Commit Graph

68 Commits

Author SHA1 Message Date
CHOMPStation2StaffMirrorBot
1b8f394a14 [MIRROR] Makes uses of do_after sane (#11582)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-07 23:02:27 -04:00
CHOMPStation2StaffMirrorBot
89704592dd [MIRROR] jobs, access and radio to defines (#11546)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-08-31 03:56:12 +02:00
CHOMPStation2StaffMirrorBot
0180cc74c5 [MIRROR] usr to user up to player effects (#9552)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2024-12-01 18:31:19 +01:00
CHOMPStation2
7416cbea22 [MIRROR] next set of spans (#9247)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Kashargul <KashL@t-online.de>
2024-10-18 01:33:07 +02:00
CHOMPStation2
ab154b48b2 [MIRROR] refactors most spans (#9139)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: Kashargul <KashL@t-online.de>
2024-10-04 15:00:17 +02:00
CHOMPStation2
31407a0be3 [MIRROR] First part of a span rework (#9120)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: Kashargul <KashL@t-online.de>
2024-10-02 16:25:48 +02:00
CHOMPStation2
5ea698a0ef [MIRROR] Removes /obj/item/weapon and /obj/item/device [MDB IGNORE] (#9084)
Co-authored-by: Changelogs <action@github.com>
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Kashargul <KashL@t-online.de>
2024-09-30 21:36:41 +02:00
Drathek
3995338290 Moar whitespace normalization [MDB IGNORE] (#7750)
Co-authored-by: Raeschen <rycoop29@gmail.com>
2024-02-16 10:54:47 +01:00
Heroman3003
2281afdf24 More 515 Compatibility 2023-06-05 21:21:35 +00:00
Chompstation Bot
55e3dc7904 Port current /tg/ lighting system 2021-06-18 04:23:09 +00:00
ShadowLarkens
951f37d2e3 TGUI Engineering: Squashed Edition (Commits Below)
TGUI APCs

 TGUI vending machines

 Fix AI default_tgui_interaction

 TGUI Airlocks

 Station & Atmospheric Alert TGUI + Misc NTOS-TGUI Fixes

 TGUI Air Alarms & Central Atmospheric Control

 Airlock TGUI

 TG... got rid of UI for fire alarm. í´·

 TGUI Gas Heating/Cooling System

 TGUI Gas Pump & Passive Gate + Fixes

 TGUI Omni Atmospherics

 TGUI Pipe Dispensers & RPD

 TGUI IntelliCore & Vending Fix

 TGUI Handheld Tanks

 TGUI Portable Pump & Scrubber

 TGUI Tank Dispenser & Canisters

 TGUI Radios

 TGUI SMES & Air Alarm adjustment

 Tweak vending machine interfaces a tad

 TGUI Algae Farm

 TGUI general_air_control

 - Distro & Waste Console
 - Riot Control Console
 - Atmos Intake Console
 - Engine Cooling Console

 TGUI Heavy Scrubber Control (and body scanner fix)

 TGUI trinary devices & shutoff monitor

 TGUI Telecomms Log Browser

 TGUI Telecomms Machine Browser

 TGUI Spaceheater Internal Panel

 TGUI Gravity Generator

 TGUI Id Cards & Fix ID Card Images

 TGUI Id Card Redesign

 TGUI Turbolift

 TGUI Suit Cycler & Suit Storage Unit & Vending Fixes

 TGUI Power Monitor

 TGUI Signalers

 TGUI Employment Records

 TGUI Drone Console

 TGUI RIGSuits

 TGUI PA & PACMAN, and Margin Fix

 TGUI Solar Panels & Fix Power Monitor

 Adjust TGUI modules & their interaction with NTOS

 TGUI RCON

 TGUI Message Monitor

 Bump TGUI line limit to 120 (ParadiseSS13/Paradise#14002)

