unknown
9efafd39bd
Police tape overhaul
...
General purge of copypaste code
Framework for easier adding of new tape types
Now you only need two sprites of roll and sprites of tape length (H and V)
Define them in police_tape.dm
To show it off, engineering tape added, passable by engineers and atmos techs
Last but not least - ability to lift the tape, allowing passage for pretty much everything.
Done by those with access, attack by empty hand on help intent.
2012-05-12 22:16:23 +03:00
CaelAislinn
bd86b7236f
fixed some weird merge issues
...
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-05-08 15:43:41 +10:00
Ren Erthilo
2444daca6b
Adds fingerless gloves that leave fingerprints. Adds new filing cabinet sprites. Adds some new unused sprites.
2012-04-21 18:40:14 +01:00
comma
ee37ebd13d
Now possible to place police tape on airlocks
...
Also resprite for tape in general.
2012-04-17 06:06:01 +03:00
Tastyfish
6874cc03d1
cleaned up the paths of a few ported things
2012-03-08 00:46:24 -05:00
SkyMarshal
f59fb6af94
More updates, added comfy chairs.
2012-02-13 23:28:12 -07:00
SkyMarshal
0fe42327a5
This should hopefully reduce processing requirements, by not rebuilding icons every tick.
...
(Ported oldcode, all props to Strumpetplaya)
2012-02-13 21:54:22 -07:00
SkyMarshal
710bcbb42b
Final parts for the airlocks.
...
Wrench -> Weld -> Wrench removes the cover
secure/centcom has all wires electrocute
Emag is now tweaked
Implanted uplink now works.
2012-02-08 17:42:34 -07:00
Tastyfish
b6ba1b74fa
streamlined copy machine code
2012-02-06 17:16:16 -05:00
SkyMarshal
a2237a10dc
Fixes for singularity beacon glitching
...
further gibber fix.
Ghosts can no longer print autopsy reports
Shrunk evidence bags so they can be put in lockers.
2012-02-02 19:59:15 -07:00
Albert Iordache
888730e196
Fixed a runtime error with the filling cabinet
2012-01-31 10:14:15 +02:00
SkyMarshal
1e03fb9d72
bugfixes
2012-01-28 15:55:00 -07:00
SkyMarshal
795d07fc6a
Suicide bugfix, uplink bugfix, Made the electrical storm disrupt radio again, buugfix for the new door stuff, retoring UI+UE recovers identity.
2012-01-28 15:47:26 -07:00
SkyMarshal
0e51764af4
Final load of bugfixes. Moved ported stuff to a subdirectory in Work in Progress, telecomms bugfix, fix for solar trackers, some human and monkey procs.
2012-01-27 22:55:16 -07:00
SkyMarshal
12afd61ffc
Ported Uplinks, Door stuff, Hacktools, Compressed Matter implant.
2012-01-27 20:15:06 -07:00