Accepted Fluff Request: https://forum.vore-station.net/viewtopic.php?f=26&t=1831
Load out cost is one, the same as a standard vacuum flask, no freebies here!
Big thanks to everyone who put up with my confused screaming, especially Heroman :)
Self-explanatory.
Adds toggle to go back to the old-school SS13 legacy airlock sounds, including the glass windoor airlock sounds, and a toggle to disable the per-department door sounds, which some found jarring/unrealistic.
If Per-Department sounds are disabled, the department doors will use hall1o/c for open/close respectively, following maintainer-requested behavior for these doors.
This also relocates the following sounds to be inside machines/door for more consistency:
- airlock.ogg
- airlockclose.ogg
- airlockforced.ogg
- airlock_creaking.ogg
- boltsup.ogg
- boltsdown.ogg
- blastdoorclose.ogg
- blastdooropen.ogg
- windowdoor.ogg
Adds a Random Ambience Frequency and Ambience Chance Setting under Global, underneath Client FPS. Images here:



Self-explanatory. Random-Ambience-Frequency controls how long before it checks if it can play ambience to you again. Setting it to 0 disables the random re-play of ambience.
Ambience Chance affects the % chance to play ambience to your client. It defaults to 35%, but can be set from 0 to 100 to disable it or always play every time you move into an area or have the Random Ambience check called.
As per a decision by staff, all whitelists for Reagent Implants (both milk and egg) have been rescinded, these are to be replaced by a generic 'Feeder' neutral trait that is now available as per this PR.
If you have any questions, concerns, or comments about this PR, it would be far better (for both yourself and my sanity) to direct those to the Head Staff.