Commit Graph

69 Commits

Author SHA1 Message Date
Isaac
ead166d8c8 originalize window title 2018-05-05 19:10:15 -05:00
Arokha Sieyes
de6da4a86c POLARIS: Tooltip framework, and mob tooltips 2018-03-20 22:42:16 -04:00
Leshana
1d11b0d6e1 Create client preference for if hotkey mode is enabled by default on login or not.
* Adds preference setting for wether hotkeys should default to enabled or disabled.
* Fixes bug for CTRL+NUMPAD8 using old verb name for toggling head.
2018-02-23 14:16:53 -05:00
LorenLuke
e60c552396 Adds ability to not just chat-mode. 2017-04-12 03:11:43 -07:00
LorenLuke
cebbac32e8 Allows usage of ctrl+numpad for target zone selecting. 2017-04-11 00:25:29 -07:00
SinTwo
eabefc538a Revert "Merge branch 'master' of https://github.com/PolarisSS13/Polaris into NanoGrade"
This reverts commit 6bb5409349, reversing
changes made to f6a83d5ee0.
2016-08-15 12:58:00 -04:00
SinTwo
0086d61d56 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into NanoGrade
Conflicts:
	code/modules/client/client procs.dm
	nano/templates/robot_control.tmpl
2016-07-27 16:11:55 -04:00
GinjaNinja32
3be7301574 Add options for 3x and 4x upscaling, for players with very large monitors 2016-07-10 03:28:04 +01:00
SinTwo
4fa126b7e7 a whole lot of nanoui upgrades 2016-06-24 00:43:16 -04:00
SinTwo
10277880ee Map and GitHub buttons 2015-12-06 01:47:38 -05:00
PsiOmegaDelta
aaba2c5c8c Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/mob/living/silicon/robot/robot_modules.dm
2015-10-07 08:14:30 +02:00
PsiOmegaDelta
485541820d Updates intent macros.
Fixes #11234.
2015-10-05 09:44:05 +02:00
GinjaNinja32
03166ab4e9 Merge remote-tracking branch 'upstream/dev-freeze' into dev 2015-08-19 07:17:03 +01:00
PsiOmega
226b855394 More Hurt2Harm
Make it stop q_q
2015-08-18 22:44:13 +02:00
PsiOmegaDelta
332f227444 Changelog entry. 2015-08-17 11:06:21 +02:00
PsiOmegaDelta
73088ca1e7 Adds 48x48 option to dropdown menu.
Port of https://github.com/ParadiseSS13/Paradise/pull/1733.
2015-08-17 09:27:08 +02:00
Neerti
dc4d149832 Ports /tg/'s borg hotkeys. They work similarly to the AI's hotkeys. 2015-03-13 21:41:23 -04:00
Chinsky
612e60e167 Moonwalkig hotkeys now work in hotkey mode. 2015-02-26 12:30:38 +03:00
Chinsky
1aa1569634 Fixes #8284 2015-02-26 10:49:50 +03:00
Chinsky
fde327a83c Merge pull request #8121 from Neerti/2_13_2015_examine_tab
Adds the Examine Tab.
2015-02-19 21:00:22 +03:00
Neerti
d289997a0c Adds a new tab, which displays additional information about possibly anything you examine, assuming someone adds text to it. Additional info on the PR. 2015-02-13 02:26:45 -05:00
mwerezak
931213fb7e Adds targeting hotkey 2015-02-11 22:54:40 -05:00
Zuhayr
3986961226 Readds moonwalking. 2015-01-20 19:16:36 +10:30
sabiram
953f365292 Adds 'me' hotkey again. Pedantic spelling changes. 2014-12-12 15:44:22 -05:00
Hubblenaut
1f070cd60a Fixes Hotkey 2014-12-10 18:04:13 +01:00
Ccomp5950
d744550d04 Merge pull request #7115 from Amunak/chatlog-limit
The chat window has now unlimited backlog size
2014-11-24 10:44:52 -05:00
Amunak
dc6c0b478a The chat window has now unlimited backlog size 2014-11-23 04:12:38 +01:00
Chinsky
e860bfa912 Merge pull request #7024 from sabiram/dev
Adds 'me' hotkey, updates hotkeys-help
2014-11-15 21:27:16 +03:00
sabiram
8c83d4d51d Adds 'me' hotkey, updates hotkeys-help
It bothered me that there was no hotkey for emote that wasn't on the
function row. Y is now me. Activate-held-item is now only Z instead of Z
and Y.

