Commit Graph

14791 Commits

Author SHA1 Message Date
Verkister
e6e755d09d Adds a machine for recoloring apparel ingame.
-Not mapped in currently.
-Still unsure whether to have it whitelisted for white/grey items only or to let people have their fun experimenting on nasty aesthetics.
-Also supports bags and belts. Yes, I've heard the pleas of the people not liking the default grey being the only public backpack option there is.
2018-04-08 15:38:00 +03:00
Leshana
88c4ca0246 Fix light/camera layers for macros and fix constants for them too. 2018-04-01 16:29:52 -04:00
Leshana
6756c5a483 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-03-30
# Conflicts:
#	.travis.yml
#	code/ATMOSPHERICS/components/unary/outlet_injector.dm
#	code/__defines/_planes+layers.dm
#	code/__defines/chemistry.dm
#	code/__defines/mobs.dm
#	code/_helpers/mobs.dm
#	code/_onclick/hud/robot.dm
#	code/game/area/areas.dm
#	code/game/machinery/computer/supply.dm
#	code/game/machinery/cryopod.dm
#	code/game/machinery/doors/airlock.dm
#	code/game/objects/items/devices/communicator/UI.dm
#	code/game/objects/items/devices/communicator/messaging.dm
#	code/game/sound.dm
#	code/game/supplyshuttle.dm
#	code/game/turfs/flooring/flooring_decals.dm
#	code/modules/admin/admin.dm
#	code/modules/client/preference_setup/occupation/occupation.dm
#	code/modules/events/event_container.dm
#	code/modules/mob/dead/observer/observer.dm
#	code/modules/mob/language/language.dm
#	code/modules/mob/living/carbon/human/human.dm
#	code/modules/mob/living/carbon/human/human_powers.dm
#	code/modules/mob/living/carbon/human/life.dm
#	code/modules/mob/living/carbon/human/species/species_shapeshift.dm
#	code/modules/mob/living/living.dm
#	code/modules/mob/living/living_powers.dm
#	code/modules/mob/living/say.dm
#	code/modules/mob/living/simple_animal/animals/bear.dm
#	code/modules/mob/living/simple_animal/animals/cat.dm
#	code/modules/mob/living/simple_animal/animals/parrot.dm
#	code/modules/mob/logout.dm
#	code/modules/mob/mob_helpers.dm
#	code/modules/organs/organ.dm
#	code/modules/organs/organ_icon.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
#	code/modules/reagents/reagent_containers/syringes.dm
#	code/modules/shuttles/shuttle.dm
#	html/changelogs/.all_changelog.yml
#	maps/RandomZLevels/wildwest.dm
#	maps/southern_cross/items/clothing/sc_head.dm
#	maps/southern_cross/southern_cross-1.dmm
#	vorestation.dme
2018-03-31 09:20:59 -04:00
Anewbe
92df13c8c1 Merge pull request #5098 from Woodratt/03232018_randomaddsntweaks
Changes to objects random
2018-03-29 12:37:14 -05:00
Leshana
1ae7f45f1f Merge branch 'master' into vplk-port-pipeland-theta 2018-03-28 17:47:21 -04:00
Aronai Sieyes
7d3aec96fd Arranges lots of things into planes (#5072)
* Rearranges a billion things into planes

