Spades
eb0e2ec1f5
Guns sounds refactor and improvements
2019-03-27 10:42:18 -04:00
Mechoid
c8006a6e84
Event / Future PoI / Other weaponry & tools.
2019-03-27 02:34:28 -04:00
Atermonera
131636b1d2
Capitalizes initialize() to Initialize() because Destroy() is capitalized and this is pretty nerve-grinding
2019-03-26 13:21:08 -04:00
Spades
d47c2366de
Merge pull request #4558 from VOREStation/upstream-merge-5760
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[MIRROR] Adds BIOACID damage type
2019-03-02 08:10:04 -05:00
Spades
c6c7d98a2d
Merge branch 'master' into upstream-merge-5735
2019-01-14 11:20:55 -05:00
Cameron653
9dd973221d
Resolves compile errors with the exception of map errors.
2019-01-12 21:09:29 -05:00
Atermonera
9b62a715c4
Merge pull request #5760 from Anewbe/bioacid
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Adds BIOACID damage type
2018-12-06 16:20:03 -05:00
Atermonera
67967c93af
Merge pull request #5736 from SpadesNeil/pistol-ammo-fixes
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Fixes missing hollow point ammo for 9mm
2018-12-01 00:28:04 -05:00
Atermonera
2df5e9fe0e
Merges AI Branch into Master
2018-12-01 00:06:38 -05:00
Aronai Sieyes
848e7dd000
Undo phase damage changes
2018-11-02 15:19:44 -04:00
Unknown
f67de7bc84
Weapons Balance and Sprites
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- AEG now has 10 lethal shots
- Phase weapons bonus damage to animals removed
- Phase weapons now do real damage
- Charge cost bug fixed with phaser
- Overhauled sprite for holdout phaser
- Added Phaser Carbine, right now just a reskinned phaser
- One phaser carbine added to the Pathfinder's locker
2018-11-02 12:31:22 -04:00
Arokha Sieyes
b099ac6e4c
Merge branch 'master' of https://github.com/VOREStation/Polaris into sync-09272018
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# Conflicts:
# code/__defines/holomap.dm
# code/__defines/mobs.dm
# code/_helpers/icons.dm
# code/_helpers/unsorted.dm
# code/_onclick/hud/hud.dm
# code/_onclick/item_attack.dm
# code/controllers/Processes/supply.dm
# code/controllers/subsystems/planets.dm
# code/datums/supplypacks/munitions.dm
# code/datums/supplypacks/science.dm
# code/datums/supplypacks/security.dm
# code/datums/supplypacks/supply.dm
# code/game/area/Space Station 13 areas.dm
# code/game/atoms_movable.dm
# code/game/machinery/autolathe.dm
# code/game/machinery/doors/door.dm
# code/game/machinery/jukebox.dm
# code/game/machinery/recharger.dm
# code/game/machinery/vending.dm
# code/game/mecha/equipment/tools/medical_tools.dm
# code/game/mecha/equipment/weapons/weapons.dm
# code/game/objects/items/devices/PDA/PDA.dm
# code/game/objects/items/devices/megaphone.dm
# code/game/objects/items/poi_items.dm
# code/game/objects/items/weapons/implants/implantlanguage.dm
# code/game/objects/items/weapons/storage/firstaid.dm
# code/game/objects/items/weapons/tools/weldingtool.dm
# code/game/objects/structures/flora/trees.dm
# code/game/objects/structures/plasticflaps.dm
# code/game/supplyshuttle.dm
# code/game/turfs/simulated/wall_attacks.dm
# code/modules/admin/admin_verbs.dm
# code/modules/assembly/infrared.dm
# code/modules/client/client procs.dm
# code/modules/client/preference_setup/loadout/loadout_utility.dm
# code/modules/client/preferences.dm
# code/modules/clothing/suits/miscellaneous.dm
# code/modules/holomap/holomap_datum.dm
# code/modules/holomap/station_holomap.dm
# code/modules/integrated_electronics/core/printer.dm
# code/modules/mining/machine_processing.dm
# code/modules/mob/living/carbon/human/human_defense.dm
# code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
# code/modules/mob/living/death.dm
# code/modules/mob/living/silicon/ai/ai.dm
# code/modules/mob/living/silicon/pai/pai.dm
# code/modules/mob/living/silicon/robot/robot.dm
# code/modules/mob/living/simple_animal/animals/parrot.dm
# code/modules/mob/mob_movement.dm
# code/modules/organs/organ_external.dm
# code/modules/organs/organ_icon.dm
