Adds deathsquad, ninja, and aliens to actually working tensioner options.
Fixes deathsquad radios
Disables the requirement on the deathsquad shuttle for the sent_stike_team var to have been set
Fixes the syndicate shuttle position on the map being a little too short. (It's never been used, has it?)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3276 316c924e-a436-60f5-8080-3fe189b3f50e
Tratior borgs who hack themselves cannot be blown by their AI.
The AI can now open doors with shift+click, bolt them with ctrl+click, and shock them with alt+click
Adds a new wire to doors that controls the time delay before they close. If pulsed, they close like a sliding glass door. If cut, they do not close by themselves.
Borgs who have died, ghosts, and are then blown up will now have their ghosts properly transfered to their dropped MMIs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3269 316c924e-a436-60f5-8080-3fe189b3f50e
Instead, the spellbook simply starts with an extra use. This will save you the trouble of re-memorizing if you do not want to take ethereal jaunt.
Put an Ion Rifle on the nuke ops shuttle which will hopefully help with nuke teams getting routinely destroyed by sec borgs.
Fixed a wizard spawn message which referred to a no longer existing item (it mentioned "two" artifacts in your pockets,though you no longer spawn with a scrying gem)
Added Magus Helm sprites/object, which as of now does not spawn and is just an alternative wizard hat (counts for spell requirements).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2743 316c924e-a436-60f5-8080-3fe189b3f50e
Made it so simple_animals with destroyer can smash tables
Reverted the detectives ammo to nonlethal
Deathsquad now spawns with loyalty implants by Deuryn's request (for IMMERSION)
Fixed a bit of border being left on the red boxing glove sprites
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3159 316c924e-a436-60f5-8080-3fe189b3f50e
Buffed the janitor's cleaning grenades.
Fixed the void jetpack not having any oxygen, fixed nuke ops starting with empty jetpacks, fixed the spacesuit admin equip.
Renamed plasteel floor tiles to just floor tiles, seeing as they're not made out of plasteel.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3154 316c924e-a436-60f5-8080-3fe189b3f50e
- It is also forbidden by code for admins to edit the variables of feedback datum types and the blackbox for consistent data gathering.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3135 316c924e-a436-60f5-8080-3fe189b3f50e
- Made the player-side admin pm message more visible and obnoxious. Some players might find it annoying but at least it will not leave much room to complain about "missing PM-s"
Screenshot:
http://www.kamletos.si/admin%20message%20format.PNG
- Fixed that awkward X in asay messages, which moved whatever mob you were in to the location of the person who said the message. Replaced it with JMP, which does the same as the JMP in adminhelps - makes a ghost and moves that ghost to the location:
Screenshot:
http://www.kamletos.si/admin%20say.PNG
- Ghosts which find themselves locked in any form of container (closets most commonly) will now (FINALLY) exit the container (and it is any container!) after they click one of the arrow keys.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3121 316c924e-a436-60f5-8080-3fe189b3f50e
Chemistry reception windows are now public access.
Did some minor disposals remapping.
Added a newcaster to the HoP office.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3096 316c924e-a436-60f5-8080-3fe189b3f50e
The cheap lighter can be purchased at vending machines and comes in 4 colors: green, yellow, cyan and red.
Technical info:
The path
/obj/item/weapon/zippo
was changed to
/obj/item/weapon/lighter/zippo
The new lighter is
/obj/item/weapon/lighter/random
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3033 316c924e-a436-60f5-8080-3fe189b3f50e
bugfix for wardrobes
blood type is now handled by datum/dna, and blood_DNA for atoms is a list of list, each sub list containing DNA and blood-type. (This allows multiple blood splatters)
added BS12 give command and explosives
Map update to remove blob spawn.
Give command ported, with more sanity checks (It works, now!)
Added BS12 c4 in addition to TG c4
Fixed server air alarm
Book length increased 3 fold.
Blood and gibs now maintains DNA
Fixed evidence bags
Ported the awesome BS12 handcuff stuff, with flavor text.
Game Admins and Game Masters can now toggle random events from happening during a round, it is also an option in the config file.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3017 316c924e-a436-60f5-8080-3fe189b3f50e
Modified surgery to work with autopsy
Adminhelp should go to the admin channel without being stupid
suicide tweaked so all antags can use it
You can no longer radio while stunned
More door fixes.
Adds the ability for door buttons to both close the doors they're attached to, and also a framework for controlling their other functions like idscan/bolts.
Adds a secure safe to the HoS's office and a new flashbang grenade!
Secure safes can now hold 8 weight units of stuff by default.
Adds a reply function to the comm. console prayers as well as a confirmation button on BSA.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2946 316c924e-a436-60f5-8080-3fe189b3f50e
Adds a button to the messages that admins receive from Syndiate/Centcomm messages called 'BSA' and hits the target with bluespace artillery if the message was suitably stupid.
Because of the IC act of sending the message as opposed to prayer, does not respect see_prayers. Depending on (ab)use, may be changed
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2921 316c924e-a436-60f5-8080-3fe189b3f50e