Commit Graph

2271 Commits

Author SHA1 Message Date
Albert Iordache
ecd8e6952d Merge pull request #1202 from Erthilo/master
Void suit sprites, mutantrace fixes
2012-05-31 01:45:32 -07:00
Albert Iordache
4891a26a7e Merge pull request #1197 from Uristqwerty/master
Some unused icon generation code
2012-05-31 01:43:38 -07:00
Albert Iordache
bf090287df Merge pull request #1196 from SkyMarshal/CoolTweaks
Some comments, tweaks, and improvements to detective work, evidence bags, and packages.
2012-05-31 01:42:45 -07:00
Erthilo
3d3f49bea1 Fixes mutant races forever lying down. 2012-05-31 01:55:07 +01:00
SkyMarshal
f2b6147432 Whoops! 2012-05-30 16:37:41 -07:00
SkyMarshal
2bc692ec4d Some improvements for the LiquidFood stuff. 2012-05-30 16:26:24 -07:00
Lexus Langg
04f19dea7f Added a Liquidfood dispenser, food, charge, and crate using a combo of mine and Kirby's sprite.
Fully tested, everything seems to work fine.
Signed-off-by: Lexus Langg <jaedonjacobi@yahoo.com>
2012-05-30 15:27:00 -07:00
Uristqwerty
42aa91d6f2 Adding some (currently unused) icon generation stuff
Basically, a more generalized version of the rune code,
split into more reusable procs. Plus one that generates
a version of an icon that has a neat bluespace effect
applied.
2012-05-30 17:54:33 -04:00
SkyMarshal
c82b90e24d Some comments, tweaks, and improvements to detective work, evidence bags, and packages. 2012-05-30 13:27:20 -07:00
SkyMarshal
770e09ce5d Merge pull request #1191 from Mloc/varfix
Huge commit!  Standardizes var definitions in most places.
2012-05-30 11:07:27 -07:00
Albert Iordache
3e431b0ae0 Removed some ZAS messages sent to the error log 2012-05-30 20:11:18 +03:00
Mloc
66f633edc0 Fixed some quirks with var standardization, fixed compile error #1190.
Signed-off-by: Mloc <colmohici@gmail.com>
2012-05-30 12:07:13 +01:00
Aryn
354d023a4b Optimized HUD images. 2012-05-30 01:37:52 -06:00
Mloc
fbb67b2e42 Huge commit! Standardizes var definitions in most places.
Signed-off-by: Mloc <colmohici@gmail.com>
2012-05-29 16:26:48 +01:00
CIB
5f030b1117 Merge pull request #1189 from CIB/master
Change projectile fix
2012-05-29 06:46:21 -07:00
Mloc
7da503e2c5 Merge pull request #1188 from sick-trigger/master
Fixes teleporting with an active chamelion projector
2012-05-29 06:46:04 -07:00
cib
f3dd3dfe9f The change projectile code is a lovely copypaste again. 2012-05-29 15:45:00 +02:00
cib
3a74270e29 Merge github.com:Baystation12/Baystation12
Conflicts:
	code/modules/mob/mob.dm
	code/modules/projectiles/projectile/change.dm
2012-05-29 13:43:20 +02:00
Albert Iordache
604f7c417d Merge branch 'master' of https://github.com/Aryn/Baystation12 into Aryn-master
Conflicts:
	icons/mob/screen1_Midnight.dmi
	icons/mob/screen1_Orange.dmi
2012-05-29 08:50:58 +03:00
SkyMarshal
12392f74dd Merge pull request #1185 from Erthilo/master
HUD changes, medic spawn items, cow sprites, water bottles, Tajaran/Soghun fixes
2012-05-28 22:13:53 -07:00
sick-trigger
fb9acbaa08 Actually fixes digging sand messages 2012-05-29 13:56:36 +10:00
Aryn
c9478c6a46 Made SkyMarshal's recommended changes. 2012-05-28 16:41:18 -06:00
Erthilo
cdb1cb3a4f Fixes a typo, and changelog. 2012-05-28 20:50:45 +01:00
Erthilo
4d7b4b284c Fixes for response team notes. Soghun removed from staff of change. 2012-05-28 20:42:47 +01:00
Erthilo
71b0c5d024 Surgeons spawn with scrubs, Emergency Physicians spawn with first responder jackets. 2012-05-28 20:42:15 +01:00
Erthilo
2b2c8120f7 More HUD changes: https://dl.dropbox.com/u/4911517/ShareX/2012-05/2012-05-28_20-40-50.png 2012-05-28 20:41:05 +01:00
Erthilo
e106fe4c51 Adds water bottles to vending machines. 2012-05-28 20:14:19 +01:00
SkyMarshal
7a37d9bb05 Merge pull request #1167 from Erthilo/TGUpdates
TG Updates r3648 to r3657
2012-05-28 11:52:44 -07:00
sick-trigger
58a23c8d10 Fixes #1180 2012-05-28 19:18:07 +10:00
Aryn
ae2bf3c17d Merge branch 'master' of git://github.com/Baystation12/Baystation12 2012-05-27 12:50:23 -06:00
Aryn
f0f6f14355 Fixed up the errors related to ALL_ITEM_CONTAMINATION and hotspots, made extinguishers work again. 2012-05-27 12:49:26 -06:00
cib
0799cddb4b Cleanup of all the update_clothing() calls.
Mostly I replaced them with rebuild_appearance() or update_body_appearance() where suitable.

