Adds object sprite sheets for tajaran, unathi and skrell hardsuits, where the icons were available (just engineering and syndie hardsuits for now).
Makes engineering hardsuits a subtype of the parent rig type, so it is
now possible to update eng hardsuits without affecting every other
hardsuit type.
Makes the door control in the captain's office look for tagged doors instead of shutters.
Adjusts the pixel shift of the door control so the captain doesn't have to lean over his own desk to push it.
Makes the button require captain's access to use.
The APC in misc. research was lacking a cable end under its terminal. Has been corrected
There was a random emergency shutter in Xenofauna.. no idea how it got there >_>
Freebie: Sets up the vents in the server room to utilize the new environment mode change defaults.
New setup of emergency shutters to replace a currently removed set in Xenobiology.
The door to Xenobiology/fauna is no longer labeled Misc. Research.
Moves a fire extinguisher away from emergency shutter turf, as a closed shutter may prevent access.
Draws some pipes through doors or other more convenient objects than walls, mostly affects cargo maintenance.
Adds vents/scrubbers to the surgery storages.
Ensures that each shutter divided section in the primary hallways have at least one fire alarm, extinguisher and intercom. Also tries to group them together so that if you see one you can expect the rest.
Decorates various rooms around the station with fire alarms, due to (hopefully) increased fun.
Adds an AI holopad to the HoS office, seeing how all other heads of staff could have the AI's company.
Relocates the holopad in the library slightly because it was annoying to see it on a carpet.
The button to activate the flash in the permabrig is now properly assigned with an id.
Would previously activate all un-tagged mounted/stationary flashes in the known universe.
The door button is still not functional, appears to be mapped as correctly as can be but I don't think doors (with access requirements) can currently be remote controlled the same way as shutters.
Adds a number of missing supply pipes around the station.
Adds cameras to the new Hydrophonics/Garden and Xenoflora areas.
Adds an air alarm to one of the Hydrophonics areas, just fore of the new Garden.
Adds emergency shutters to the exterior windows of the Xenoflora lab.
The maintenance section port of the engine recycled another maintenance area, causing APC 'duplication'. Created new area instance.
Creates proper instance of the Hydrophonics garden area to avoid issues, mainly with power/APCs.
Adjusts areas to ensure that alarms in the Hydrophonics garden do not lower emergency shutters outside in the primary hallway.
Adjusts a camera in research to reveal the entire main entrance.
Adjusts camera on the main mining station to allow seeing both sides of the bridge.
Adjusts camera in virology quarantine.
The engine air alarm no longer automatically turns off in the case of a breach.
The engine core vents now have defaults set, to ensure their custom pressure levels/checks are not lost in case of air alarm mode changes.
Replaces the super strength full-tile reinforced windows on the research outpost with standard health variants.
Did consider renaming the super-variants to avoid accidental use in the future but I thought not after seeing the massive diff it'd cause.
Should be fully compatible with PR #5363 no matter the merge order but should be safest to merge #5363 first, then this.