Commit Graph

9 Commits

Author SHA1 Message Date
Cyrelius
b5d1414976 Update beams_ch.dm
Adjusted phaser damage, now no longer do bonus damage to humanoid simple mobs.  In exchange, they've been buffed a bit.
2023-02-04 20:51:19 -08:00
Rykka
7cedcee7bc Fixes Compile time errors 2022-04-10 09:04:18 -06:00
Rykka
0cdd2da44c Adds hud_states to almost all weaponry, credit to Serdy
Reshuffles files to match Polaris
2022-04-10 09:04:18 -06:00
Ocelot
114dbb73a3 more gun tweaks
added nonlethal magazines, magazines that were missing, changed a few things, and added the Colt SAA.
2022-04-08 07:08:39 -04:00
Cadyn
89b7b1d89a Make phasers be orange like classic star trek :) 2020-11-25 22:40:59 -08:00
Razgriz
39b810d0fc And humanoids
Ok this should work for mercs as well
2020-11-24 17:28:09 -07:00
Razgriz
a83b1ce6e3 And xenos 2020-11-24 16:17:59 -07:00
Razgriz
eb3c70d668 SA_bonus_damage to structures, beam dam tweak 2020-11-24 15:47:52 -07:00
Razgriz
5c3991ef47 Change phaser beam-type
Because FUN FACT: Phasers were actually using regular beams.

After looking through the code during my gun and spear size PR, I made the realization that there are two types of phasers, but we were all under the impression that they only did 5 damage to people and full damage to mobs. This is true of phasers. However the Frontier Phasers are a Virgo weapon and apparently are not phasers at all, they are lasers, and do indeed use lasers, NOT phasers. So I am fixing that.

Pros of change:
-I created a new beam type for the phaser beam. The OG Phaser uses a short-ranged, slow-moving projectile. So I made that, but made it look like the default laser beam. I also copied the damage numbers, so you do lots more damage to animals now.
-You won't friendly fire people as badly because people were under the impression that these only did 5 damage to people.

Cons:
It won't do its full damage potential vs. non-animal MOB_CLASS, i.e. mercs and mechs.
2020-11-24 03:11:29 -07:00