Commit Graph

5 Commits

Author SHA1 Message Date
Chompstation Bot
55e3dc7904 Port current /tg/ lighting system 2021-06-18 04:23:09 +00:00
Atermonera
d7a9416bb8 Clean up various things 2020-04-03 03:15:06 -04:00
Neerti
d0d6689263 Web Shuttle Update
Adds autopilot functionality for shuttle one and shuttle two. It can be enabled and disabled by the flight computer.
Autopilot is active by default on both shuttles. The shuttle waits for two minutes when it reaches the outpost or station, except for the first flight, where it waits for about ten minutes, which should be plenty of time for people to get on and for the pilot to turn it off if one exists.
Adds renaming feature to all shuttles.
Ports /tg/'s 'shuttle warning' effect, which adds a bunch of blue circles where a ship is about to land, which should prevent surprise shuttle crushes if paying attention.
Flight times for all routes are cut in half to act as the bonus for flying manually. Automatic flight takes twice as long, and so it will take the current amount of time.
Makes Ninja shuttle faster because Nippen steal.
Does some cleanup with temporary effects.
2018-01-14 14:03:58 -05:00
Neerti
bb7be9b628 Tweaks instability
Instability should now feel more responsive and less sluggish to go away.  Instead of it being removed at a semi-random and slow rate, it now has a semi-defined half life of about 46 seconds (IE 100 instability will be around 50 in 46 seconds).  The radiate pulse now occurs every Life() tick as well, and by extension the light radius update, so you should be able to see your purple halo adjust faster.

This unfortunately necessitated tweaking to the strength of instability events.  Instability events should happen more often to compensate for it going away faster.  It may need to be tweaked further.

Instability Glow (IE radiating) now radiates the instability decayed in the Life() tick instead of a third of the current instability.  This means people have more time to get out of the purple light before they start glowing themselves.  Two glowing people tend to equalize their instability if adjacent for awhile, while a third person can cause runaway instability, as normal.

Glowing now starts at 10 instability instead of 30.

Technomancer cores show the instability delta in their stat panel.

Message for standing in purple made bigger and purple-er.

Fixes bug with certain spells which waited for the effect to go off before qdeling the hand item.

Fixes leftover Xenobio tests in example map defines.
2017-09-11 11:46:35 -04:00
Neerti
b76b2c34a7 More Technomancer
See PR
2017-05-05 19:02:48 -04:00