The hotkeys-help verb in OOC tab is changed to include the changes
above, and the previously unmentioned function row hotkeys that are
pertinent to players. (Admin verbs are unmentioned)
2014-11-13 18:32:10 -05:00
Chinsky
229ffa3acc Fix for say hotkey T not triggering typing indicator 2014-10-08 22:18:54 +04:00
Chinsky
6a90016b80 Added tracking of inactivity in chatbar.
Now indicator will disappear if for 30 seconds contents of chatbar didn't change.

Moved all relevant vars to the typing_indicator.dm
Added 'typing' var, as 'if(!(typing_indicator in overlays))' didn't work and overlays kept being added forever.
Fixed preference toggle feedback being backwards.
Fixed wrong verb called in hotkeys mode.
2014-08-29 21:12:55 +04:00
Chinsky
12364f0cd2 Adds typing indicator.
It's toggleable as client preference.
Displays dots(codersprite) near the mob when he starts typing a message.
Detects chatline me and say via checking contents.
Detects shortcut input me an say via hacky wrapper that's called now instead of direct say/me verbs.
2014-08-29 15:33:25 +04:00
TCone
1702e683b5 Added a 'H' hotkey for 'Holster' verb. 2014-04-14 18:30:27 +04:00
Cael_Aislinn
bdeb96b7e5 Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/components/unary/vent_pump.dm
	code/ATMOSPHERICS/components/unary/vent_scrubber.dm
	code/__HELPERS/game.dm
	code/controllers/shuttle_controller.dm
	code/datums/datumvars.dm
	code/datums/supplypacks.dm
	code/defines/obj/storage.dm
	code/defines/obj/vending.dm
	code/defines/obj/weapon.dm
	code/defines/procs/command_alert.dm
	code/game/area/Space Station 13 areas.dm
	code/game/atoms.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/gamemodes/cult/runes.dm
	code/game/gamemodes/events.dm
	code/game/gamemodes/events/dust.dm
	code/game/gamemodes/events/miniblob.dm
	code/game/gamemodes/events/ninja_equipment.dm
	code/game/gamemodes/factions.dm
	code/game/gamemodes/game_mode.dm
	code/game/gamemodes/gameticker.dm
	code/game/jobs/access.dm
	code/game/jobs/job/assistant.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/civilian.dm
	code/game/jobs/job/engineering.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/science.dm
	code/game/jobs/job/security.dm
	code/game/jobs/job_controller.dm
	code/game/machinery/alarm.dm
	code/game/machinery/atmo_control.dm
	code/game/machinery/atmoalter/area_atmos_computer.dm
	code/game/machinery/bots/medbot.dm
	code/game/machinery/computer/HolodeckControl.dm
	code/game/machinery/computer/ai_core.dm
	code/game/machinery/computer/atmos_alert.dm
	code/game/machinery/computer/card.dm
	code/game/machinery/computer/cloning.dm
	code/game/machinery/computer/computer.dm
	code/game/machinery/computer/message.dm
	code/game/machinery/computer/pod.dm
	code/game/machinery/computer/prisoner.dm
	code/game/machinery/computer/syndicate_shuttle.dm
	code/game/machinery/constructable_frame.dm
	code/game/machinery/doors/door.dm
	code/game/machinery/doors/firedoor.dm
	code/game/machinery/newscaster.dm
	code/game/machinery/recharger.dm
	code/game/machinery/spaceheater.dm
	code/game/machinery/telecomms/broadcaster.dm
	code/game/machinery/telecomms/logbrowser.dm
	code/game/machinery/telecomms/machine_interactions.dm
	code/game/machinery/teleporter.dm
	code/game/machinery/wishgranter.dm
	code/game/mecha/mech_fabricator.dm
	code/game/mecha/working/ripley.dm
	code/game/objects/items.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/flashlight.dm
	code/game/objects/items/devices/radio/encryptionkey.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/objects/items/stacks/medical.dm
	code/game/objects/items/weapons/cards_ids.dm
	code/game/objects/items/weapons/gift_wrappaper.dm
	code/game/objects/items/weapons/hydroponics.dm
	code/game/objects/items/weapons/manuals.dm
	code/game/objects/items/weapons/secstorage/secstorage.dm
	code/game/objects/items/weapons/storage/backpack.dm
	code/game/objects/items/weapons/storage/firstaid.dm
	code/game/objects/items/weapons/storage/kit.dm
	code/game/objects/items/weapons/storage/storage.dm
	code/game/objects/items/weapons/storage/toolbox.dm
	code/game/objects/items/weapons/storage/uplink_kits.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/game/objects/items/weapons/tools.dm
	code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
	code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm
	code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
	code/game/objects/structures/crates_lockers/closets/secure/security.dm
	code/game/objects/structures/electricchair.dm
	code/game/objects/structures/extinguisher.dm
	code/game/objects/structures/watercloset.dm
	code/game/objects/weapons.dm
	code/game/turfs/turf.dm
	code/game/vehicles/airtight/airtight.dm
	code/game/vehicles/vehicle.dm
	code/global.dm
	code/modules/DetectiveWork/evidence.dm
	code/modules/admin/IsBanned.dm
	code/modules/admin/player_panel.dm
	code/modules/admin/verbs/diagnostics.dm
	code/modules/admin/verbs/getlogs.dm
	code/modules/client/preferences.dm
	code/modules/clothing/masks/miscellaneous.dm
	code/modules/clothing/spacesuits/rig.dm
	code/modules/clothing/suits/miscellaneous.dm
	code/modules/critters/critter_defenses.dm
	code/modules/detectivework/scanner.dm
	code/modules/flufftext/Hallucination.dm
	code/modules/food/recipes_microwave.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mining/satchel_ore_boxdm.dm
	code/modules/mob/dead/observer/observer.dm
	code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
	code/modules/mob/living/carbon/alien/special/facehugger.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/carbon/carbon_defines.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_attackhand.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/silicon/ai/life.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/mob_cleanup.dm
