Adds a datums folder and a supplypack subfolder while moving over the existing medical_ch.dm and adding a munitions one which adds a cowboy crate because serdy bussed me in a colt once and this gives me an excuse to actually code and help out with the modularity.
* Add pathfinder to drop pouches
adds pathfinder to drop pouches so they can have them to.
* Revert "Add pathfinder to drop pouches"
* Revert "Revert "Add pathfinder to drop pouches""
* Exploration gear update
Adds missing standard items to exploration lockers so they arn't gimped.
* Update misc.dm
* PF locker update
Adds the plate carrier and exploration bags to pathfinder locker
* PF bags
Lets the pathfinder spawn with exploration bags instead of generic ones
* Binocs
Adds binocs to the list of items that can be stored in the belt
* Ecig addition
Adds the standard and alternative ecigs to the base load out. dun know if setting the price of the alt one two 2 is good or not.
* removes sharp things
takes out the duplicate knife and machete
* removes macete holster
* Update outfit_vr.dm
* Update misc.dm
* Update belt_vr.dm
* Update misc_vr.dm
* Update misc_vr.dm
* Update loadout_accessories.dm
* Update loadout_smoking.dm
* Update misc.dm
Does the following:
1: Re-enables Automatic Notifications for Transcore. Ghosts can still delay these as per live, or cancel them entirely before they go off.
2: Autoresleever cannot print species with NO_SCAN, and cannot spawn you if you're whitelisted. Prevents exploits by loading a slot you're not whitelisted for and spawning as it. Incoming to resleever soon™️
3: Vore Deaths are reduced to only being a 5 minute wait, so as to prevent ghosts whining at medical "sleeve me now".
4: Autoresleever latejoin is enabled. This will spawn you as a VISITOR irregardless of occupation preferences.
Pretty screenshot of new autoresleeving bay, above Genetics and Viro, to the right of Circuits.
All doors out to maintenance have no access requirements.

Replaces snowstorm, blizzard sounds with these.
TODO:
Waiting on soundfiles to allow for different exterior (more snowy) wind sounds, while the current wind will be used for the +interior+ wind SFX.
Adds Lava/Water Idle sounds
Adds Snowbirds loops for use on Sif, currently meant to be looped
Adds better rain FX, gives storms their own FX too
Adds unused rumbly noises for underground