Chompstation Bot
dde4aa05bd
[MIRROR] Sanitizes languages, ears/wings/tail prefs on login
2021-04-28 16:30:43 +00:00
Razgriz
5c7d335e2b
Revert "Revert #1240 "
2021-02-08 17:36:28 -07:00
Razgriz
7313c4c3de
Revert Size traits #1240
...
#1240
2021-02-07 16:50:01 -07:00
Chompstation Bot
d1e1c62d1d
Adds body shape traits and proper preview scaling
2021-02-05 21:09:43 +00:00
Novacat
e481ed54e5
Merge pull request #9474 from lukevale/master
...
Adds in Measuring cups, and nickname's to the character load selection.
2020-12-18 19:32:12 +00:00
Cadyn
bd2e76e4e8
Cadyn's traits changes part 1
2020-10-22 20:02:21 -07:00
Cadyn
07775449d7
Fixing conflicts
2020-10-05 18:10:53 -07:00
Novacat
549d875f53
Update preferences.dm
2020-09-05 12:16:09 -04:00
listerla
2b600cbe85
Changes default skin tone from 35 to 110
2020-09-05 11:09:18 -04:00
izac112
48af4c881c
Merge branch 'release' of https://github.com/VOREStation/VOREStation into izac
2020-08-22 20:07:45 +02:00
ShadowLarkens
7aaa40b62c
Beginnings of a global volume control system
2020-08-21 04:42:47 -04:00
izac112
5c02633707
Merge branch 'izac' of https://github.com/Yawn-Wider/YWPolarisVore ; branch 'release' of https://github.com/VOREStation/VOREStation into izac
2020-08-13 20:01:22 +02:00
Rykka
9690f85ec3
Adds Repeating Ambience and Ambience Chance Preferences!
...
Adds a Random Ambience Frequency and Ambience Chance Setting under Global, underneath Client FPS. Images here:



Self-explanatory. Random-Ambience-Frequency controls how long before it checks if it can play ambience to you again. Setting it to 0 disables the random re-play of ambience.
Ambience Chance affects the % chance to play ambience to your client. It defaults to 35%, but can be set from 0 to 100 to disable it or always play every time you move into an area or have the Random Ambience check called.
2020-08-13 01:40:23 -04:00
Atermonera
8ceeff6e81
Merge pull request #7457 from Cyantime/patch-4
...
Adds second confirmation to character slot reset
2020-08-12 14:41:33 -04:00
izac112
601a155b30
Merge branch 'release' of https://github.com/VOREStation/VOREStation into izac
2020-07-25 15:22:42 +02:00
ShadowLarkens
2d98903cca
Add Fancy and Lock UI options, and fix an issue with fancy TGUI
2020-07-17 22:39:52 -07:00
izac112
1456af50f7
Merge branch 'release' of https://github.com/VOREStation/VOREStation into izac
2020-07-14 00:21:02 +02:00
Layne
7b7a1b853e
ice cream
2020-07-01 18:56:09 -04:00
izac112
e807b80281
Merge branch 'release' of https://github.com/VOREStation/VOREStation into izac
2020-05-27 20:10:55 +02:00
Aronai Sieyes
67a5ead927
Click background in character preview to change it
2020-05-22 11:07:43 -04:00
Leshana
fb532ac920
Refactor Character Setup to use MAP
...
- Instead of using expensive getFlatIcon() calls, character previews are now shown using screen objects in a second map window.
- Edited skin to add a named window for preferences setup that contains a browser plus a new map window to show the previews.
- Mannequins are still generated the same way, but now a MA is applied to four screen objects which are shown in the second map window.
- The screen objects are deleted on close of the preferences window. So we do make sure to close it when spawning.
2020-05-21 19:04:56 -04:00
izac112
2b3fc9a740
Merge branch 'release' of https://github.com/VOREStation/VOREStation into izac-voreupdate
2020-05-11 18:20:43 +02:00
Atermonera
ee07d117f2
Adds preference to control multilingual behaviour
2020-05-08 00:43:57 -04:00
Repede
4cf7f71be6
Merge branch 'release' of https://github.com/VOREStation/VOREStation
...
