-Makes the death proc stop simplemobs resting before the icon update so the dying mobs will no longer end up stuck with resting icon instead of the dead one.
Previously, if you tried to place a frame on a wall and it failed (due to something already being there etc) you would no longer be asked what type to use next time you try, and it will runtime.
Fixes this by performing the safety checks *before* asking you want you want to build. Since the checks don't depend on what type you want to build anyway its fine.
Add /object/structure/frame to the list of objects that count as wall items. Also convert from strings to actual type paths.
... and fix the paths that haven't existed for four years. Properly speaking it should be a dynamically generated list at some point.
try_build() has long accepted `user` parameter, but nothing that called try_build actually passed it!
Upgraded try_build on APC to use the user parameter, and switched to use to_chat while I was there.
Death ripleys were being reset to normal ripley visuals when a pilot enters, caused by using the inherited `initial_icon` value from the normal ripleys.
When shuttles land on a turf, it takes the appearance of the turf it lands on as an underlay. Must make sure this underlay is on FLOAT_PLANE otherwise it will likely end up OVER the turf itself.
* kills the Vir Times and replaces the economic destination list with Polaris locations.
gibson gazzette can stay but you're on thin ice
* Update TradeDestinations.dm
Adds ability to attack mobs by clicking their tile.
When someone clicks a tile with a weapon while off help intent, and if a mob is occupying that tile, the mob will be attacked as if they were clicked directly.
If more than one mob is on a tile, one is chosen randomly.
You cannot hit yourself by clicking your own tile.
Weapons with cleaving abilities will attempt a cleave on the tile clicked on, making it very easy to hit (simple) mobs with those weapons if near you.
Other changes.
Cleave proc can accept any atom now and not just a mob.
Also cleans up weapons deciding how they can cleave somewhat.
* POLARIS: No string compare for assistants
* POLARIS: Move these planes to more useful places
* POLARIS: Only spam ghosts with chat messages from things with real clients
* Fix small forgotten lines of text accidentally left out of VS syncs.
* Fix typo'd plane in lighting.dm and remove redundant definitions.
Also fix a few things to be on the correct plane. Basically the under-floor stuff is supposed to be on PLATING_PLANE.
Portable atmospherics go on object layer so they are above stationary machinery, given that they move around.
Fixed wires to be on top of pipes like they used to be, otherwise they'd be obscured too often.