I also reorganized the new update_clothing() code a bit.
2012-05-27 20:43:52 +02:00
cib
479563cb28 Removed some stupidly copypasted code. The transform projectile will now only work on humans. 2012-05-27 17:59:44 +02:00
cib
d096a85b9c First part of a fix for Issue #1177
- General cleanup of the update_clothing() mechanism
- Separated update_clothing() into different procs that handle the different things that need to be done(body appearance needs to be updated, clothing appearance needs to be updated, etc.)
- Made a new public interface with which one can do these things individually, so if you just want to add a wound to a mob, you don't have to rebuild the entire clothing.
2012-05-27 16:47:53 +02:00
cib
23c97901d8 update_clothing() needs only be called by drop_item() if something was actually dropped. 2012-05-27 16:43:39 +02:00
Albert Iordache
ac86921745 Minor optimizations of update_clothing, removal of the ONESIZEFITSALL flag 2012-05-27 14:21:33 +03:00
Albert Iordache
1671021a8d Merge pull request #1172 from Erthilo/master
Bug fixes and new portalathe sprite
2012-05-26 22:04:43 -07:00
Erthilo
c7a910942c Fixes food not disappearing from hands when finished. 2012-05-27 00:01:17 +01:00
Erthilo
7e3a28bb82 Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates
Conflicts:
	baystation12.dme
2012-05-26 13:46:06 +01:00
Aryn
6f00258376 I accidentally ALL THE THINGS! But yeah, ZAS is updated. 2012-05-26 02:01:26 -06:00
Albert Iordache
084e2ae561 Added /mob/proc/getFiles() 2012-05-26 09:18:48 +03:00
Albert Iordache
783349e8c7 Merge pull request #1153 from SkyMarshal/CoolTweaks
Added some SQL stuff from oldcode.  Someone should look this over.
2012-05-25 23:10:17 -07:00
Albert Iordache
fd542d14c4 Fixed the bug where people would not see the formatted changelog 2012-05-26 09:01:24 +03:00
Erthilo
6e289dabfc TG: Sanitized a large number of input()s.
- Hopefully this will cut down on the server spamming/crashing escapades
happening on other servers. (This wont stop that from happening, this just makes
it less severe)
- Some of the sanitizes were probably unnecessary, but better safe then sorry.

Added MAX_NAME_LEN constant which is initialized to 26.
- Please use MAX_NAME_LEN instead of typing in 26 when cutting inputs short.
26's are annoying when they have to be changed and you have to hunt through over
a hundred files and tens of thousands of lines of code to find them all.

Moved uplink_kits.dm to code/game/objects/storage

Moved uplinks.dm to code/game/objects
- The stuff inside uplinks.dm could really be chopped up and split into separate
dm files but this will do for now.

*********************************************************
**********************Important**************************
*********************************************************
When you create code that asks the user for an input consider whether or not it
gets shown to the user through html or the like.

If it does please sanatize() or strip_html() it. Also use copytext() to cutoff
spam by using MAX_NAME_LEN and MAX_MESSAGE_LEN as the cutoff var.
Revision: r3652
Author: 	 johnsonmt88
2012-05-26 00:09:56 +01:00
Erthilo
bb747b2b7b TG: Adds admin memos. It allows admins to leave all the other admins little messages
which they can see when they log in. It is available to Game Admin rank and
upwards.

type "memo" to access the memo features:
>write: write a memo
>show: shows memos from all admins
>delete: delete your own. (Game Masters may delete other admins' memos)
Typing "memo write" etc works too.

Feature can be disabled by defining ENABLE_MEMOS as 0

MOTD moved to new_player/Login so peole don't see that big motd everytime they
DC
Revision: r3650
Author: 	 elly1...@rocketmail.com
2012-05-25 22:45:27 +01:00
Erthilo
276b83589e TG: Added an emergency shutdown proc to the holodeck control computer.
- Destroying, damaging or emping the computer will now cause the holodeck to
revert to its original state. Meaning this should help stop people taking
eswords out of the holodeck.

The detective's gun renaming verb moved from the BYOND default 'you did not set
a category' tab into the 'objects' tab

Mob.dm's stripping proc was a single very looooooooooooong line of code. It is
now multiple lines of code.
Revision: r3649
Author: 	 johnsonmt88
2012-05-25 22:32:26 +01:00
Erthilo
29ccf28948 TG: Added confirmation prompt for admin gibself verb. For Breadstrong
Revision: r3648
Author: 	 ericgfw...@hotmail.com
2012-05-25 22:26:59 +01:00
cib
4e79302e4b Disease changes.
- Removed all emote symptoms.
- Cleaned and organized the file.
- Added vomit and blood loss symptoms.
2012-05-25 19:11:26 +02:00
cib
20b0656c35 Moved the vomit() and the drip() proc to /mob/living/carbon 2012-05-25 18:57:53 +02:00
Erthilo
df59274464 Better sprite for non-standard tank assemblies. New cool jacket from Flashkirby! 2012-05-25 02:06:05 +01:00