Chinsky
f114cdaf01
Fixed burn damage treated as brute one for organs.
2013-02-06 19:29:05 +04:00
Chinsky
1e44b47b83
No, monkeys do not have organs, stop lying.
2013-02-06 19:19:38 +04:00
Chinsky
8e958b11a2
Gave back rigs some fire protection.
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Removed double definition for metablism.
2013-02-06 19:15:33 +04:00
Ater Ignis
8400960fc6
allright, my fault on this line
2013-02-06 15:20:03 +04:00
Ater Ignis
e44f84b526
fixing robolimbs - that was here some time ago, but removed with update
2013-02-06 15:15:31 +04:00
Ater Ignis
1d291fff11
load alien whitelist on startup, all races available if not using WL
2013-02-06 13:35:01 +04:00
Ater Ignis
a8d38c5b76
iv drip taking blood can't be just syringe copypaste - stupid having 50 different blood-datums of 4 in volume
2013-02-06 13:28:21 +04:00
Ater Ignis
b63cfcc715
incompatible blood adds as toxins but 2 times less than original blood
2013-02-06 13:26:50 +04:00
Ater Ignis
bbac110a17
correct blood_incompatible proc
2013-02-06 13:22:12 +04:00
Ater Ignis
b2d4a576c6
away-mission loader process&memory-leak
2013-02-06 13:20:39 +04:00
Cael Aislinn
57703df2f9
Merge pull request #2261 from comma/master
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Fixes
2013-02-06 01:02:27 -08:00
Chinsky
f9894599cf
Readded Show Skills verb
2013-02-06 07:23:27 +04:00
Chinsky
558a479954
Fix for Command Report runtime.
2013-02-06 07:05:41 +04:00
Chinsky
51b4005442
Fixed emitter logging only workign for turning it off.
2013-02-06 06:52:36 +04:00
Chinsky
f4b08b0923
Made adminlog messages not visible to mods again.
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Return of attacklog spam (now toggleable)
2013-02-06 06:14:31 +04:00
Chinsky
c0ce1bef8e
SHUT UP VENDOMAT NO I DO NOT WANT THAT CANDY BAR
2013-02-06 01:01:57 +04:00
Chinsky
55479a7b99
'Only in effect if can_hold is not set' my ass.
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Fixed belts stil not accepting batons and tasers.
2013-02-06 00:49:44 +04:00
Zuhayr
027955d3d2
Fixed invisible Ripley bug, added line of fluff to posibrain join message, reduced posibrain requirements.
2013-02-06 04:07:32 -08:00
Chinsky
db5b00cd61
Quick fix for mods not being able to access CA from some places
2013-02-05 17:17:39 +04:00
Chinsky
e68dcce602
Msay and adminhelps now go to admins and mods.
2013-02-05 16:44:15 +04:00
Chinsky
fdb2bd0e76
Fixes issues with stool grabbing.
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Stool children no longer can be taken in hand like papa stool.
Hate this class structure.
2013-02-05 15:53:53 +04:00
Chinsky
7528570b1b
Added verb to toggle deadchat to everyone who can hear it.
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Mods now can ghostjump again.
2013-02-05 15:51:07 +04:00
Chinsky
5a23ec6485
Fixed asay being visible to moderators.
2013-02-03 00:50:39 +04:00
Chinsky
f4469083b2
Made permission checks for some verbs more TG-compliant.
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Fixed Edit Appearance verb.
Removed DB verb since we are not using SQL and it'll only confuse admins.
2013-02-03 00:10:29 +04:00
Chinsky
e74cd95fec
Merge branch 'master' of https://github.com/Baystation12/Baystation12
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Conflicts:
code/game/turfs/turf.dm
code/modules/clothing/spacesuits/rig.dm
2013-02-02 23:10:12 +04:00
Chinsky
16bea39176
Fix for #2226 , Camera runtimes.
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Also now cameras on 2.1.0.1 is TG compliant!
2013-02-02 22:46:24 +04:00
Chinsky
c944fd92c2
ported fix for #2051 from master
2013-02-02 22:23:10 +04:00
Chinsky
f553a66553
Fixed two hairstyles having same name.
