-Fixes the missing KEEP_TOGETHER flag required for overlay scaling in the newer versions.
-Fixes it for all atoms, not just mobs that have gone through vore setup. Literally nothing needs mismatched overlay scaling.
-Fixes the toggle scaling mode verb having been made to toggle the inheritance flag as well for no fucking reason what the hell.
-Actually tested working before pushing.
Allows selection of suit sensor settings in VORE tab on Character Setup. Work credited to https://github.com/PolarisSS13/Polaris/pull/4354 Adjustments made as needed to account for outdated code as well as making use of preferences_vr at last.
- Removes Reagent tags for Akula, Neverean, and Sergals, as they were not used at all.
- Adds Reagent tag for Xenochimera.
- Xenochimera now get 25% Hunger satisfaction from Nutriment (Previously 100%)
- Fixes a Xenochimera-related runtime
- Increases the heat discomfort level of Tajarans by 6 kelvin
-Yeah you should now be able to choose how you look.
-Especially benefitical for any character scaled to those atrociously fucked up deformation ranges.
-Can't really test it properly though due to the compile nature of the good ol' PIXEL_SCALE line in dm and my compy somehow forcing fuzzy on for some reason anyway. (my laptop's got the sharp mode tho)
-Kinda based on #1947 Go there for preview examples.
-Ya know how a bunch of the ear options have that untouchable bright white inner part?
-You can touch it now :D
-Also renames the ear color vars for better compatibility and consistency.(red/g/b_ear > r/g/b_ears etc)
-Lined up and un-overlapped the setup previews. Also taurs can now fit into the frame and not be cropped in half.
-Unlocked the hidden and forgotten feature for secondary tail/taur colors.
-Currently the only enabled things are the colorable wolf tail and a new dual color wolftaur. The framework for more is ready for use though!
-Liberated ear coloring from the oppression of hair color.
-Disabled drake and otie taurs since they lack all gear compatibility :v
Allows your size to save at the end of each round. Get shrank'd or enbiggened? Now you can stay tiny between rounds if you like that consistency.
Don't want that? Just turn it off on the VORE tab. Accidentally left it on, and got saved? Just change your size to what you want in the character setup (and turn off saving it, too).
**This commit prevents dead people from being backup-implanted!**
But it's fine because you just use this handheld thing to back them up instead and don't waste an implant, and medical starts with 4 so don't freak out. See below.
Adds the SleeveMate 3200 hand-scanner device. This device allows you to scan people to determine several things about them:
- If they have a mind in them
- If they have a client attached
- If their mind matches their body
- If they are alive/conscious
All of that is represented with in-universe messages of course. The real function of it is that it provides several features:
- One-time mind scan: Performs a one-time mind scan for those that don't like getting mind backup implants. This will store that one scan in the database, but you'll forget everything since then if resleeved. This is also useful for resleeving someone who died without an implant, but is not DNR/DNC.
- One-time body scan: Adds someone to the body scan database, or, updates their body scan if they obtained a new body. Useful if someone has used the body designer and switched bodies, as you can update their body scan. You should probably check medical records, and LOOC around before using this to resleeve someone that didn't have a body scan originally, because they may have picked that to avoid resleeving.
- Store Whole Mind: Takes the entire mind from someone, storing it into the SleeveMate 3200, rendering the patient mindless. From there, it can be backed up as many times as needed, deleted, or stored into someone with a Soulcatcher NIFSoft and run live in their VR (so now you don't have to digest/kill people for that).
Four SM3200's start in medical (1 in minimed downstairs, 3 upstairs), R&D can fab more, and they occasionally show up in trash piles for those wanting to be sneaky with a Soulcatcher, but who don't like digesting people.
* Remove remaining hard del()'s in our code.
* Replace deleted() and gcDestroyed with QDELETED macro.
* Fix some strange calls directly to Del() (capital D)
* Make Destroy() return qdel hints.
* Make a few of the Destroy()'s more comprehensive in cleaning up references.
* In edited Destroy() procs, converted to use qdel_null and qdel_null_list macros when possible for pretty code.
* Removed unused variable `sleevecard`
proc name: copy to mob (/datum/category_item/player_setup_item/vore/resleeve/copy_to_mob)
And fixes Runtime in infocore.dm,175: code/modules/resleeving/infocore.dm:175:Assertion Failed: !deleted(M)
proc name: init from mob (/datum/transhuman/body_record/proc/init_from_mob)