Fixes one of the holodeck issues mentioned in #8267. Was unable to reproduce the failure to load the basketball simulation.
Fixes a problem in the vault where the a crate of gold had been replaced with a vault door instead.
Rebalances the random armory so there are always energy weapons,
projectile weapons, and ion weapons. Ammo no longer random. Fixes some
oversights with the EMT area and improves flow. Sec Guns fit in belts.
Fixes typos and a missing price in the vending machine.
Fixes bad pressure_check var on external vent pumps to space that was
preventing them from working, adds an airlock sensor to the chapel mass
driver to indicate when it is safe again, and adds a t-valve connection
between the special xenobio/flora scrubber pipenet and the main scrubber
line.
Collection of gear and changes from the four gear polls on the forums
includes:
2 new automatic weapons, mapped in to ERT and random weapon spawns.
Laser carbine balance.
Slow emergency softsuits, no armor value other than bio and rad, 4
slowdown.
1 knife, not mapped in, available for Psi's uplink merge.
New vests: 2 types, 2 pocket no slowdown,
4 pocket with slowdown, second is available from cargo and one random
vest
spawn in armory. The first replaces all instances of the old vests. Old
vests still exist in code.
Mercenary vest with no slowdown, 4 pockets, and slightly better armor,
not on map, possibly for Nukes or Traitor Uplink
Holster rearrangement for custom loadout.
Acid dispenser, mapped into robotics and science.
New food items, added to vendors and rations crate.
New random medical spawns, added to medbay.
Cargo and loadout additions to accommodate new items.
1 beanbag loaded 5 round shotgun added to Warden's closet to compensate
for officers having .45 ltls and the HoS having an e-gun, suggested by
IRC and server.
http://baystation12.net/forums/viewtopic.php?f=5&t=12064http://baystation12.net/forums/viewtopic.php?f=5&t=12031http://baystation12.net/forums/viewtopic.php?f=5&t=12027http://baystation12.net/forums/viewtopic.php?f=5&t=12007
* Removes a few cameras in storage areas.
* Bolted vault doors now have a proper instance.
* Updates a few access issues noted during testing as well as fixes#7925.
* Restores baystation12.int.
Tweaks syringe gun and dart gun, renames syringe gun cartridges and makes them printable.
Adjusts penetration so that passing through mobs happens with a probability that scales with damage.
Adds a .45 signal pistol to the HoP's closet and a 9mm one to the mercenary shuttle.
Adds one robotic storage unit to the drone fabrication area.
Adds one robotic storage unit to the mech bay.
Adds the map tool *.backup files to .gitignore.
Makes syringe guns a type of launcher gun, and removes the hack
projectile.
Also moves syringe and dart gun source files into the modules/projectile
folder.