2013-02-02 22:16:38 +04:00
Chinsky
c4997a34f1
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
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Conflicts:
code/modules/mob/new_player/new_player.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/Chemistry-Recipes.dm
2013-02-02 20:00:10 +04:00
Chinsky
2023253cac
Fixes newly built plating repressurizing rooms.
2013-02-02 19:16:16 +04:00
Chinsky
bc340028be
Made atmos suit fire-resistant again and handled slowdown changes in a less clutery way.
2013-02-01 20:30:58 +04:00
Cael_Aislinn
06809c3651
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
code/controllers/master_controller.dm
code/modules/mob/new_player/sprite_accessories.dm
code/modules/reagents/Chemistry-Reagents.dm
code/setup.dm
icons/mob/human_face.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-01 23:45:13 +10:00
Cael_Aislinn
b310da9bb9
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
code/modules/mob/new_player/new_player.dm
code/modules/mob/new_player/sprite_accessories.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/Chemistry-Recipes.dm
code/setup.dm
html/changelog.html
icons/mob/human_face.dmi
also a sneaky issue resolution caused in spiky taj hair
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-01 23:25:45 +10:00
Cael_Aislinn
05bd27d777
re-enabled air profiling, some tweaks to turf changes to resolve outstanding issues (will be overwritten by master)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-01 23:07:28 +10:00
Cael_Aislinn
b2dc822744
tweaked fire to lower fuel/oxy requirements, increase temperature rise, made it a bit easier to get fires working
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-01 23:06:40 +10:00
Cael_Aislinn
5767a87d93
increased threshold for wind sound to play
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-01 23:03:07 +10:00
Cael_Aislinn
a6ae09bccf
fix for some zas runtimes, overrepressurisation after sealing breaches, zones not properly restructuring during some breaches
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-01 22:50:34 +10:00
Cael_Aislinn
ae16d81888
fix for blueprint areas randomly disappearing after a while, blueprint areas power not working, blueprint areas lighting being [initially] borked
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-01 22:49:24 +10:00
Cael_Aislinn
2d15506667
removed extraneous rig slowdowns
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-01 22:46:24 +10:00
Cael_Aislinn
6743f09ef2
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-02-01 13:57:27 +10:00
cib
e9d7b5ce0d
Missing part of tajaran ear commit.
2013-01-31 20:04:22 +01:00
cib
ae454a4f73
Doubled metabolism rates.
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This puts metabolism back between where it was originally, and where the metabolism rebalance put it. Thus it shouldn't break anything, but it'll make most chemicals a bit more usable.
2013-01-31 18:12:09 +01:00
cib
4a39d9b53b
Fixes for gamebreaking metabolism rates
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- A single chili doesn't kill anymore
- Chloral hydrate no longer kills in amounts of 2 units
2013-01-31 18:04:51 +01:00
cib
e54e44d495
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into feature
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Conflicts:
code/game/gamemodes/events.dm
2013-01-31 11:15:32 +01:00
cib
9691e497b1
Event code fixes.
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- Previously base event chance would get applied twice, so instead of e.g. 0.03 chance, a 0.03^2 chance
- Removed unused code
2013-01-31 11:03:48 +01:00
Chinsky
3e153c074c
Replaced courtroom with meeting room.
2013-01-30 19:15:49 +04:00
Chinsky
24cf3c2dd0
Merge branch 'master' of https://github.com/Baystation12/Baystation12
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Conflicts:
code/datums/supplypacks.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/mob/new_player/new_player.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/Chemistry-Recipes.dm
icons/mob/suit.dmi
icons/obj/drinks.dmi
2013-01-30 16:39:00 +04:00
Cael_Aislinn
01eeef048f
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-01-30 13:13:37 +10:00
Chinsky
566ef61c23
Made blood type selectable in preferences again.
2013-01-30 01:31:37 +04:00
Chinsky
0bcda84eeb
Fixed issue with magical wooden table disassembling.
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Generally cleaned up table code.
2013-01-30 01:31:06 +04:00