- Instead of using expensive getFlatIcon() calls, character previews are now shown using screen objects in a second map window.
- Edited skin to add a named window for preferences setup that contains a browser plus a new map window to show the previews.
- Mannequins are still generated the same way, but now a MA is applied to four screen objects which are shown in the second map window.
- The screen objects are deleted on close of the preferences window. So we do make sure to close it when spawning.
-Ya know how a bunch of the ear options have that untouchable bright white inner part?
-You can touch it now :D
-Also renames the ear color vars for better compatibility and consistency.(red/g/b_ear > r/g/b_ears etc)
-Lined up and un-overlapped the setup previews. Also taurs can now fit into the frame and not be cropped in half.
-Unlocked the hidden and forgotten feature for secondary tail/taur colors.
-Currently the only enabled things are the colorable wolf tail and a new dual color wolftaur. The framework for more is ready for use though!
-Liberated ear coloring from the oppression of hair color.
-Disabled drake and otie taurs since they lack all gear compatibility :v
- Added datums and icons for custom ears.
- Added datums and icons for custom tails.
- Added datums and icons for taurs, now a subtype of tails.
- Integrated into icon_updates() for in game appearance.
- Integrated into preferences_setup() for character setup preview.
- Added ears and tails to the character setup screen.
- Enabled nagataur support for micro/macro step-over messages.