Commit Graph

8847 Commits

Author SHA1 Message Date
Chinsky
f114cdaf01 Fixed burn damage treated as brute one for organs. 2013-02-06 19:29:05 +04:00
Chinsky
1e44b47b83 No, monkeys do not have organs, stop lying. 2013-02-06 19:19:38 +04:00
Chinsky
8e958b11a2 Gave back rigs some fire protection.
Removed double definition for metablism.
2013-02-06 19:15:33 +04:00
Ater Ignis
8400960fc6 allright, my fault on this line 2013-02-06 15:20:03 +04:00
Ater Ignis
e44f84b526 fixing robolimbs - that was here some time ago, but removed with update 2013-02-06 15:15:31 +04:00
Ater Ignis
1d291fff11 load alien whitelist on startup, all races available if not using WL 2013-02-06 13:35:01 +04:00
Ater Ignis
a8d38c5b76 iv drip taking blood can't be just syringe copypaste - stupid having 50 different blood-datums of 4 in volume 2013-02-06 13:28:21 +04:00
Ater Ignis
b63cfcc715 incompatible blood adds as toxins but 2 times less than original blood 2013-02-06 13:26:50 +04:00
Ater Ignis
bbac110a17 correct blood_incompatible proc 2013-02-06 13:22:12 +04:00
Ater Ignis
b2d4a576c6 away-mission loader process&memory-leak 2013-02-06 13:20:39 +04:00
Cael Aislinn
57703df2f9 Merge pull request #2261 from comma/master
Fixes
2013-02-06 01:02:27 -08:00
Chinsky
f9894599cf Readded Show Skills verb 2013-02-06 07:23:27 +04:00
Chinsky
558a479954 Fix for Command Report runtime. 2013-02-06 07:05:41 +04:00
Chinsky
51b4005442 Fixed emitter logging only workign for turning it off. 2013-02-06 06:52:36 +04:00
Chinsky
f4b08b0923 Made adminlog messages not visible to mods again.
Return of attacklog spam (now toggleable)
2013-02-06 06:14:31 +04:00
Chinsky
c0ce1bef8e SHUT UP VENDOMAT NO I DO NOT WANT THAT CANDY BAR 2013-02-06 01:01:57 +04:00
Chinsky
55479a7b99 'Only in effect if can_hold is not set' my ass.
Fixed belts stil not accepting batons and tasers.
2013-02-06 00:49:44 +04:00
Zuhayr
027955d3d2 Fixed invisible Ripley bug, added line of fluff to posibrain join message, reduced posibrain requirements. 2013-02-06 04:07:32 -08:00
Chinsky
db5b00cd61 Quick fix for mods not being able to access CA from some places 2013-02-05 17:17:39 +04:00
Chinsky
e68dcce602 Msay and adminhelps now go to admins and mods. 2013-02-05 16:44:15 +04:00
Chinsky
fdb2bd0e76 Fixes issues with stool grabbing.
Stool children no longer can be taken in hand like papa stool.
Hate this class structure.
2013-02-05 15:53:53 +04:00
Chinsky
7528570b1b Added verb to toggle deadchat to everyone who can hear it.
Mods now can ghostjump again.
2013-02-05 15:51:07 +04:00
Chinsky
5a23ec6485 Fixed asay being visible to moderators. 2013-02-03 00:50:39 +04:00
Chinsky
f4469083b2 Made permission checks for some verbs more TG-compliant.
Fixed Edit Appearance verb.
Removed DB verb since we are not using SQL and it'll only confuse admins.
2013-02-03 00:10:29 +04:00
Chinsky
e74cd95fec Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts:
	code/game/turfs/turf.dm
	code/modules/clothing/spacesuits/rig.dm
2013-02-02 23:10:12 +04:00
Chinsky
16bea39176 Fix for #2226, Camera runtimes.
Also now cameras on 2.1.0.1 is TG compliant!
2013-02-02 22:46:24 +04:00
Chinsky
c944fd92c2 ported fix for #2051 from master 2013-02-02 22:23:10 +04:00
Chinsky
f553a66553 Fixed two hairstyles having same name. 2013-02-02 22:16:38 +04:00
Chinsky
c4997a34f1 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
Conflicts:
	code/modules/mob/new_player/new_player.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/Chemistry-Recipes.dm
2013-02-02 20:00:10 +04:00
Chinsky
2023253cac Fixes newly built plating repressurizing rooms. 2013-02-02 19:16:16 +04:00
Chinsky
bc340028be Made atmos suit fire-resistant again and handled slowdown changes in a less clutery way. 2013-02-01 20:30:58 +04:00
Cael_Aislinn
06809c3651 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Conflicts:
	code/controllers/master_controller.dm
	code/modules/mob/new_player/sprite_accessories.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/setup.dm
	icons/mob/human_face.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-01 23:45:13 +10:00
Cael_Aislinn
b310da9bb9 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Conflicts:
	code/modules/mob/new_player/new_player.dm
	code/modules/mob/new_player/sprite_accessories.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/Chemistry-Recipes.dm
	code/setup.dm
	html/changelog.html
	icons/mob/human_face.dmi

