Commit Graph

17384 Commits

Author SHA1 Message Date
Verkister
e7ae63b6bf Adds the item-friendly gurglemode.
-This can be found in the belly hold mode selection.
-Also slightly reduces borgo trash nom sound volume.
2017-07-17 09:44:42 +03:00
Verkister
d68dc281b1 borgobrains.
-Borgo gurgles should now pull out posibrains from gurgled folks.
2017-07-16 14:28:18 +03:00
Verkister
a69c18b7dc Snacks.
-Normal itemgurglemode now also takes partial nutritional reagent contents from prey's snack stashes.
2017-07-16 13:59:39 +03:00
Verkister
8a2f27fc0d Reagent tweak.
-Foods give their nutriment content separately from their reagents.
-Reagent and nutriment gain from prey's snack stashes reduced to 0.3x in order to reduce unintended overdose risk.
2017-07-15 14:45:16 +03:00
Verkister
41bea7e695 A slightly more polished weakmode itemgurgle placeholder.
-Gurgled prey drops all their loot, but the gut will still act on the stuff over time one by one.
-Instead of gurglin the items, it only gurgles foodstuffs.
-However once picked for handling, the nonfood items get contaminated if applicable. You probably shouldn't wear/use the gear someone just got digested in unwashed :v
-All of this is just commented out for an example in case the required var gets made into a trait/gurglemode.
2017-07-15 14:27:42 +03:00
Verkister
7a7ab6484c Done with the tweaks and shit.
-Gurgled items no longer drop their invisible pocket space holder thingies while dumping their contents.
-IDs and probably some other special items shouldn't randomly vanish now.
-Transfering contents from gut to another now also transfers their preserved status and cleans up the list entries from source gut.
-Ejection, single and complete, now properly clears the lists from ejected stuff.
-Some other cleanups yadda yadda.
-Added a commented example part hinting that the system is pretty much ready for a trait based item-weak gurgle option.
-All should be well now unless you try to gurgle a synth expecting a preserved brain on borgo gut right now. I just remembered I forgot to steal the posibrain yankage bits from the voreorgan code. Oh well it's not like you could've done that with the old code either :v
2017-07-14 18:09:48 +03:00
Verkister
d290b849d7 borgo version
should prevent gear dropping off invisible pocket storage holders.
2017-07-14 13:03:02 +03:00
Verkister
e8c478ec95 uhh
This should prevent invisible storage holders getting dropped out of pocket gear.
2017-07-14 12:49:44 +03:00
Verkister
8de1582879 more borgogut interminglery
AAAAAAAAAAAA
fingerscrossed
2017-07-14 02:12:18 +03:00
Verkister
2d90b73334 That saying about lazy people solving problems
Brb putting this change to voreorgan stuff as well.
Fug these changes are getting a bit too risky big to cram through without testing.
2017-07-14 02:06:31 +03:00
Verkister
bad847a937 A slight addition.
Dogborg gurgles should now also dump your jacket/webbing/etc pockets upon gurgles like they do with other storage items.
(On-site edit because too tired for local branch fuckery. Travis can do the testing for now.)
2017-07-14 01:11:16 +03:00
Verkister
57c54bb727 Slight oversight. 2017-07-11 19:33:37 +03:00
Verkister
1b7a452625 another attempt 2017-07-11 17:46:36 +03:00
Verkister
8fd6c8ff03 Attempt to fix dogborgs eating their own modules. 2017-07-11 16:44:15 +03:00
Verkister
c5df5b7d99 Tiny overlook fix whoops.
-posibrains do get their individual move since the general loot moving now excludes organs for a reason. (that was such a horrible thing to witness with the loot drop before adding the exclusion lmao)
2017-07-11 00:15:03 +03:00
Verkister
592fd8d6bb pointless artifact removal 2017-07-11 00:08:38 +03:00
Verkister
8323f012ce ANTINUKE LOOTGURGLE UPDATE
-Managed to build a vore organ equivalent for the inventory gurgle tweaks I made for dogborg guts.
-This means that gurgled prey now drops their loot into the gut.
-After this, the loot in the gut will slowly gurgle away one item at a time, each giving a trace amount of nourishment, multiplied by the item size.
-All the loot will show up in vore panel. However you need to be bashing refresh to see the progress in real time.
-The forbidden/important items list should still work.
-Not so sure about televore beacons tho. Better keep those in with hold mode and pop em out when you go for gurgles :v
2017-07-10 23:56:52 +03:00
Spades
2b973147d4 Merge pull request #1838 from Verkister/blehh
More borgotool fixes and features.
2017-07-08 23:13:53 -04:00
Spades
b4ece8b5d1 Merge pull request #1843 from killer653/master
Fixes issue preventing cyborgs from being clicked
2017-07-08 23:13:07 -04:00
Cameron653
ee0a4fc58a Update dog_sleeper_vr.dm 2017-07-08 17:25:00 -04:00
Cameron653
00d53bed23 Replaces /red and /blue 2017-07-08 17:14:28 -04:00
killer653
342f426050 Update dog_sleeper_vr.dm 2017-07-08 16:25:25 -04:00
Verkister
024cc65175 irrelevant fluffstuff
-I just happened to feel so extra again and wanted to use my github dog logo somewhere, which happened to become a custom icon for eggnerd robolimb design disk.
