- Created prescription Huds for medical and security. Two exist in the medical exam room, two in the security restroom.
- Boot Knives Bar Sign
- Tactical light in the warehouse replaced with a more low speed option
- Adjusted Atmos SMES to input from round start
- Adjusted Main SMES to start with about 70% power and a 700k Output.
Adjusts fire_fuel_energy_release to compensate for fixed fire heat release.
Adjusts liquid fire burn parameters so that liquid fuel fire heat release and
burn duration is unaffected.
Conflicts:
code/setup.dm
Fixes calculate_firelevel() not counting oxidizer when determining the ratio
of reactants to other gases. As well firelevel calculation is now done
separately for burning gas and burning liquid.
Adjusted FIRE_LIQUID_BURNRATE_MULT so that liquid burn rate is unaffected by
this fix, which will result in generally higher firelevels and thus faster
burn rates.
Conflicts:
code/setup.dm
Ensures TTV icon update occurs properly and removes the need for sleep() by
updating tank Destroy() to account for TTVs. Collects duplicated code into
a transfer_valve/remove_tank() proc.
Conflicts:
code/game/objects/items/weapons/tanks/tanks.dm
- Fixed scrubber line on the Engineering outpost
- Dropped max storage space on the dufflebag from 56 to 38
- Changed bed and bedsheet sprites.
- Removed bedsheet from the psych couch.
This state has two checks:
A preliminary check of the remote target, ensuring it's powered, etc. If the remote target is fully disabled, it closes the window and conducts no further checks.
It then makes a full check, ensuring that the mob is capable, within range of the source remoting to the remote target, etc.
Unlike most other static interaction states, whoever initializes the remote state is responsible for deleting it properly.
Conflicts:
polaris.dme
However, ghosts can now also only view objects in range to ensure that the NanoUI window count is kept low.
Admins do not suffer this restriction and may also interact with these windows.