ccomp5950
ebabf53c6d
Staff now have a "re-admin self" button after de-admining themselves.
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Stores their admin datum in a deadmin_holder variable in the client, and just moves it back upon re-admining.
2015-03-05 11:05:58 -05:00
Zuhayr
b4b43a6206
Merge pull request #8350 from PsiOmegaDelta/NanoRuntime
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Fixes NanoUI transfer runtime.
2015-03-05 09:19:41 +10:30
PsiOmegaDelta
7d3c01c51e
Merge pull request #8341 from mwerezak/temperature-fix
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Fixes #7363
2015-03-04 12:40:54 +01:00
PsiOmegaDelta
6799569d16
Merge pull request #8344 from comma/surgeryfixies
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Surgerything
2015-03-04 11:00:22 +01:00
PsiOmega
05c487ca8f
Fixes NanoUI transfer runtime.
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No longer unconditionally attempts to transfer NanoUIs from one mob to another.
Previously caused runtimes if the source-mob was gibbed or otherwise destroyed.
2015-03-04 09:46:49 +01:00
mwerezak
f8831fa513
Adjusts human temperature damage intervals
2015-03-03 19:31:01 -05:00
Chinsky
b0be5a90ff
Fixed exploit that allowed you to apply surgery step to any zone regardless of where you state it. For example it allows you to cut off heads, groins and even torsos by starting to cut off limb and then switching to other zone. Also now surgery lock is area-based, so more than one surgeon can work on different organs at same time.
2015-03-03 13:37:26 +03:00
mwerezak
1a4cedd412
Fixes #7363
2015-03-02 13:24:52 -05:00
PsiOmega
a11c7ba1c7
Fixes #8334 .
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Removes references to the load_speed argument in load_map as it doesn't actually exist.
For some reason the dmm_suit injects itself as an argument in airlocks. Putting a band-aid on the symptom.
2015-03-02 11:42:40 +01:00
PsiOmega
00becda446
Few Fixes.
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Fixes #8304 .
Fixes #8306 .
2015-02-28 14:29:30 +01:00
Zuhayr
bead2896bb
Merge pull request #8296 from comma/master
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Fixes #8270
2015-02-28 16:28:05 +10:30
Chinsky
3d95981394
Fixes #8270
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Fixes part where alcohol potency was doubled and halves drinking glass volume so it won't hold a half of a bottle.
Also set bottle/shaker volumes to new 30u base most reagent containers like beakers/bottles use nowdays as requested.
2015-02-27 13:40:37 +03:00
GinjaNinja32
8483d7c679
Changes grid logic to be slightly less convoluted, clamp position to inside the object's icon
2015-02-26 18:46:10 +00:00
PsiOmega
1fd70d03b1
Fixes Malfuction Turret Upgrade
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Now upgrades all portable turrets on the station, instead of turrets found in the player list.
Decreases delays between shots, instead of increasing it, to 66% of original delay.
2015-02-24 08:28:15 +01:00
Zuhayr
09f15f98f2
Merge pull request #8215 from GinjaNinja32/language
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Fixes a few issues with noise-language.
2015-02-24 07:49:37 +10:30
GinjaNinja32
e47c45591c
Fixes a few issues with noise-language.
2015-02-23 18:58:41 +00:00
Chinsky
220d029baf
Merge pull request #8195 from mwerezak/rigfix
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Fixes a suit breach issue and hardsuit emp handling
2015-02-23 16:52:07 +03:00
PsiOmegaDelta
3e2133fd9e
Merge pull request #8196 from comma/master
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Fixes ship deceleration for south/east directions
2015-02-22 16:48:31 +01:00
Zuhayr
54c3456c59
Merge pull request #8198 from mwerezak/apcfix
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Fixes APC emp_act()
2015-02-22 19:22:19 +10:30
Chinsky
9e1a2315cd
Changes loop for space tiles from world one to for over coordinates. It would raise infinite loop warnings otherwise when used with big zlevels.
2015-02-22 11:13:09 +03:00
Zuhayr
ac233b9db7
Fixes an issue with bees using bluespace powers to modify plants globally.