	code/modules/mob/mob_defines.dm
	code/modules/mob/mob_transformation_simple.dm
	code/modules/paperwork/clipboard.dm
	code/modules/paperwork/folders.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/paperbin.dm
	code/modules/paperwork/pen.dm
	code/modules/power/cable.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/guns/projectile/revolver.dm
	code/modules/projectiles/projectile/change.dm
	code/modules/projectiles/projectile/special.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/reagent_containers/glass.dm
	code/modules/reagents/reagent_containers/hypospray.dm
	code/modules/recycling/sortingmachinery.dm
	code/modules/research/designs.dm
	config/config.txt
	html/changelog.html
	icons/mob/head.dmi
	icons/mob/hud.dmi
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/mask.dmi
	icons/mob/suit.dmi
	icons/mob/ties.dmi
	icons/mob/uniform.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/masks.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/clothing/ties.dmi
	icons/obj/grenade.dmi
	icons/obj/projectiles.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-11 22:12:31 +10:00
Cael_Aislinn
aae42d928a Merge branch 'incremental_tg' r5200 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/__HELPERS/global_lists.dm
	code/__HELPERS/type2type.dm
	code/__HELPERS/unsorted.dm
	code/datums/datumvars.dm
	code/datums/disease.dm
	code/datums/organs/organ_external.dm
	code/datums/supplypacks.dm
	code/defines/obj.dm
	code/game/area/areas.dm
	code/game/atoms.dm
	code/game/gamemodes/cult/cult_structures.dm
	code/game/gamemodes/cult/runes.dm
	code/game/gamemodes/events.dm
	code/game/gamemodes/events/ninja_equipment.dm
	code/game/gamemodes/events/space_ninja.dm
	code/game/gamemodes/game_mode.dm
	code/game/gamemodes/gameticker.dm
	code/game/hud.dm
	code/game/jobs/access.dm
	code/game/jobs/job/civilian.dm
	code/game/machinery/alarm.dm
	code/game/machinery/cloning.dm
	code/game/machinery/computer/cloning.dm
	code/game/machinery/computer/medical.dm
	code/game/machinery/computer/syndicate_shuttle.dm
	code/game/machinery/telecomms/broadcaster.dm
	code/game/machinery/telecomms/machine_interactions.dm
	code/game/objects/effects/decals/contraband.dm
	code/game/objects/effects/signs.dm
	code/game/objects/items/devices/PDA/PDA.dm
	code/game/objects/items/devices/PDA/cart.dm
	code/game/objects/items/weapons/photography.dm
	code/game/objects/structures/door_assembly.dm
	code/game/objects/structures/window.dm
	code/game/sound.dm
	code/game/verbs/ooc.dm
	code/global.dm
	code/modules/DetectiveWork/detective_work.dm
	code/modules/DetectiveWork/evidence.dm
	code/modules/DetectiveWork/footprints_and_rag.dm
	code/modules/DetectiveWork/scanner.dm
	code/modules/admin/player_panel.dm
	code/modules/admin/verbs/adminhelp.dm
	code/modules/admin/verbs/adminpm.dm
	code/modules/awaymissions/gateway.dm
	code/modules/client/client defines.dm
	code/modules/client/client procs.dm
	code/modules/client/preferences.dm
	code/modules/clothing/spacesuits/rig.dm
	code/modules/mining/machine_processing.dm
	code/modules/mining/machine_stacking.dm
	code/modules/mining/mint.dm
	code/modules/mining/ores_coins.dm
	code/modules/mining/satchel_ore_boxdm.dm
	code/modules/mob/living/carbon/alien/alien.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/carbon/carbon_defines.dm
	code/modules/mob/living/carbon/human/human_damage.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/say.dm
	code/modules/mob/mob.dm
	code/modules/mob/mob_cleanup.dm
	code/modules/mob/mob_defines.dm
	code/modules/mob/mob_transformation_simple.dm
	code/modules/mob/new_player/login.dm
	code/modules/mob/new_player/new_player.dm
	code/modules/mob/new_player/preferences_setup.dm
	code/modules/mob/new_player/savefile.dm
	code/modules/mob/new_player/sprite_accessories.dm
	code/modules/paperwork/folders.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/photocopier.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/guns/projectile/automatic.dm
	code/setup.dm
	code/unused/mining/datum_processing_recipe.dm
	code/unused/powerarmor/powerarmor.dm
	code/world.dm
	html/changelog.html
	icons/effects/96x96.dmi
	icons/mob/head.dmi
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/suit.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/hydroponics.dmi
	icons/obj/items.dmi
	icons/turf/areas.dmi
	icons/turf/walls.dmi
	maps/RandomZLevels/fileList.txt
	maps/RandomZLevels/spacebattle.dmm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-07 00:23:22 +10:00
giacomand@gmail.com
f614122778 -Added a new button to NTSL's IDE which will clear the server's memory.
-Changed the broadcast function using a precreated human. The human would still be existing and a new one was created for every use of the broadcast. Garbage collecting it was almost impossible and deleting it everytime a broadcast is made would be laggy so I modified the broadcast code to not need a mob reference.
-Added some checks in the events.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5477 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-06 06:55:52 +00:00
elly1989@rocketmail.com
30357d18ce SANITY: Created a series of generalised sanity procs. They can be found in code/__HELPERS/sanitize_values.dm
They include such procs as sanitize_integer(num, min, max, default) which will check num is a number, round num to make it an integer, then check if it is between min and max (inclusive). If it fails the bound-checks it will return default. There are others, have a look.