# code/modules/organs/subtypes/standard.dm
# code/modules/planet/weather.dm
# code/modules/power/cable.dm
# code/modules/power/fusion/core/core_control.dm
# code/modules/power/fusion/fuel_assembly/fuel_control.dm
# code/modules/power/fusion/gyrotron/gyrotron_control.dm
# code/modules/projectiles/gun.dm
# code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
# config/names/first_name_skrell.txt
# config/names/last_name_skrell.txt
# icons/mob/head.dmi
# icons/mob/robots.dmi
# icons/mob/species/tajaran/helmet.dmi
# icons/obj/ammo.dmi
# icons/obj/gun.dmi
# icons/obj/mining.dmi
# icons/obj/projectiles.dmi
# icons/obj/rig_modules.dmi
# icons/obj/surgery.dmi
# icons/turf/walls.dmi
# maps/southern_cross/southern_cross-1.dmm
# maps/southern_cross/southern_cross-3.dmm
# maps/southern_cross/southern_cross-6.dmm
# maps/southern_cross/southern_cross-8.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1A.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1B.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1C.dmm
# maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm
# maps/submaps/surface_submaps/mountains/deadspy.dmm
# maps/submaps/surface_submaps/mountains/mountains_areas.dm
# maps/submaps/surface_submaps/plains/Thiefc.dmm
# maps/~map_system/maps.dm
# vorestation.dme
2018-09-27 18:01:09 -04:00
Mechoid
4fb5455fd3
Makes Blobs more useful.
2018-09-16 22:12:17 -07:00
Mechoid
bbeb578a7e
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into Mech_Equipment_Carepackage1
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# Fix Conflicts:
# code/game/objects/items/weapons/grenades/explosive.dm
2018-08-24 16:05:35 -07:00
Atermonera
422bd2545c
Merge pull request #5516 from Anewbe/fragmentation
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Adds a new subset of grenades that shoot projectiles
2018-08-24 15:47:01 -07:00
Mechoid
be703cee04
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into Mech_Equipment_Carepackage1
2018-08-23 20:17:49 -07:00
Mechoid
509addffdf
Adds a whole bunch of Exosuit weapons and other miscellaneous parts.
2018-08-23 20:14:56 -07:00
Anewbe
4fc23e4051
Adds a new subset of grenades that shoot projectiles
2018-08-21 22:17:04 -05:00
Anewbe
eebb627f00
Partially ports the GLOB system
2018-08-14 18:14:09 -05:00
Neerti
0ca3915b83
Merge pull request #5458 from Mechoid/Beams_Finally
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Let beams be shown in the Type var selection in View Variables.
2018-08-01 16:29:29 -04:00
Mechoid
8acd0ca4fc
Adds beams to the Type var selection in View Variables.
2018-07-31 11:03:48 -07:00
Mechoid
b1a91fc0e3
Unfuck my Master
2018-07-31 11:02:09 -07:00
Mechoid
25e8739dfc
Adds beams to the Type var list for View Variables.
2018-07-31 11:00:17 -07:00
Aronai Sieyes
19c6b0f6ba
Merge pull request #3896 from VOREStation/upstream-merge-5276
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[MIRROR] More Phase Guns
2018-06-17 16:22:53 -04:00
Atermonera
cc161d7624
Merge pull request #5359 from Anewbe/arc_projectiles
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Adds arcing projectiles
2018-06-17 15:58:50 -04:00
Atermonera
04d5f9e522
Merge pull request #5359 from Anewbe/arc_projectiles
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Adds arcing projectiles
2018-06-17 12:58:41 -07:00
Anewbe
97c32f35f1
More Phase Guns
2018-06-17 13:35:54 -04:00
Anewbe
86901354fc
More Phase Guns ( #5276 )
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* Adds new Phase weapons
* Fixes a thing
* Puts phase weapons in cargo
* Moves research designs, adds phase weapons
* Comments out a duplicate design
* Corrects duplicate design ID
* Last commit on this PR, I swear
2018-06-17 10:35:03 -07:00
Anewbe
6b8746956a
Adds arcing projectiles
2018-06-16 11:37:41 -05:00
Mechoid
6e99a135e3
Ion Rifle returned to original radius. ( #5326 )
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* Return ion rifles to their intended 3x3 rather than 5x5.