2015-02-22 16:18:33 +10:30
mwerezak
5d627d4b24
Fixes compile warning, cleanup
2015-02-21 15:36:33 -05:00
mwerezak
657028026a
Fixes APC emp_act()
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Now properly handles the channel changes.
2015-02-21 14:55:13 -05:00
Chinsky
18607897f0
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2015-02-21 21:47:16 +03:00
Chinsky
1596c28328
Fixes ship deceleration for south/east directions
2015-02-21 21:43:10 +03:00
mwerezak
31e8babb9f
Fixes rig emp severity class handling
2015-02-21 13:15:23 -05:00
mwerezak
39363749ca
Fixes suit breach_threshold not being applied.
2015-02-21 13:15:02 -05:00
Zuhayr
cbcb838a0c
Merge pull request #8188 from emmanuelbassil/gargle
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Fixes #8174
2015-02-22 01:00:18 +10:30
emmanuelbassil
a46540ecd7
Damn you space
2015-02-21 14:53:33 +02:00
GinjaNinja32
ca6448fa4c
Fixes #8192
2015-02-21 12:11:40 +00:00
emmanuelbassil
feb335c172
Goddamnit.
2015-02-21 11:56:01 +02:00
emmanuelbassil
0621e6adea
Adding ..()
2015-02-21 11:39:36 +02:00
emmanuelbassil
ec8b3fe195
Forgot the else!
2015-02-21 10:14:33 +02:00
emmanuelbassil
88dd80088c
Using switch statement
2015-02-21 08:43:43 +02:00
Chinsky
dcff550628
Merge pull request #8178 from mwerezak/windowzas
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Firedoors and blast doors no longer block zones
2015-02-21 07:50:08 +03:00
emmanuelbassil
db702e13b6
Fixes #8174
2015-02-20 23:33:22 +02:00
mwerezak
32b543c4e4
Firedoors and blast doors no longer block zones
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Firedoors no longer block zones, fixes #8169
Blast doors no longer block zones as well, which fixes some of the awkward zone geometry seen in #4798
2015-02-19 23:36:21 -05:00
Zuhayr
df8b3c3804
Merge pull request #8172 from PsiOmegaDelta/AirlockCycling
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Less screen wandering NanoUI windows.
2015-02-20 14:46:01 +10:30
Chinsky
ae0ce4e620
Merge pull request #8170 from mwerezak/inventoryfix
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Fixes #8075 + cigar/pipe overlays
2015-02-19 19:59:16 +03:00
Zuhayr
9a625e15d5
Merge pull request #8171 from mwerezak/layerfix
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Fixes hiding mobs being layered underneath vents
2015-02-20 01:20:12 +10:30
PsiOmega
675b277d16
NanoUIs based on embedded controllers should no longer wander across the screen.
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calling updateDialog() forces a NanoUI window to re-openi, which is a bit of a pain when done in process().
2015-02-19 10:43:10 +01:00
mwerezak
1258517202
Fixes hiding mobs being layered underneath vents
2015-02-19 01:02:32 -05:00
mwerezak
01784d8d6a
Fixes cigar/pipe mob overlays not updating when lit
2015-02-19 00:44:11 -05:00
mwerezak
82480ac1a7
Minor cleanup
2015-02-19 00:43:49 -05:00
mwerezak
6b6fcf81f2
Fixes #8075
2015-02-18 23:55:21 -05:00
Akai Alonkai
c6b66a1000
Defines icon file for purple comb
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Fixes #8133
2015-02-18 15:09:40 -05:00
Hubblenaut
5ffa0e6397
fixes curbstomp, adjusts texts
2015-02-17 00:18:54 +01:00
PsiOmega
a48545391a
Fixes out of memory runtime errors and excessive HTML parsing.
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Announcements are no longer parsed twice, avoiding messages such as "T's nice".
Fixes the strip_html_properly proc, to avoid out of memory runtimes.
2015-02-15 18:03:25 +01:00
GinjaNinja32
dafcc2a374
Fixes runtime when walking over shards with no shoes
2015-02-14 23:29:11 +00:00
GinjaNinja32
9c68bd492d
Adds current color as default to hair, facial hair, eye and skin color pickers
2015-02-14 21:49:45 +00:00