# Conflicts:
# code/game/area/Away Mission areas.dm
# code/game/objects/items/weapons/stunbaton.dm
# code/game/objects/items/weapons/teleportation.dm
# code/modules/clothing/glasses/glasses.dm
# code/modules/events/event_container_vr.dm
# code/modules/mining/ore_box.dm
# code/modules/paperwork/paper.dm
# code/modules/rogueminer_vr/zone_console.dm
# config/custom_items.txt
# icons/mob/items/lefthand_suits.dmi
# icons/mob/items/righthand_suits.dmi
# icons/mob/species/vulpkanin/helmet.dmi
# icons/mob/species/vulpkanin/suit.dmi
# icons/mob/suit.dmi
# icons/obj/clothing/suits.dmi
# maps/tether/tether_defines.dm
2020-02-22 12:38:04 -05:00
Arokha Sieyes
47ccc655db
Deprecate the stream operator
2020-02-12 19:38:43 -05:00
Cebutris
9bde77ed63
ringtone >> ttone
2020-01-23 18:44:00 -05:00
Cebutris
70fa53cb2c
beep
2020-01-22 02:59:41 -05:00
Novacat
3129c2a85b
Update preferences.dm
2019-03-28 21:34:11 -04:00
Neerti
e2557228dc
Copy character slots
2019-03-08 20:17:46 -05:00
Arokha Sieyes
b099ac6e4c
Merge branch 'master' of https://github.com/VOREStation/Polaris into sync-09272018
...
# Conflicts:
# code/__defines/holomap.dm
# code/__defines/mobs.dm
# code/_helpers/icons.dm
# code/_helpers/unsorted.dm
# code/_onclick/hud/hud.dm
# code/_onclick/item_attack.dm
# code/controllers/Processes/supply.dm
# code/controllers/subsystems/planets.dm
# code/datums/supplypacks/munitions.dm
# code/datums/supplypacks/science.dm
# code/datums/supplypacks/security.dm
# code/datums/supplypacks/supply.dm
# code/game/area/Space Station 13 areas.dm
# code/game/atoms_movable.dm
# code/game/machinery/autolathe.dm
# code/game/machinery/doors/door.dm
# code/game/machinery/jukebox.dm
# code/game/machinery/recharger.dm
# code/game/machinery/vending.dm
# code/game/mecha/equipment/tools/medical_tools.dm
# code/game/mecha/equipment/weapons/weapons.dm
# code/game/objects/items/devices/PDA/PDA.dm
# code/game/objects/items/devices/megaphone.dm
# code/game/objects/items/poi_items.dm
# code/game/objects/items/weapons/implants/implantlanguage.dm
# code/game/objects/items/weapons/storage/firstaid.dm
# code/game/objects/items/weapons/tools/weldingtool.dm
# code/game/objects/structures/flora/trees.dm
# code/game/objects/structures/plasticflaps.dm
# code/game/supplyshuttle.dm
# code/game/turfs/simulated/wall_attacks.dm
# code/modules/admin/admin_verbs.dm
# code/modules/assembly/infrared.dm
# code/modules/client/client procs.dm
# code/modules/client/preference_setup/loadout/loadout_utility.dm
# code/modules/client/preferences.dm
# code/modules/clothing/suits/miscellaneous.dm
# code/modules/holomap/holomap_datum.dm
# code/modules/holomap/station_holomap.dm
# code/modules/integrated_electronics/core/printer.dm
# code/modules/mining/machine_processing.dm
# code/modules/mob/living/carbon/human/human_defense.dm
# code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
# code/modules/mob/living/death.dm
# code/modules/mob/living/silicon/ai/ai.dm
# code/modules/mob/living/silicon/pai/pai.dm