 TGUI Exonet & NTNet Relay

 TGUI Telecomms Multitool Menu

 TGUI Shield Capacitor & Shield Generator

 TGUI Supermatter-everything & Refactors
2020-08-09 04:46:31 -07:00
Atermonera
631a544ddb Merge pull request #7036 from atlantiscze/2020_04_24_IntellicoreFix
Fixes Intellicore grabbing AI multiple times
2020-04-25 16:23:12 -04:00
Arokha Sieyes
47ccc655db Deprecate the stream operator 2020-02-12 19:38:43 -05:00
Novacat
466516b066 Revert "Un-kevinzes nanoui and chemistry subsystems back into processes for greater good" 2019-04-08 15:24:27 -04:00
Neerti
1d59d8683c Replaces AI-controlled Maint Drones with AI-controlled Borg Shells 2019-04-06 05:07:05 -04:00
Heroman
b11015107c REVERT of nanoui/chemistry becoming subsystems (temp) 2019-04-05 13:30:32 +10:00
kevinz000
6415e4193f [READY]Makes a bunch of processes subsystems instead 2019-03-27 16:03:51 -04:00
Atermonera
2df5e9fe0e Merges AI Branch into Master 2018-12-01 00:06:38 -05:00
Atermonera
de65c3c643 NanoUI now processes again 2018-08-25 21:13:16 -07:00
Mechoid
4cd51ff79f Allows AIs to produce and control maint/construction/mining drones. (#5282)
* Allows AIs to control maint/construction drones.

* Radio control online.

* Things Not Saving

* Drone control respects intellicores.

* Config control, AI drones are disableable if the AI isn't an antag.

* There's a diff so it must have saved. Right?

* No un/wrenching of the core.

* Complies to Replies.
2018-06-15 19:14:16 -05:00
Mechoid
57ab0e715b Constructs 2.0 - Living Stone (#5040)
* Construct Overhaul + Related Fixes/Tweaks
2018-04-04 23:45:00 -07:00
Arokha Sieyes
73838e0a62 POLARIS: Revamp logging to be consistent 2018-03-13 18:20:58 -04:00
mistyLuminescence
ae308a3a91 Reworks cryopod storage 2017-10-20 19:14:45 +01:00
PrismaticGynoid
ad6e395ae2 Replaces intelliCards with intelliCores.
Sprites replaced with a black box that could conceivably contain a brain, while obscuring the details. Complete with screen and convenient handle.
Usage text modified to make sense for MMIs/posibrains, instead of just drone brains (e.g. downloaded → transferred).
Description added to the new intelliCores. Made into normal-sized item, similar to MMIs/posibrains.