also a sneaky issue resolution caused in spiky taj hair

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-01 23:25:45 +10:00
Cael_Aislinn
05bd27d777 re-enabled air profiling, some tweaks to turf changes to resolve outstanding issues (will be overwritten by master)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-01 23:07:28 +10:00
Cael_Aislinn
b2dc822744 tweaked fire to lower fuel/oxy requirements, increase temperature rise, made it a bit easier to get fires working
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-01 23:06:40 +10:00
Cael_Aislinn
5767a87d93 increased threshold for wind sound to play
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-01 23:03:07 +10:00
Cael_Aislinn
a6ae09bccf fix for some zas runtimes, overrepressurisation after sealing breaches, zones not properly restructuring during some breaches
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-01 22:50:34 +10:00
Cael_Aislinn
ae16d81888 fix for blueprint areas randomly disappearing after a while, blueprint areas power not working, blueprint areas lighting being [initially] borked
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-01 22:49:24 +10:00
Cael_Aislinn
2d15506667 removed extraneous rig slowdowns
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-01 22:46:24 +10:00
Cael_Aislinn
6743f09ef2 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-02-01 13:57:27 +10:00
cib
e9d7b5ce0d Missing part of tajaran ear commit. 2013-01-31 20:04:22 +01:00
cib
ae454a4f73 Doubled metabolism rates.
This puts metabolism back between where it was originally, and where the metabolism rebalance put it. Thus it shouldn't break anything, but it'll make most chemicals a bit more usable.
2013-01-31 18:12:09 +01:00
cib
4a39d9b53b Fixes for gamebreaking metabolism rates
- A single chili doesn't kill anymore
- Chloral hydrate no longer kills in amounts of 2 units
2013-01-31 18:04:51 +01:00
cib
e54e44d495 Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into feature
Conflicts:
	code/game/gamemodes/events.dm
2013-01-31 11:15:32 +01:00
cib
9691e497b1 Event code fixes.
- Previously base event chance would get applied twice, so instead of e.g. 0.03 chance, a 0.03^2 chance
- Removed unused code
2013-01-31 11:03:48 +01:00
Chinsky
3e153c074c Replaced courtroom with meeting room. 2013-01-30 19:15:49 +04:00
Chinsky
24cf3c2dd0 Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts:
	code/datums/supplypacks.dm
	code/modules/clothing/spacesuits/rig.dm
	code/modules/mob/new_player/new_player.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/Chemistry-Recipes.dm
	icons/mob/suit.dmi
	icons/obj/drinks.dmi
2013-01-30 16:39:00 +04:00
Cael_Aislinn
01eeef048f Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-01-30 13:13:37 +10:00
Chinsky
566ef61c23 Made blood type selectable in preferences again. 2013-01-30 01:31:37 +04:00
Chinsky
0bcda84eeb Fixed issue with magical wooden table disassembling.
Generally cleaned up table code.
2013-01-30 01:31:06 +04:00