# code/modules/mob/living/silicon/robot/robot.dm
# code/modules/mob/living/simple_animal/animals/parrot.dm
# code/modules/mob/mob_movement.dm
# code/modules/organs/organ_external.dm
# code/modules/organs/organ_icon.dm
# code/modules/organs/subtypes/standard.dm
# code/modules/planet/weather.dm
# code/modules/power/cable.dm
# code/modules/power/fusion/core/core_control.dm
# code/modules/power/fusion/fuel_assembly/fuel_control.dm
# code/modules/power/fusion/gyrotron/gyrotron_control.dm
# code/modules/projectiles/gun.dm
# code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
# config/names/first_name_skrell.txt
# config/names/last_name_skrell.txt
# icons/mob/head.dmi
# icons/mob/robots.dmi
# icons/mob/species/tajaran/helmet.dmi
# icons/obj/ammo.dmi
# icons/obj/gun.dmi
# icons/obj/mining.dmi
# icons/obj/projectiles.dmi
# icons/obj/rig_modules.dmi
# icons/obj/surgery.dmi
# icons/turf/walls.dmi
# maps/southern_cross/southern_cross-1.dmm
# maps/southern_cross/southern_cross-3.dmm
# maps/southern_cross/southern_cross-6.dmm
# maps/southern_cross/southern_cross-8.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1A.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1B.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1C.dmm
# maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm
# maps/submaps/surface_submaps/mountains/deadspy.dmm
# maps/submaps/surface_submaps/mountains/mountains_areas.dm
# maps/submaps/surface_submaps/plains/Thiefc.dmm
# maps/~map_system/maps.dm
# vorestation.dme
2018-09-27 18:01:09 -04:00
Anewbe
4fc94a6e47
Ports descriptors from Bay
2018-08-19 22:32:44 -05:00
Verkister
3b3a4ae19f
Adds an option to enable/disable markings on synth parts.
...
-In char setup near the synth color option.
-Tested working although the preview icon may misbehave with the icon cache. (Meaning the effect will require refreshing the cached icon with a visual change, such as color, markings, limb status change, etc. to show up, and may not show up at all if the appearance is identical to an earlier one already saved to cache and getting loaded from there instead of refreshing.)
2018-07-07 10:46:18 +03:00
Verkister
91f250af3b
Adds an option to disable markings on synth limbs.
...
-You can now have clean robolimbs on your artfully painted organic bodies again.
-In char setup near the synth color option.
-Tested working although it requires a physical change (colors, markings, limb status, etc.) to refresh the body cache before it can show up in preview.
2018-07-05 14:31:29 +03:00
Arokha Sieyes
8f876de645
Adds a client FPS setting
2018-05-07 23:37:47 -04:00
Arokha Sieyes
fe5633e3d8
Adds a client FPS setting
2018-05-07 23:36:47 -04:00
Arokha Sieyes
0e2f41ea86
More optimizations for character joins
2018-04-02 16:49:44 -04:00
Arokha Sieyes
de6da4a86c
POLARIS: Tooltip framework, and mob tooltips
2018-03-20 22:42:16 -04:00
Leshana
a0de41f24f
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-03-15
...