* Make cryotubes fancy

* Update Travis

* Fix hiding logic
2018-03-28 12:59:12 -07:00
Atermonera
6adbe5537e Merge pull request #5079 from BillyBangles/they-arent-sharpies-i-swear
Adds permanent markers
2018-03-28 11:49:10 -07:00
Arokha Sieyes
7cac2052b5 POLARIS: Fix incorrect robolimb checks 2018-03-25 17:14:46 -04:00
Arokha Sieyes
ef904f453c POLARIS: Sometimes items have this set to null because they are bad. 2018-03-25 17:09:47 -04:00
Arokha Sieyes
29eb468ef5 POLARIS: Fixes #5282 (VS) - Allow use of pens to label pill bottles, like glass bottles 2018-03-25 17:05:20 -04:00
Arokha Sieyes
679b390007 POLARIS: Fixes #2601 (VS) - Allows mechs to continue charging after battery swap w/o moving 2018-03-25 17:05:06 -04:00
Arokha Sieyes
3158e529b4 POLARIS: Fixes #3237 (VS) - Cryoconsoles are lit even when unpowered 2018-03-25 17:02:55 -04:00
Woodratt
fe28a50574 Changes to objects random
- Fixed the icon_state for 'structure/plushie/carp' and the random first aid kit spawner
- Added a random chance tool spawn for power tools (most of the time it should still just be regular tools)
- Adjusted the spawn rate of medkits, combat medkits should be more rare
- Cash split into its own loot item
- Plushies split into large and small plushies
- All the extra plushie spawns added to the random plushie spawn
- Eightball and conch shell added to toy spawns
- Added spawn points for the large plushies, cash, and the power tools
2018-03-23 23:03:15 -07:00
Neerti
c75158b14d Merge pull request #5095 from Mewchild/MC-Implant
Updates tracking implant description
2018-03-23 18:45:09 -04:00
Neerti
801d37a656 Merge pull request #5085 from VOREStation/port-shuttle-piloting
Port Shuttle Pilot Helmet Animation
2018-03-22 22:34:48 -04:00
Neerti
e0c0bacefb Merge pull request #5084 from VOREStation/port-tooltips
Tooltip framework + Mob tooltips
2018-03-22 22:33:49 -04:00
Neerti
318762f091 Merge pull request #5088 from VOREStation/port-vs-catchup
VOREStation Ports Catchup
2018-03-22 22:32:09 -04:00
Neerti
5949c8b98e Merge pull request #5089 from VOREStation/port-recharger-fixes
Port Recharger Fixes
2018-03-22 22:30:44 -04:00
Mewchild
4cbefc8cdf Updates tracking implant description 2018-03-22 12:28:14 -05:00
Verkister
ef6ccf8226 Fixes the drone borg ID thing AGAIN. (#5080)
* Fixes the drone borg ID thing
2018-03-22 10:06:40 -07:00
Cameron653
59844c5553 Xenoarch Multitool & Xenoarch Excavation Drill (#5058)
* Xenoarch Multitool & Xenoarch Excavation Drill

* Makes the tool work better

* Cuts down on lines & left comments

* change to m
2018-03-22 09:50:50 -07:00
Arokha Sieyes
4c016bc691 POLARIS: Another recharger fix 2018-03-21 16:13:16 -04:00
Aronai Sieyes
2115f6fad2 POLARIS: Make borg recharger test more robust 2018-03-21 16:11:44 -04:00
Arokha Sieyes
3beaefd679 POLARIS: Prevent ghosts from ejecting borgs from rechargers 2018-03-21 16:05:59 -04:00
Arokha Sieyes
4e39bfefe7 POLARIS: "0x32" is not a valid single-bit flag 2018-03-21 14:36:53 -04:00
Arokha Sieyes
cad8df658e POLARIS: Communicator small refactor 2018-03-21 14:30:43 -04:00
Anewbe
ebeb513b31 Ports export reports (#5051)
* Ports export reports

