Atermonera
101c9c33c5
QoL: Projectiles
2020-03-17 00:55:56 -04:00
Anewbe
09effef4f9
More projectiles now ignite things
2018-03-11 15:47:48 -05:00
mwerezak
ea39f7f718
Cleanup can_fire(), projectile flag
...
Removes can_fire() and moves some of it's functionality into
get_next_projectile(), which was renamed to consume_next_projectile() to
indicate the possibility of side-effects.
Also renamed flag var to check_armour
2015-02-12 01:37:19 -05:00
Amunak
4882074739
Code formatting, EOL at EOF fixes, refactoring
2014-12-18 03:11:49 +01:00
Segrain
4b7b910311
Fix for #7324 .
2014-12-09 09:39:05 +03:00
Segrain
86c73e242b
Fix for embedding.
2014-02-22 10:16:55 +03:00
Kilakk
9b540474f3
Changed the embed check to use its own var instead of checking damagetype
...
* var/embed = 0
* The bullets the detective's revoler uses (weakbullet) will no longer embed into anything.
2013-10-31 22:05:58 -04:00
Zuhayr
98d31e9191
Preliminary work for pneumatic cannons (WIP, no sprites, broken gun)
2013-06-10 22:35:01 -07:00
Zuhayr
8b518f5639
Sprites and equipment for a psychic villain wizard variant. Mental focus is fairly experimental.
2013-06-08 19:20:02 -07:00