Commit Graph

15 Commits

Author SHA1 Message Date
Anewbe
703a98ed60 Makes overload actually ignore armor 2016-08-01 18:20:16 -05:00
Anewbe
519331aa37 Tweaks Degen Aura and Overload 2016-08-01 00:54:40 -05:00
Yoshax
4779026748 Merge pull request #2242 from Neerti/7/31/2016_technomancer_fixes
Technomancer Fixes
2016-08-01 01:18:13 +01:00
Neerti
3d11717d13 Technomancer Fixes
Unstable Aura will no longer do a hundred times its intended damage.
Gambit should no longer give base spell templates.
Wards should die properly now.
Track will no longer list the user as a valid option.
Shields should now stop projectile effects like stunning, if blocked.
2016-07-31 20:08:10 -04:00
Neerti
a0b46a79ee Technomancer Additions Yet Again
Adds cores and other belongings to the tracking list for Track.
Cores worn or held by nontechnomancers cause instability buildup.
Frost Aura glow is now blue and not red.
Illusions can now do emotes as well as talk.
Illusion talking shouldn't be ruined due to double sanitize.
Phase Shift should work properly now.
Freedom and explosive implants can be bought in the catalog.
2016-07-28 01:06:33 -04:00
Neerti
09a57710a2 Technomancer Additions/Fixes
Moves spell HUD so it doesn't cover instability warning.
Makes Instability radiate out towards other humans at sufficently high amounts.  People radiating instability will glow purple light.  It is adviced to keep your distance or you will get instability as well.
Mark can no longer be cast on the admin z-level.
Adds Gambit, a spell which will randomly give you (almost) any spell that exists.
Shield now causes a bit of instability when blocking.
Recall will bring anyone who is grabbed along for the ride when cast.
Disposable Teleporters now function correctly.
Instability decays faster.
2016-07-21 18:22:15 -04:00
Neerti
e1e0933657 More Technomancer Work
Adds two new spells;
Track: which functions similarly to a pinpointer for technomancer objects and apprentices.  With a scepter, it will be able to track anyone as well.
Targeting Matrix: which assists in targeting with whatever is in your off-hand, for a price in instability and energy per shot.
Adds Gloves of Regeneration, which passively trades healing for hunger, as well as stabbing your hands with needles.  They also insulate your hands.
Adds Boots of Speed, which act as no-slips and make the wearer run slightly faster than normal.
Adds the new gun sounds to Audible Deception.
2016-07-18 22:03:02 -04:00
Neerti
b93bf797f4 Some More Technomancer Additions
Adds the Recycling and Summoner cores to the catalog, which I somehow forgot to do earlier.
Adds an instability modifer for different cores.
Adds several new healing spells, for dealing with internal organ troubles, as well as for dealing with robotic FBP healing.
Makes various healing spells cheaper in the catalog.
2016-07-15 12:18:31 -04:00
Neerti
8a61641479 Some more work + prep for drydocking. 2016-07-08 20:38:34 -04:00
Neerti
20a3bd5b26 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 12/16/2015_newwizard 2016-06-26 20:14:29 -04:00
Neerti
53d60eb554 Does even more work.
NOTE: asphyxiation is broken!
2016-06-23 05:21:04 -04:00
Neerti
a67b544acd More work done! 2016-02-22 23:33:19 -05:00
Neerti
a90d2c1a50 Continues working on newwizard. 2016-02-04 01:19:19 -05:00
Neerti
19603db5dc More work on new wizard. 2016-01-14 00:54:07 -07:00
Neerti
13b50f8f39 Adds groundwork for the new object based spell system. 2015-12-20 15:25:10 -05:00