PERSISTENT PREFERENCES: Every ckey which connects to the game gets its own persistent /datum/preferences datum.
It is archived in var/list/preferences_datums = list("ckey" = datum)
At connect it is automatically associated with the client defines.dm (or a new one is created if it can't find an archived prefs datum). This means clients will ALWAYS have a var/datum/preferences/prefs which references this datum. So you can use it without checking if(client.prefs)
This has simplified only a few bits of code. It will however, allow us to make preferences like see_deadchat ghost_ears etc, persistent. So they will not reset when you DC.

SAVEFILES: Changed the player savefile code a lot. Hopefully I've not fucked it up too much. Every single variable loaded from saves is now sanity checked using the new sanity procs. This should help prevent savefiles becomming obsolete by sanitizing input to meet current requirements, without deleting all the ok variables and making you start from scratch >_> NOTE: I still need to sort out the savefile version stuff. I'll probably figure it out before the server updates anyway. It sees to be fine without it.

You can no longer choose your blood type. It is randomised (with each bloodtype having a realistic probability of occuring). This is to make blood analysis (detective/medical) less pointless. It is chosen as soon as you connect. It remains persistent throughout each round so you won't be able to change it by logging in/out over and over.

Replaces some copypasta code with is_afk() (still a fair bit to do)

There are new hyperlink shortcut things. _src_=vars will direct your hyperlink to viewvars. _src_=prefs to your preferences datum. (These are the only way to access those bits of code via links). This means that the overall amount of operations in almost every Topic has pretty much halved and is much prettier.

Replaced and removed adminplayervars from datum/admins/Topic. It was superfluous. They now all point directly to the viewvars code using _src_=vars

Removed the changelog popup at round start. Instead a button on your game-window will glow white if there are new updates. To peruse at your convenience. This will speed up connect times.

Removed the AFK_THRESHOLD define. It is integrated into is_afk() now.

