Commit Graph

6 Commits

Author SHA1 Message Date
Leshana
f61d4ecaaa Turbolift bugfix: Refresh inner panel dialog
* Refresh when we push buttons to see the effect of what we did.
* Refresh when we remove floors from the queue to see the highlighting update.
2017-05-26 14:02:40 -04:00
Arokha Sieyes
d19b719828 Label floors nicer in turbolift 2017-05-18 20:23:45 -04:00
Arokha Sieyes
69dc05731f Things landing on other things fixes
Turbolifts, and shuttles. Please behave.

Shuttles throw everything to z1 regardless of actual shuttle destination z-level, which is silly. Secondly they literally throw it using Move which is silly. Thirdly, they do it to every atom/movable, which is unacceptable. Especially since that tries to squash lighting overlays out of the way, making weird lighting problems on shuttles.

Turbolifts qdel any 'simulated' atom/movable when they run into it, which is also stupid. This includes things like the AI Eye, which permanently deletes it. A little unfortunate, if you ask me.
2017-05-14 23:54:57 -04:00
Arokha Sieyes
933bc1eda4 Allow turbolift specific-floor delays
If one floor is 'taller' than the others, or otherwise takes longer to traverse, you can set delay_time on the area to have it wait a different time there. Or, wait even less time, though less than 1 second isn't possible since the controller only fires every second.
2017-04-24 16:09:04 -04:00
Leshana
b5dbe8492c Fix crash in turbolifts built on any z-level other than "1"
Port of https://github.com/Baystation12/Baystation12/pull/16941
* Turbolift auto-mapping code assumed that all lift's first floor would be on z=1.  Fixed so it picks the first floor instead of the zth floor from the floor list.
2017-04-17 13:13:39 -04:00
Neerti
411bd2b05b Ports Turbolifts from Bay. 2017-03-04 21:35:00 -05:00