This is an alternative to either changing lore to allow for brain uploading, or changing code to allow for choosing multiple AI brain types.
2017-07-13 00:14:34 -07:00
Cerebulon
55fd0a2041 Adds hand sprites to many items in the engineering department 2017-03-29 04:09:33 +01:00
Neerti
828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Datraen
0b4a730bbe Merge pull request #1083 from Kelenius/plzNoCard
There is now a ten-second delay for carding the AI
2016-02-26 14:36:50 -05:00
Kelenius
e40a2b59ab There is now a ten-second delay for carding the AI 2016-02-26 11:02:53 +03:00
Datraen
47efe8d217 Gets rid of double emotes on pAIs and AIs. 2016-02-25 12:39:00 -05:00
Zuhayr
3044496ae9 Attempting to limit object checks. 2016-01-01 12:25:30 +10:30
Zuhayr
8bc72a465c Should fix AI-camera breaking when moved between cards. 2015-08-24 17:12:41 +09:30
Zuhayr
90e51b87e3 Refactoring hardsuit click checking. 2015-08-23 02:14:55 +09:30
Zuhayr
a00ac82221 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into hardsuitcontrol
Conflicts:
	code/_onclick/rig.dm
2015-08-22 02:36:05 +09:30
PsiOmega
c51e208094 One can now greatly customize syndicate ids. Partially based on https://github.com/ParadiseSS13/Paradise/pull/1686. 2015-08-15 15:22:37 +02:00
Zuhayr
59d0e28aff Allowed pAIs and AIs loaded into hardsuits to move and rest when control is enabled or the user is unconcious/dead.
Allows AIs/pAIs in rigs to use the selected module via middle click.
2015-08-13 17:09:22 +09:30
PsiOmega
f8d86900a5 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/mob/new_player/preferences_setup.dm
	code/setup.dm
2015-08-01 19:45:42 +02:00
Zuhayr
2a51b778d6 Fixes #9611 2015-08-01 21:10:48 +09:30
PsiOmega
fc6de24042 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/objects/items/weapons/tanks/tanks.dm
	code/modules/materials/material_sheets.dm
	code/modules/organs/organ_icon.dm
	code/setup.dm
2015-06-07 10:51:41 +02:00
Atlantis
4b19e8be69 Fixes #9548
- AI's name is now correctly displayed when the AI is clientless while being grabbed with intellicard.
- AI's wireless radio is no longer automatically muted when the AI is transferred to intellicard. It may still be muted from the UI if the intellicard's owner wants it.
2015-06-06 06:28:46 +02:00
GinjaNinja32
c77605265c code/game/objects, code/game/machinery merge fix 2015-06-02 20:18:45 +01:00
Zuhayr
15070d729d Dev-freeze into dev merge. 2015-05-30 00:31:12 +09:30
PsiOmega
62185bc0a8 Merge remote-tracking branch 'upstream/dev-freeze' into dev 2015-05-26 08:35:32 +02:00
PsiOmegaDelta
ccf5945944 Merge pull request #9362 from Kelenius/ofResearchAndPrototypes
Updates to science
2015-05-25 19:55:01 +02:00
Atlantis
1da44dc861 Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into newmalf-merge
- Merge resolution: Updates intellicard NanoUI to correctly show separate hardware integrity/backup capacitor percentages.
2015-05-24 20:23:46 +02:00
PsiOmega
c21a456379 Fixes #9447.
The inteliCard now has a NanoUI interface, allowing it to utilize custom CanUseTopic() checks depending on context, in-hand or in-rig.
2015-05-24 11:33:54 +02:00
RavingManiac
c67ed25b85 visible_message() now affects objects. Holopads, pAIs, AI cards people in mecha should hence be able to see them
Tape recorders record hearable emotes and action messages

Human and robot emotes now use custom_emote()
2015-05-16 16:01:41 +10:00
Kelenius
db30c15e4c Updates to science
Protolathe and CI build procs moved to them from RD console.
Protolathe and CI now have a build queue. Designs take varying time to
build.
P and CI material storage is now a list instead of a set of vars.
origin_tech is now a list.
All sheets now contain exactly 2000 units of matter.
In design datum, chemicals and materials are two separate lists.
Designs are now sorted. The method is kinda hacky but flexible. They
have a var, sort_string. Designs are sorted alphabetically using it.
Circuits how show whether they build a machine or a computer in CI menu.
Adds item construction, for now protolathe is used.
2015-04-04 13:38:03 +03:00
Atlantiscze
4e2769710b Initial Newmalf port
- Ports TSA Newmalf code.
- Complete overhaul of Malfunction. New modular abilities, 12 of which are in game by default.
- Adds AI hardware. AI may have only one piece and it gives unique boost in certain area (turrets strength, secondary power supply, etc.)
- Adds hardware drivers - these abilities control AI's hardware such as the APU power supply or self destruct explosives.
- Station overtake was changed to "hack all APCs" ability instead. When completed self-destruct is unlocked. Timer for station self destruct increased to 2 minutes. AI may activate/deactivate the self destruct at will.

Please bear in mind this is only INITIAL COMMIT. More commits are to follow. Minimal player count is now set to 1 but will be 2 when finished.
2015-04-03 23:00:29 +02:00
PsiOmega
7f68403ae4 NanoUI - Silicon law manager
NanoUI interface for viewing silicon laws, accessible to both the silicon and admins.
Malf AIs and admins may also add, edit, and remove laws.
2015-03-17 07:22:02 +01:00
Kelenius
10de826ca3 Removes FPRINT and TABLEPASS flags 2015-01-23 22:27:32 +03:00