* Changelog
2018-06-04 16:13:45 -04:00
Mechoid
35e974e3a0
Ion Rifle returned to original radius. ( #5326 )
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* Return ion rifles to their intended 3x3 rather than 5x5.
* Changelog
2018-06-04 15:13:10 -05:00
Leshana
e08cbef044
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-04-04
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# Conflicts:
# code/modules/economy/lorenews.dm
# code/modules/mob/living/simple_animal/animals/cat.dm
# html/changelogs/.all_changelog.yml
# maps/southern_cross/southern_cross-1.dmm
2018-04-06 15:40:06 -04:00
Leshana
6756c5a483
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-03-30
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# Conflicts:
# .travis.yml
# code/ATMOSPHERICS/components/unary/outlet_injector.dm
# code/__defines/_planes+layers.dm
# code/__defines/chemistry.dm
# code/__defines/mobs.dm
# code/_helpers/mobs.dm
# code/_onclick/hud/robot.dm
# code/game/area/areas.dm
# code/game/machinery/computer/supply.dm
# code/game/machinery/cryopod.dm
# code/game/machinery/doors/airlock.dm
# code/game/objects/items/devices/communicator/UI.dm
# code/game/objects/items/devices/communicator/messaging.dm
# code/game/sound.dm
# code/game/supplyshuttle.dm
# code/game/turfs/flooring/flooring_decals.dm
# code/modules/admin/admin.dm
# code/modules/client/preference_setup/occupation/occupation.dm
# code/modules/events/event_container.dm
# code/modules/mob/dead/observer/observer.dm
# code/modules/mob/language/language.dm
# code/modules/mob/living/carbon/human/human.dm
# code/modules/mob/living/carbon/human/human_powers.dm
# code/modules/mob/living/carbon/human/life.dm
# code/modules/mob/living/carbon/human/species/species_shapeshift.dm
# code/modules/mob/living/living.dm
# code/modules/mob/living/living_powers.dm
# code/modules/mob/living/say.dm
# code/modules/mob/living/simple_animal/animals/bear.dm
# code/modules/mob/living/simple_animal/animals/cat.dm
# code/modules/mob/living/simple_animal/animals/parrot.dm
# code/modules/mob/logout.dm
# code/modules/mob/mob_helpers.dm
# code/modules/organs/organ.dm
# code/modules/organs/organ_icon.dm
# code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
# code/modules/reagents/reagent_containers/syringes.dm
# code/modules/shuttles/shuttle.dm
# html/changelogs/.all_changelog.yml
# maps/RandomZLevels/wildwest.dm
# maps/southern_cross/items/clothing/sc_head.dm
# maps/southern_cross/southern_cross-1.dmm
# vorestation.dme
2018-03-31 09:20:59 -04:00
Woodratt
32860140b4
44 revolvers
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Port from Bay
- Addition of two more revolvers in 44 cal for variety
- Creation of rubber rounds for 44 cal (stats taken from virgo no idea how good they are in actual fights)
- Includes 44 ammo speedloaders, regular and rubber speedloaders
- Slight adjustments to allow for firing animations taken from Bay (the mosley revolver has a firing animation that plays)
- Includes in hand sprites
We did already have the 'webley' sprite (it exists in a recolored sprite). However it is a alternate sprite for the detective's 45 revolver. This brings it in as a actual proper revolver with sprites that are different than the detectives revolver, and maybe in the future can be thrown into loot lists and PoIs.