# Conflicts:
# README.md
# code/__defines/mobs.dm
# code/__defines/subsystems.dm
# code/_helpers/global_lists.dm
# code/controllers/subsystems/garbage.dm
# code/controllers/subsystems/overlays.dm
# code/datums/datacore.dm
# code/datums/supplypacks/munitions.dm
# code/game/machinery/suit_storage_unit.dm
# code/game/objects/items/devices/communicator/UI.dm
# code/game/objects/items/weapons/id cards/station_ids.dm
# code/game/objects/random/random.dm
# code/game/turfs/simulated/floor.dm
# code/game/turfs/simulated/floor_icon.dm
# code/modules/awaymissions/gateway.dm
# code/modules/client/preferences.dm
# code/modules/ext_scripts/python.dm
# code/modules/mob/living/carbon/human/human.dm
# code/modules/mob/living/carbon/human/life.dm
# code/modules/mob/living/carbon/human/species/station/station.dm
# code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
# code/modules/mob/living/carbon/human/update_icons.dm
# code/modules/mob/living/living.dm
# code/modules/mob/living/living_defines.dm
# code/modules/mob/living/simple_animal/animals/bear.dm
# code/modules/mob/mob_helpers.dm
# code/modules/mob/new_player/new_player.dm
# code/modules/mob/new_player/preferences_setup.dm
# code/modules/mob/new_player/sprite_accessories.dm
# code/modules/organs/organ_external.dm
# code/modules/organs/organ_icon.dm
# code/modules/organs/robolimbs.dm
# code/modules/reagents/reagent_containers/glass.dm
# code/modules/reagents/reagent_containers/syringes.dm
# html/changelogs/.all_changelog.yml
# maps/southern_cross/southern_cross-1.dmm
# maps/southern_cross/southern_cross-3.dmm
# maps/southern_cross/southern_cross-4.dmm
# maps/southern_cross/southern_cross-6.dmm
# vorestation.dme
2018-03-15 22:41:14 -04:00
Anewbe
5212fa152b
Species names should now use defines
2018-03-15 20:24:45 -05:00
Arokha Sieyes
428db6c271
POLARIS: Tooltip framework, and mob tooltips
2018-03-12 18:25:53 -04:00
Arokha Sieyes
53a185f838
U_I Phase 2.0: Code cleanup
...
Removing calls to update_icons_layers and the like, stubbing them to help track down future calls.
2018-03-08 19:33:44 -05:00
Arokha Sieyes
55ba550409
More optimizations for character joins
2018-02-17 23:24:11 -06:00
Arokha Sieyes
ff228754b3
Merge polaris sync 01 17 2018
...
Planes, layers, human/update_icon()
2018-01-17 17:56:51 -05:00
Arokha Sieyes
f2fef6f410
Planes Framework ( #4545 )
...
* Polaris initial plane upstream merge
* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT
* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.
* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking
Setting stuff like colorblindness variety and things.
* Remove NIF reference, fix lighting layer define
* Handle effects above lighting plane
* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE
* Merge: 3000% human/update_icons() speed improvement
* Merge: Avoid ghosts pointing at things
2018-01-17 13:45:54 -06:00
Arokha Sieyes
10aabd98da
POLARIS: 3000% human/update_icons() improvement
...
Using overlays in lists and a mutable_appearance
2018-01-15 21:39:47 -05:00
PrismaticGynoid
10b2cc7eef
Multiple loadout slots ( #4530 )
...
* Multiple loadout slots
Ported from Bay. Each character can have 3 (number can be overridden by config) loadout slots. This way, you can have different outfits for different situations without needing to have a separate character slot or edit your loadout every time.
Tested here, works as intended. The current loadout is set as slot 1, so you don't need to worry about remaking it. This also ports the to_file and from_file macros to make it work, I'm assuming they could later be used elsewhere as well.
* Log of Changing
2018-01-14 14:47:47 -06:00
PrismaticGynoid
5ffb0ee7e7
Replaces NT Relation with Economic Status
...
Because starting money is pretty much all it affects, anyway. Instead of just being used to measure NT's opinion of you, you now choose income categories to fall under. This still affects how much money you start with, with the highest category giving a 1.3x modifier, but the lowest has been lowered to 0.5 times. Now you can start with even less money than before.
Currently doesn't change the "this person might be willing to help you" message for traitors, but it would be easy to do something different with that if requested.
2018-01-07 14:12:10 -08:00
killer653
0c480ec15f
Polaris sync
2017-10-27 15:30:24 -04:00
Anewbe
28c9c12837
Adds the ability to choose nicknames
2017-10-22 00:56:46 -05:00
killer653
1bb71ef429
Polaris Sync
2017-10-16 22:16:24 -04:00