Zuhayr
eef9145486
Revert "Removes Resomi."
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This reverts commit c9f579e00a .
2016-01-27 13:48:48 +10:30
Yoshax
ed4bc0264e
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into gameport2
2016-01-26 17:26:51 +00:00
Datraen
0a27121a53
Merge pull request #789 from Hubblenaut/master
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Center_of_mass for snacks/dishes
2016-01-26 12:16:53 -05:00
Datraen
9872f20d78
Merge pull request #859 from Neerti/1/26/2016_ling_fixes
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Minor Changeling fixes
2016-01-26 12:06:41 -05:00
Mark9013100
93148c27c3
Adds/edits a few cargo crates
2016-01-26 05:04:45 -05:00
Neerti
68f57a3980
Absorbed lings should stay dead now.
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Cleans up some comments I forgot to remove.
2016-01-26 02:04:27 -05:00
Neerti
413b6578b4
Merge pull request #850 from Kelenius/lingRuntimeFix
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Fixes a roundstart runtime
2016-01-26 01:54:59 -05:00
Kearel
5727971690
Semi ports Baystation12/Baystation12#11445
2016-01-25 20:35:52 +00:00
Zuhayr
e65af989b5
Merge pull request #854 from Datraen/BayCherryPickTest
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Fixes supply beacons. (#849 )
2016-01-26 05:28:47 +10:30
ccomp5950
283871bfa1
Fixes supply beacons.
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Just because it's not active doesn't mean you kill the process, this removes the item from processing later when it is activated.
Fixes #11925
2016-01-25 13:29:31 -05:00
EmperorJon
98f2a26679
Merge pull request #845 from Datraen/LingHelmetSpriteFix
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Fixes #839
2016-01-25 16:40:10 +00:00
Kelenius
883013db81
Fixes a roundstart runtime
2016-01-25 18:11:14 +03:00
Datraen
dcf2e5cb6b
Fixes the hang up button.
2016-01-24 23:12:53 -05:00
Datraen
5b9cab5f9a
Changes ling armored helmet to the proper sprite.
2016-01-24 22:33:57 -05:00
Datraen
3181e8aeeb
Merge pull request #797 from Kelenius/lathefix
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Fixes #94
2016-01-24 18:19:48 -05:00
EmperorJon
37ee02c110
Merge pull request #836 from Datraen/BayCherryPickTest
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Cherrypicks from Bay
2016-01-24 15:22:44 +00:00
EmperorJon
4fdd2c09a8
Merge pull request #837 from Datraen/MutantLaserRepair
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Fixes #828
2016-01-24 15:22:29 +00:00
Zuhayr
9bf30a4e7a
Fixes odd synth brain bugs.
2016-01-24 15:11:33 +10:30
Datraen
28e48e1c6a
Fixes #828
2016-01-23 22:51:04 -05:00
Spamcat
588e072b9d
Fixes #11681
2016-01-23 20:33:50 -05:00
ccomp5950
f65581b1c8
Fixes #10942
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The portion that generates the list just performs a null check, not a length check.
So we initialize it as null instead.
2016-01-23 20:27:57 -05:00
Jon
cbbb1f8344
Fight me 2, fight me boogaloo.
2016-01-24 00:47:52 +00:00
Jon
706d720757
Fight me etc.
2016-01-24 00:35:23 +00:00
Neerti
d5cefa6384
Merge pull request #824 from Mark9013100/1/22/2016actionbuttons
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Adds action buttons for hard-hats and goggles
2016-01-22 22:59:08 -05:00
Mark9013100
8194c3ca61
Adds action buttons for hard-hats and goggles
2016-01-22 20:27:58 -05:00
Atlantis
58b9ec24ea
Allows AIs to send emergency messages to central
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- This is probably more of a bugfix than feature, since the actual code that allows message sending seems to already be in there.
- Requested by Minijar.
2016-01-22 18:49:47 +01:00
Zuhayr
ab9574ee06
Fixing some infinite loops in gun update_icon() calls.
2016-01-22 04:27:00 +10:30
Zuhayr
8f3b545b10
Merge pull request #815 from Kelenius/qdeltest
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Optimizes asteroid generation
2016-01-22 01:50:37 +10:30
Zuhayr
7901d97f09
Merge pull request #809 from Earthcrusher/EC_new_borgie_sounds
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Adds two new sounds little borgie butts can make: *yes and *no.
2016-01-22 01:49:37 +10:30
Neerti
17dcb5ede1
Merge pull request #811 from Zuhayr/gunhands
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Added functionality for two-handed gun use.
2016-01-21 09:12:40 -05:00
Earthcrusher
1e93d6e408
Allowed humanoid FBPs to use the new borg sounds as well. Added entries for "yes" and "no" to the synthetic *help list.
2016-01-21 02:48:15 -06:00
Kelenius
9f7b65faf8
Optimizes asteroid generation
2016-01-21 11:42:18 +03:00
Datraen
8c9ee94eb8
Merge pull request #808 from Yoshax/mobfix
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Fixes #796
2016-01-20 21:15:18 -05:00
Zuhayr
0a2cf6ad46
Converted two-handed weapons to use the same wielding mechanic as guns.
2016-01-21 01:40:40 +10:30
Zuhayr
f89948d666
Added functionality for two-handed gun use.
2016-01-21 00:51:54 +10:30
EmperorJon
fb7b4cc0ed
Merge pull request #807 from Yoshax/canisterfix
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Canisters now work in unpowered areas.
2016-01-20 02:44:15 +00:00
Yoshax
f87b120dd5
Fixes #796
2016-01-19 19:11:05 +00:00
Earthcrusher
41df41e549
Adds two new sounds little borgie butts can make, *yes and *no.
2016-01-19 12:59:00 -06:00
ccomp5950
a0fa96c22f
Canisters now work in unpowered areas.
2016-01-19 14:53:51 +00:00
Zuhayr
930fcccb97
Properly cleans up the mmi_holder Destroy() proc.
2016-01-19 21:46:07 +10:30
Kelenius
138850a37b
Fixes for vendors
2016-01-18 17:40:20 +03:00
Kelenius
671b3b2d96
Removes copypaste
2016-01-18 16:04:01 +03:00
Kelenius
ee531578d7
Fixes #94
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Protolathe and CI will now correctly eject materials.
2016-01-18 15:06:33 +03:00
Neerti
3d562f0085
Merge pull request #793 from Zuhayr/master
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Actually fixes #673 .
2016-01-17 03:16:34 -05:00
Zuhayr
1acb009c6a
Merge pull request #791 from Dibasic/patch-5
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antique laser description typo fix
2016-01-17 18:44:17 +10:30
Zuhayr
e1ca3950b0
Actually fixes #673 .
2016-01-17 18:35:09 +10:30
Dibasic
6b77ec868e
antique laser description typo fix
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there wasn't a period this adds a period
2016-01-16 18:02:41 -06:00
Yoshax
b558fb795f
Changes observe message to reflect correct respawn timer
2016-01-16 23:10:15 +00:00
Hubblenaut
39cdd540fe
Center_of_mass for snacks/dishes
2016-01-16 19:45:17 +01:00
Neerti
1fe02fc7e8
Merge pull request #787 from Mark9013100/1/14/2016cloadoutclar
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Clarifies a few custom loadout items
2016-01-15 22:41:17 -05:00