Commit Graph

23 Commits

Author SHA1 Message Date
Chompstation Bot
481c0e314e Convert some bools to TRUE/FALSE instead of 1/0. 2021-07-16 17:44:40 +00:00
Aronai Sieyes
bb6f219db6 Merge pull request #11073 from VOREStation/Arokha/connless
Make connections lists lazy
2021-07-14 18:37:22 +00:00
Chompstation Bot
bf04ca9003 Port /tg/ vis_contents openspace 2021-06-30 19:49:25 +00:00
Aronai Sieyes
09074eaabb Alter playsound paradigm 2020-05-18 23:42:15 -04:00
Aronai Sieyes
7612c7a149 Merge upstream PR 2020-05-18 09:31:51 -04:00
Aronai Sieyes
6bf0112339 Port Bay's Catwalks 2020-05-17 23:57:21 -04:00
Aronai Sieyes
48571fa882 2 catwalk fixes, climbing and decon 2020-05-15 09:06:20 -04:00
Aronai Sieyes
1c76891063 Objects fall through when catwalk opened 2020-05-01 14:37:31 -04:00
Aronai Sieyes
6cc54f6edd Always initialize plated catwalks for you 2020-05-01 14:12:25 -04:00
Aronai Sieyes
d650dbe87a Port Bay's Catwalks
Allows for various new funtimes.
2020-05-01 13:00:39 -04:00
Aronai Sieyes
f475ecbdc6 Replace a bunch of VOREStation edits that can be sent to Polaris 2020-02-29 19:45:58 -05:00
Heroman3003
a3fb3e3950 Merge branch 'master' of https://github.com/VOREStation/VOREStation into making-of-shadekin 2019-10-29 09:33:48 +10:00
Andrew
e4deaa6478 Combat Mechs Can Punch More Things (#6303)
* Combat Mechs Can Punch More Things

Removes the var to check for the 5 things it can attack, instead it can punch anything (but not everything will take damage).

Gives punching objects a check so you don't accidently smash something without meaning to.

Gives closets and canisters a proc to take_damage so they'll actually get smashed by the mechs.

* Take_Damage Boogaloo

* More take_damage Stuff

Adds click delay on attacking barriers.
Proper noises when attacking material doors and barricades.

More stuff can be broken by mech punch and simple mobs.

* Adds changelong

* usr to user
2019-07-24 17:00:24 -04:00
Heroman
703c27da7e Refactors shadekin 2019-04-28 15:10:06 +10:00
Atermonera
131636b1d2 Capitalizes initialize() to Initialize() because Destroy() is capitalized and this is pretty nerve-grinding 2019-03-26 13:21:08 -04:00
Anewbe
c2794c571d Hopefully fixes some tool-conversion things 2018-08-03 15:13:29 -05:00
Anewbe
729ce71aa0 Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format 2018-08-02 21:45:15 -05:00
Anewbe
05fa92c489 Wires are under catwalks, fueltanks are over floor decals 2018-06-09 13:26:30 -05:00
Anewbe
7e44e95d24 Corrects some plane and layer issues 2018-05-20 18:41:21 -05:00
Leshana
5847319443 Update every initialize() proc to return an initialize hint.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-05 15:50:13 -05:00
Neerti
2f7db506eb Adds Variable Click Delay
Now certain weapons can strike faster or slower than usual. No weapons currently do this as this PR just lays the groundwork for that.
The click delay can also be modified with traits. The slime agility modifier makes attacks happen 25% sooner.
Adds debug test verb to display a weapon's DPS. It's really basic but should be sufficient for future force adjustments I might do in the future.
2017-11-28 16:11:56 -05:00
Anewbe
4b2e4eeca7 Improves catwalks and railings 2017-09-23 20:43:51 -05:00
Woodratt
3e90725a45 Catwalks and Railings
Added catwalks and railings. Ported from Vorestation who ported them from Eris.

Note, catwalks can be placed on plating (as is seen on the vorestation map Tether) and is done so here as well. However it doesn't seem like it is possible to build said catwalks on plating. Did not bother to adjust this at this time. Something to sort in the future.

Adjusted SC station dmm to use both the railing and catwalks as well as a couple fixes for the floor tile adjustment in a earlier commit.
2017-09-16 00:54:33 -07:00