2017-07-08 21:05:39 +03:00
Spades
3a3f21c169 Update gaslamp.dm 2017-07-08 11:06:49 -04:00
Verkister
80c12df37c better no caps than One in the middle 2017-07-08 17:42:42 +03:00
Verkister
b5aa8ce1c0 More borgogut features!
-Gurgled items now give charge based on their size/w_class.
-Gurgled storage items now drop their contents to be gurgled next instead of just vanishing with them.
-Gurgled people now drop their items to be gurgled as well.
-Gurgling IDs now gives them the classic gurgle treatment, ruining them instead of deleting.
2017-07-08 16:48:29 +03:00
Verkister
b5f198ba3e whoops pasted in the wrong part lmao 2017-07-08 14:26:51 +03:00
Verkister
d092850ec6 Minor borgotool tweaks.
-Increases lightbulb fabrication cost in janipup lightreplacer.
-Makes the bellymodules use their respective names in the "sleeper unoccupied" UI message.
-Fixes a bug I just found where refreshing via sleeper UI button made a passive trash filled belly disappear.
2017-07-08 14:23:59 +03:00
Spades
b5f86eece2 Merge remote-tracking branch 'refs/remotes/origin/master' into wilderness-additions
# Conflicts:
#	code/modules/mob/living/simple_animal/vore/otie.dm
2017-07-08 01:26:47 -04:00
Spades
19a6895e3c Fixes 2017-07-08 01:24:55 -04:00
Spades
c130fb913e Merge pull request #1834 from VOREStation/wilderness-additions
forgot this
2017-07-07 23:41:14 -04:00
Spades
e19bcef832 forgot this 2017-07-07 23:39:59 -04:00
Verkister
3d7d207f7e Fixes.
-Fixed oties not switching to dead icon when dying in resting pose.
-Made dino/lizard predthings able to survive the outdoors. (they were all slowly freezing to death)
2017-07-07 18:28:51 +03:00
Verkister
6a633f6c51 More otie stuff.
-Took out the minimum oxygen requirement from space oties. They all died outside as oxygen was not one of the gases there.
-Moved guard otie to security category in cargo.
-Moved the collared otie from pred crate to its own crate. Bare one is still in the pred crate chances.
-
2017-07-07 17:07:15 +03:00
Spades
3f29379a37 Merge pull request #1819 from Verkister/otiefix
Fixes Otie stuff and adds light replacer for trashdog.
2017-07-07 01:27:31 -04:00
Spades
21f3c5b578 Update gaslamp.dm 2017-07-07 01:25:41 -04:00
Seigaseiga
bc23ffc408 Adds 'gaslamp' alien mob sprites and open-to-be-tweaked-in-future gaslamp.dm 2017-07-07 03:43:26 +01:00
Verkister
52123f0c01 old_x 2017-07-07 01:50:11 +03:00
Verkister
1cb3e392d6 A vaguely ominous commit.
You feel like you're going to have a bad time outside... :^)
2017-07-06 19:49:21 +03:00
Spades
728a1bc266 Merge pull request #1821 from Cameron653/RUNTIME_DEVOURS_ALL
Brings back Runtime specific gurgles and emotes.
2017-07-06 11:59:41 -04:00
Spades
3b19f146da Merge pull request #1820 from Cameron653/PAI_SPRITE_FIX
Fixes a few sprite issues caused by pAI vore.
2017-07-06 11:59:35 -04:00
Cameron653
1f4cb41d45 Forgot a ) 2017-07-06 10:41:51 -04:00
Cameron653
69db98c164 Gives runtime more specific gurgles and emotes 2017-07-06 10:20:39 -04:00
Cameron653
5f31c11b80 Fixes a few sprite issues caused by pAI vore. 2017-07-06 09:15:40 -04:00
Verkister
f7abd74172 Another touchup for Found.
-Moved the rest of the meaningful target checks under the ismob check.
2017-07-06 14:05:17 +03:00
Verkister
06ba6f32aa More stuff.
-Figured out a more likely cause for the passive oties. (code had it stop looking after checking target mob's faction.)
-New attempt at trashborgo feeding.(same testing chances as with the previous attempt lmao so no guarantees here either.)
-Added a pixel offset reset to otie grabs.
-Added a new light replacer type for trashborgo.
--Half capacity, able to fabricate replacement bulbs with charge cost.
--Mostly because normal charger refill is slow as shit and removes all the cyberfat gains you worked so hard for!
2017-07-06 13:47:04 +03:00
Verkister
4436a4f601 Slight nerfs.
-Tries to reduce the chance of guaranteed one-hit bone fractures against squishy nerds.
2017-07-06 11:04:40 +03:00
Verkister
016c4d0473 Attempts to fix something.
Got reports of unaggressive ferals.
Checked the code for anything suspicious.
Found an oddly placed space in the "Found" part.
No idea if it has anything to do with it. It was the only thing I found though.
Also added a couple of the new friendlyactions to the automated mob part.
2017-07-06 10:54:21 +03:00
Verkister
70fcaa30e2 Update otie.dm 2017-07-06 03:19:54 +03:00
Spades
8da3c77983 Merge pull request #1812 from Cameron653/master
pAI vore and pAI fat sprites.
2017-07-05 19:10:13 -04:00