Telecommunication interruption no longer permanently disables the ability for synths to state laws if they attempt it during the downtime.
If a synth attempts to state laws during telecommunication interruption it now receives a clear feedback message about its impossibility.
Fixes runtime errors when AIs uses shortcut keys to operate APCs/turret controls when the corresponding window isn't open.
Adds missing AI-restriction check for turret controls.
Airlocks no longer lie about dropping bolts when they cannot be dropped.
The examine, pull, and point verbs now below to the mob instead of all atoms. Based on discussion here: http://www.byond.com/forum/?post=1326139&page=2#comment8198716
As a bonus ghosts can now point. Ghost pointing should only be visible to other ghosts unless made visible by cult activities.
Channel names are already HTML-stripped on creation. Removes second HTML-stripping when attempting to post a new story as this appears to break name comparison later.
PDAs should now properly display stories with newlines.
Previously missed Z-level checks in the form "z != X". Utilized this regex which hopefully has cought most of them [zZ](\s?)(!?)=(\s?)(\d+).
Adds more Z-level configuration, admin levels.
Adds custom loadout gear:
Searif's brown leather jacket, NT brown leather jacket, and grey hoodie.
Also brings back the orange bandana, and adjusts some siemens
coefficient values that weren't making sense.
Adds sorting to the custom gear menu list.
Adds the white cheongsam as a custom gear item.
Moves the purple comb out of the custom item defines as it is no longer
just a custom item.
Adds pockets to the bomber jacket.
Reduces the cost of ponchos to 3.
Fixes#6913.
Splits the arrival section up into sub-areas to reduce the need of crew rescue.
Makes catwalks act as plating instead of floor.
Misc. changes.
Can now construct emergency shutter assemblies from metal sheets, same as door assemblies.
Requires air alarm circuits to complete, rather than airlock circuits.
Metal rods no longer work as improvised crowbars with regards to unpowered/broken doors.
Glass airlocks now have 300 health. Hit sounds changed.
At least 10 force now needed for weapon to be able to damage doors.
Now possible to configure 3 different kind of Z-levels.
Station levels: Which Z-levels the station exists on.
Contact levels: Which Z-levels are typically affected by, for example, Code Red which alters the visual state of fire alarms.
Player levels: Which Z-levels a character can typically reach.
If one was returned to the lobby after failing to acquire a job the lobby menu should now be refreshed, properly displaying Join Round/Observe instead of Declare Ready.
A jukebox which alters the ambient sound in the current area and plays it with 100% probability.
Leaving the area stops the ambient sound.
Entering the area resumes playing the ambient sound.