomp5950/investigate_fix
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Added Telesci to the investigate list.
2013-12-05 03:00:33 -08:00
Zuhayr
b3c0079e18
Merge pull request #4004 from volas/master
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Minor fixes
2013-12-05 02:56:06 -08:00
Ccomp5950
dd94adc765
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into investigate_fix
2013-12-05 04:42:28 -06:00
Zuhayr
edabf18323
Merge pull request #4012 from N3X15/dna2
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DNA2 - A recode of DNA
2013-12-05 02:39:55 -08:00