Commit Graph

9 Commits

Author SHA1 Message Date
CHOMPStation2StaffMirrorBot
f72f2f8c89 [MIRROR] Server maint subsystem (#9408)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2024-11-04 22:00:41 +01:00
CHOMPStation2
9f42148ab1 [MIRROR] default tgui alert input handling (#8891)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Kashargul <KashL@t-online.de>
2024-09-02 00:28:35 +02:00
Kashargul
e28fa96705 Tg panel patch 2 (#8085)
Co-authored-by: Cadyn Bombaci <cadynspacetechguy@gmail.com>
2024-05-15 13:42:13 +02:00
Casey
928a321b5f TGUI Input Conversions 2022-06-19 03:59:14 +00:00
Chompstation Bot
b6e1989a01 The One Where I Port Modals 2021-06-30 19:29:34 +00:00
volas
7ff68f8757 Modification to 'cinematic' command 2015-05-04 12:10:59 +03:00
Zuhayr
99ff852e46 Removes references to the Syndicate and renames nuclear emergency mode. 2014-10-19 16:05:40 +10:30
Mloc-Argent
f0e0951c1c Fixes #3230.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-07-22 00:18:24 +01:00
Erthilo
bec822a049 TG: Rewrote the cinematic system to be centralised and controlled by the gameticker,
rather than handled per mob with like, 3 loops and a seperate process for each
mob.dmPlease report any bugs/derps to me asap. I've tested it as much as I can
locally, but because it relates to events that require a large number of players
it's very hard to test.

TODO: I was intending to use dust to kill players off on a nuclear-loss. However
dust() is very very broken. So I've hardcoded everything to die until I can fix
dust().

Added an adminverb for 'Game Master's. It was a debug verb so I could test
cinematics but I've left it in as it might be handy for events, especially if we
get more cinematics. To access it type "cinematic" in full into the input bar as
a Game Master, then follow the prompts. At the moment, it only handles nuclear
stuff (that's all there is anyway). You can choose where the nuke detonated 0=
on station; 1= near station but in space; 2= off the z-level. You can also force
a cinematic from another game-mode to play with the prompt after that one.

Note: All mobs are buckled to a bed located inside the gameticker (odd I know)
whilst a cinematic is playing. The bed is deleted afterwards releasing all
players. If off_station=0 then all mobs will be killed too. This is to stop
people running around and doing stuff during the cinematic. I really didn't want
to add more variables/checks to mobs.
Revision: r3481
Author: 	 elly1...@rocketmail.com
2012-05-05 22:28:05 +01:00