TODO: remove the prefs stuff from mobs and clients and update code to use client.prefs to access that info.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5121 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-19 15:13:57 +00:00
cib
f3514e4887 Fix to macros. 2012-10-13 10:54:44 -07:00
cib
279f20b128 Added BS12 hotkeys on Head's request 2012-10-12 13:58:35 -07:00
elly1989@rocketmail.com
b903680fbd Changed client/verb/a_intent_change() to mob/verb/a_intent_change()
Replaced usr references with mob
This means it can be called as a proc for any mob to use that code. Updated the click-procs to use this as they were using slightly different code.
Fixed an issue with AIs using the intent hotkeys
Added more sanity checks to it.
Insert key uses the same code as other hotkeys.
Commented out some unused hud-code from when we had separate intent buttons.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4766 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-28 06:45:57 +00:00
elly1989@rocketmail.com
4edc10c0a1 Fixed an issue where ticker.mode could be set to null, triggering a restart, where it'd be set to null again...and so on.
Added a activate held item hotkey
Added intent hotkeys to 1 2 3 and 4 keys.
hotkeys-help for details.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4759 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-26 16:27:47 +00:00
elly1989@rocketmail.com
de35030dd6 Added an invisimin verb. It toggles your mob's invisibility between ghost-like invis and it's initial state. It is bound to the F8 key.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4710 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-17 03:25:37 +00:00
elly1989@rocketmail.com
9bb09aad58 Admins can adminghost via the F5 key.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4709 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-17 02:47:42 +00:00
elly1989@rocketmail.com
a33880854a This should fix the issue with hotkeys causing regular typing not to focus on the input bar. There are now two macro-sets, "macro"(normal) and "hotkeymode"(the same but with WASD Q E R T F G and X hotkeys). Pressing Tab will toggle between these sets.
Changed the default maptext colour to white.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4689 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-14 12:44:51 +00:00
elly1989@rocketmail.com
9b072d55ac Committed some new hotkeys.
Hotkey-Mode: (hotkey-mode must be on)
TAB = toggle hotkey-mode
a = left
s = down
d = east
w = up
q = drop
e = equip
r = throw
t = say
x = swap-hand
f = cycle-intents-left
g = cycle-intents-right

Normal-Mode: (hotkey doesn't need to be on)
Ctrl+a = left
Ctrl+s = down
Ctrl+d = east
Ctrl+w = up
Ctrl+q = drop
Ctrl+e = equip
Ctrl+r = throw
Ctrl+x = swap-hand
Ctrl+f = cycle-intents-left
Ctrl+g = cycle-intents-right

Admin:
F5 = toggle-admin-observe (WIP)
F6 = player-panel-new
F7 = admin-pm
F8 = (WIP)

Regular controls aren't affected.

There's an additional option to press the TAB key to switch into a hotkey-mode. It's a toggle, so it stays on until you press it again. It switches focus between the map and input-bar for you. This mode defaults to off so you won't even notice it unless you decide to toggle it on with the TAB key. Whilst using this hotkey mode you get additional options like pressing "T" to say something.

The mode switching (TAB key) is completely client-sided.

http://nanotrasen.com/phpBB3/viewtopic.php?f=15&t=10024

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4686 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-13 15:30:47 +00:00
baloh.matevz
9f3005255c - Renamed the obj/hud other_update() proc to hidden_inventory_update()
- Renamed the obj/hud show_otherinventory var to inventory_shown
- Added the F12 hotkey which hides most of the UI except for the intent switcher, hands, health indicator, damage indicators and the other pop-in indicators on the right. The proc is called /mob/verb/button_pressed_F12(), the verb abbreviation is "F12" and it's hidden, so it won't show in the info panel. This currently only works for human mobs.

Screenshot:
http://www.kamletos.si/minimal%20UI.png

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3926 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-27 08:13:23 +00:00
baloh.matevz
21f99dd0c5 - Got rid of the browser tab
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3834 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-15 18:16:42 +00:00
baloh.matevz@gmail.com
b137e7dac0 This obsession with pushing the rules forward has to stop. The user interface should only have IMPORTANT and RELEVANT things emphasized at all times. A big blue RULES button is NOT something that is constantly relevant.
- Changed the rules button to use the normal gray background and black font.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3703 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-31 04:58:37 +00:00
elly1989@rocketmail.com
7f52605277 Fixes a derp I made with the PA in a recent commit.
Rules verb moved to the interface to make it more visible (so new players may actually -read- it occasionally).

Minor changes to investigate singulo based on feedback. Entries are now timestamped and the "time \ref[src] (location)" bit is in a smaller font. Collectors note how much fuel they are loaded with. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3687 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-28 17:10:54 +00:00
baloh.matevz@gmail.com
88888ed5ab - Fixed some odd behavior with storage items when you drag-dropped them from the floor without ever picking them up.
- New hotkeys: Delete is the 'stop dragging' button and insert cycles through intents.
- Added some user feedback messages to the drop, throw, stop-dragging and cycle-intents hotkeys.
- Added the hotkeys thing to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3631 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-21 00:50:13 +00:00