2018-03-26 14:33:43 -07:00
Anewbe
09effef4f9
More projectiles now ignite things
2018-03-11 15:47:48 -05:00
Leshana
7ed3d2c2f6
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-02-16
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# Conflicts:
# code/_onclick/hud/screen_objects.dm
# code/game/objects/items/weapons/storage/storage.dm
# code/game/objects/structures/crates_lockers/closets/secure/medical.dm
# code/modules/admin/admin_verbs.dm
# code/modules/clothing/clothing.dm
# code/modules/clothing/gloves/color.dm
# code/modules/lore_codex/codex.dm
# code/modules/mob/living/simple_animal/aliens/alien.dm
# code/modules/mob/living/simple_animal/animals/cat.dm
# code/modules/mob/living/simple_animal/animals/goose.dm
# code/modules/mob/living/simple_animal/simple_animal.dm
# code/modules/mob/mob_defines.dm
# code/modules/projectiles/projectile/special.dm
# html/changelogs/.all_changelog.yml
# maps/southern_cross/southern_cross-1.dmm
# maps/southern_cross/southern_cross-7.dmm
# vorestation.dme
2018-02-17 00:35:29 -05:00
Anewbe
a93cb256ec
Ports Vorestation's emp effects and ion projectiles ( #4818 )
2018-02-15 12:29:33 -08:00
Anewbe
534a588a6a
Gun changes ( #4185 )
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* Various background gun changes
* Forgot to include the sounds, woops
* Fixes some more gun stuff
* Makes the cham gun work again
2018-02-12 23:12:14 -08:00
Screemonster
2cd47f9c80
squashed commits - ion pistol refactor and away mission emp nerf
2018-02-11 09:27:40 +00:00
Leshana
1d0f5262d8
Merge remote-tracking branch 'upstream-polaris/master' into polaris-sync-2018-02-07
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# Conflicts:
# code/__defines/subsystems.dm
# code/controllers/master_controller.dm
# code/controllers/subsystems/atoms.dm
# code/game/machinery/Sleeper.dm
# code/game/machinery/doors/airlock.dm
# code/game/machinery/vr_console.dm
# code/game/objects/items/devices/communicator/phone.dm
# code/game/turfs/flooring/flooring_decals.dm
# code/modules/admin/admin_verbs.dm
# code/modules/mob/living/carbon/carbon.dm
# code/modules/multiz/movement.dm
# code/modules/projectiles/gun.dm
# code/modules/shuttles/shuttle.dm
# code/modules/shuttles/shuttles_web.dm
# icons/obj/doors/doormed.dmi
# maps/southern_cross/items/headset_sc.dm
# maps/southern_cross/southern_cross-3.dmm
# vorestation.dme
2018-02-07 19:30:50 -05:00
Anewbe
52398aa0cf
Adds Phase Pistols
2018-02-05 17:53:12 -06:00
MarinaGryphon
72318d46b6
Replaces most of the gender macros. ( #4681 )
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* Fixes #4632 .
* 1:27 am coding best coding
* fixes a warning
* Removes the last of the gender macros. Gender is dead.
* gender II: the travis-ing
* linebreaks are dead too.
* oops i accidentally the gender, also ambiguous gender is now taken into account for get_visible_gender
2018-02-03 14:40:09 -06:00
Arokha Sieyes
f2fef6f410
Planes Framework ( #4545 )
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* Polaris initial plane upstream merge
* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT
* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.
* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking
Setting stuff like colorblindness variety and things.
* Remove NIF reference, fix lighting layer define
* Handle effects above lighting plane
* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE
* Merge: 3000% human/update_icons() speed improvement
* Merge: Avoid ghosts pointing at things
2018-01-17 13:45:54 -06:00
Arokha Sieyes
10aabd98da
POLARIS: 3000% human/update_icons() improvement
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Using overlays in lists and a mutable_appearance
2018-01-15 21:39:47 -05:00
killer653
3a2093ef40
Polaris sync
2017-12-21 04:01:07 -05:00
Neerti
01aaccf893
Finishes UFO PoI
2017-11-26 15:10:25 -05:00
Anewbe
62d76cba30
Merge pull request #4318 from Mechoid/Mechoid_Has_The_Keys_And_A_Brick_On_The_Pedal
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Adds more Spiders. Touches cuff-code tangentially.
2017-11-22 01:13:04 -06:00
Mechoid
d5404ae0eb
Adds More Spiders. Touches cuff-code tangentially.
2017-11-21 12:59:06 -08:00
Neerti
9db34eae86
Adds Hunting Rounds
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Adds a system for projectiles to inflict additional damage on specific kinds of simple animals.
Adds special bullets for certain rifles which are very effective against 'animal' SAs such as giant spiders, bears, carp, and such. The bullets do less damage to other targets such as humanoids.
Replaces the southern cross gun locker regular ammo with hunting ammo.
2017-11-19 23:59:17 -05:00
killer653
0c480ec15f
Polaris sync
2017-10-27 15:30:24 -04:00