Mloc
16d50c645d
new object-based lighting system
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-05-10 20:54:25 +01:00
PsiOmega
1fea589ad7
Merge remote-tracking branch 'upstream/dev' into TheSummoning
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Conflicts:
code/game/machinery/cryopod.dm
code/game/objects/items/weapons/clown_items.dm
2015-04-24 17:13:37 +02:00
PsiOmega
e7d85f8edc
Adds Destroys.
2015-04-24 17:11:14 +02:00
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
PsiOmega
f5948f8bb6
Fixes #7943 .
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Access to engineering equipment is now enough to manipulate shield generators.
2015-04-18 11:52:03 +02:00
Kelenius
10de826ca3
Removes FPRINT and TABLEPASS flags
2015-01-23 22:27:32 +03:00
Amunak
1a972974bc
Moves all circuitboards to their respective files.
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Computer boards are now in /code/game/objects/items/weapons/circuitboards/computer/.
Buildable machinery boards are in /code/game/objects/items/weapons/circuitboards/machinery/.
Everything else is just in /code/game/objects/items/weapons/circuitboards/.
The circuitboard parent definition is in /code/game/objects/items/weapons/circuitboards/circuitboard.dm.
Did some minor renaming and capitalization fixes on the boards.
2014-12-17 14:31:21 +01:00
Amunak
b84cc64027
Removes duplicate shield research definitions.
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They were moved to the common designs file by a previous commit.
2014-12-14 05:05:55 +01:00
Amunak
429a898e72
Fixes a bug that made bubble shield gen unconstructable
2014-12-14 04:56:23 +01:00
Mloc-Argent
117ca6a135
refactor 'dir = ' into 'set_dir()'
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This should have little/no gameplay effect right now, just paving the
way for directional lights.
Replaced handle_rotation() on buckly things with this.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-12-01 13:44:02 +00:00
PsiOmega
0f8156e77e
Merge remote-tracking branch 'upstream/master' into dev
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Conflicts:
code/game/objects/structures.dm
code/game/objects/structures/inflatable.dm
2014-11-29 10:09:03 +01:00
mwerezak
b84bb4ff23
Fixes bubble/hull shield generators not updating air zones, update_nearby_tiles() cleanup.
2014-11-28 19:37:31 -05:00
PsiOmega
2a796f2ddd
Merge remote-tracking branch 'upstream/master' into dev
2014-11-21 10:27:56 +01:00
Atlantiscze
16685f0698
Fixes renwick shield generators incorrectly using power
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- Shield generators now correctly use power according to actual field strength.
- Minimal shield dissipation rate now corresponds with 1 renwick field (changed from 10, which technically caused shields to always use max upkeep power ignoring field strength completely)
2014-11-18 07:34:56 +01:00
Zuhayr
90d65aed57
Removed attack_paw, attack_animal and attack_slime.
2014-11-13 17:15:29 +10:30
Zuhayr
b4ea25d064
Merge conflict resolution.
2014-11-10 13:00:06 +10:30
GinjaNinja32
6c874842e1
Fix emergency shields activating without being turned on
2014-11-03 18:48:03 +00:00
mwerezak
5699c92c82
Destroyed emergency shield generators no longer just disappear silently.
2014-10-26 12:18:56 -04:00
mwerezak
c1cbc74d4e
Fixes emergency shield generators running with no power.
2014-10-26 01:09:52 -04:00
PsiOmega
a1ee4e766b
Basically ripped over /tg/'s powernet and cable code into our own codebase.
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Keeps Z-level code as it was.
Modifies/restores powernet procs as necessary to match our own implementation changes.
2014-10-13 17:13:04 +02:00
Kelenius
505f857eb8
Stack update
2014-09-02 09:59:32 +04:00
Kelenius
a1348faa8c
Cables are now stacks
2014-08-25 18:54:35 +04:00
mwerezak
58e0b659d4
Reorganizes shieldgen source code and icon files
2014-08-10 11:58:25 -04:00