* Absolute pathing, small touchups
2018-03-20 23:39:06 -07:00
Leshana
bbbf927380 POLARIS: Fix pipelayer and restore pipe pulling
Turns out borgs need pipes to be able to turn pipes by pulling them since they can't pick them up.
Also the pipe layer was broken (wasn't updated in last pipe upgrade). Now it works again!
2018-03-20 23:30:21 -04:00
Leshana
131636c6b5 Fix pipe construction conflicting with existing pipes too much.
Bug in the init_dirs_cache was not setting direction of pipes, making all cached dirs be for south.
Because mapped in pipes didn't have piping layer set, mapped in pipes conflicted.
The full-tile check for unary machines forgot to exclude *itself*
2018-03-20 23:30:05 -04:00
Leshana
776b221828 Rewrite pipe construction
- Moved pipe construction defines into __defines/construction.dm
- Unified pipe *unwrenching* by creating a standard proc along with the `construction_type` var.
- Eliminated the pipe fitting name & icon_state lookup tables by adding `pipe_state` var on atmos machinery and referencing that.
    - Each pipe which can be made from a fitting object should override `pipe_state` with the icon state to be used on the pipe fitting object.
- Eliminated the giant switch statement of doom in pipe construction by delegating that work to `on_construction` proc.
    - To make this work, every pipe must implement `get_neighbor_nodes_for_init` which returns a list of nodes which should be re-initialized on that pipe's construction.
- Combined the SCRUBBERS, SUPPLY and REGULAR pipe fitting classes together by storing the `piping_layer` variable and using the `setPipingLayer` procs
- Standardized the code for searching for node neighbors into the `can_be_node` proc.
    - This proc is also improved in that is a mutual check, `check_connectable` is called on BOTH objects, so they have to mutually agree to connect as nodes. Eliminates lots of special edge case logic.
    - Updated all the `amos_init` procs to use `can_be_node`.  In the most common cases, even that boilerplate code is consolidated into the `STANDARD_ATMOS_CHOOSE_NODE` macro.
- Implemented `pipe_flags` which lets pipes declare (or override) certain requirements.
- Adds a "pipe_recipe" datum to help out things that construct pipes.  By taking it out of the dispenser, we open the road for multiple dispenser types.  No, no RPD yet.  Soon.
    - Enhances the pipe dispenser to operate on pipe recipe datums instead of hard coded lists of pipes it can construct.   These datums are also (partially) initialized from the pipe machine types themselves, reducing having to define stuff in multiple places.
    - Switched pipe dispenser UI to use browse().   Not a NanoUI, but makes it a bit prettier with low effort.
    - Changed pipe dispenser to use a button selector to switch between Regular/Scrubbers/Supply instead of having separate list items.
- Added icon states to HE pipes to support the "connected on neither side" state.
2018-03-20 23:29:27 -04:00
Arokha Sieyes
058d52c56d Make shuttle doors transparent (they do have windows...) 2018-03-20 23:05:10 -04:00
Arokha Sieyes
0da7f73641 POLARIS: Rename make_nametag_name/desc 2018-03-20 22:42:23 -04:00
Arokha Sieyes
de6da4a86c POLARIS: Tooltip framework, and mob tooltips 2018-03-20 22:42:16 -04:00
Aronai Sieyes
c7a6904fce Merge pull request #3296 from VOREStation/aro-odywhitelist
Ody reagent whitelist
2018-03-20 21:47:59 -04:00
Neerti
7e98799753 Merge pull request #5075 from BillyBangles/snowsteps
Adds snow footsteps
2018-03-20 21:14:28 -04:00
Neerti
70ac478aea Merge pull request #5065 from VOREStation/vs-port-3204
[PORT] Revamp logging for consistency
2018-03-20 21:13:47 -04:00
Arokha Sieyes
3cc7138ca3 POLARIS: Fixes #5282 (VS) - Allow use of pens to label pill bottles, like glass bottles 2018-03-20 19:01:36 -04:00
Arokha Sieyes
009754e822 POLARIS: Fixes #2601 (VS) - Allows mechs to continue charging after battery swap w/o moving 2018-03-20 18:38:56 -04:00
Arokha Sieyes
b09ceed68d VS: Fixes #3240 - Improve prey despawning in preds 2018-03-20 16:01:44 -04:00
Arokha Sieyes
caf929d935 POLARIS: Fixes #3237 (VS) - Cryoconsoles are lit even when unpowered 2018-03-20 15:51:28 -04:00
Arokha Sieyes
497eddc38f Apply requested ody whitelist changes 2018-03-20 13:54:54 -04:00
Billy Bangles
d953a58413 travis pls
why must we argue so
2018-03-19 21:23:48 -04:00
Billy Bangles
05fd53ebcc adds permanent markers
also tweaks paint recipe to use ink instead of crayons.
2018-03-19 20:20:31 -04:00
Billy Bangles
bf3ecf46e6 adds snow footstep noises
and also nerfs ice while i'm at it
2018-03-19 15:26:11 -04:00
Heroman3003
c8326c290c Fixes for gripper interaction with frame parts and mecha equipment (#5025)
* possible fix

* truly a fix

* return of the lost comment

* and lost slash too

* stray not-my comment deleted

* added proper changelog

* replaced << with to_chat()
2018-03-19 11:50:05 -07:00
BillyBangles
85e377f017 Adds a cursed sword (and other haunted things) (#4931)
* adds cursed sword and 'haunted' object framework.

* fixes back.dmi conflicts

* adds cursed blade ghost pod

as well as fixing some ghost pod oddities

* fixes misc.dm conflicts

* adds cursed sword cave POI

* makes cursed sword use voice mob

as opposed to a brainmob
2018-03-19 11:49:33 -07:00
Arokha Sieyes
2801ce38d4 POLARIS: Ody can now produce THESE REAGENTS ONLY 2018-03-19 00:08:55 -04:00
Aronai Sieyes
15d55d5d06 Merge pull request #3294 from VOREStation/aro-quieter
Stop annoying messages from guts
2018-03-18 20:44:31 -04:00
Arokha Sieyes
8b647cce73 VS: Fix various screams and emotes in bellies 2018-03-18 20:36:00 -04:00
Arokha Sieyes
9d1b1b3f93 VS: Visible messages only visible to people in bellies 2018-03-18 20:10:26 -04:00