Commit Graph

15 Commits

Author SHA1 Message Date
Atermonera
67d9f03e4d FBPs can have numbers in their names. 2017-04-02 13:53:49 -07:00
Yoshax
653610e194 Adds the ability to apply pressure to bleeding wounds 2016-09-21 22:22:47 +01:00
PsiOmegaDelta
60593ce024 Bay-tweaks.
Ultra dynamic MedHUD states.
2016-07-10 03:14:22 +01:00
PsiOmegaDelta
8e82e70056 Makes the medHUD smoother.
It now has more stages, giving the viewer a little more detail about how badly you're doing.
Port of https://github.com/ParadiseSS13/Paradise/pull/4726.
2016-07-10 03:13:20 +01:00
PsiOmegaDelta
691349864b Adds variety to the critical MedHUD states
Makes it easier to prioritize who will receive treatment.
Port of https://github.com/tgstation/tgstation/pull/17279.
2016-07-10 03:13:05 +01:00
PsiOmegaDelta
4286cd959e Resist tweaks.
Can now resist out of handcuffs and buckle restraints. Fixes #12359.
No longer resist out of every possible type of restraint at the same time.

# Conflicts:
#	code/modules/mob/living/carbon/resist.dm
2016-04-12 02:01:50 +01:00
Yoshax
bae4900fc0 Shortens the in-hand check 2016-03-21 17:24:55 +00:00
PsiOmegaDelta
d6797056f2 Adds progress bars to tasks that take time 2016-03-21 17:13:23 +00:00
Kelenius
cf244e07d6 Mulebots are now mobs
obj/machinery/bot removed completely
Mulebot hacking removed, you can still disable their safety.
Mulebot PAD interface redone.
2016-02-02 17:51:50 +03:00
Zuhayr
f93ea6a78f Tweaks to previous commits.
More tweaks to IPC fixes.
Merge resolution/compile fixes.

Further work on properly integrating, updating and fixing prosthetic options.

Repathed internal organs to organ/internal.

More work on full synthetics, changelings, overheating.

Working on getting organs to qdel properly and spawn properly when robotized.

Finalized some overheating values, added remaining prosthetic icons.

Finalizing the testing version of the full prosthetic bodies branch.

Added suit cyclers to the autolathe and map.

Fixing runtime errors.

Fixing errors.

Changelog.

Replacing limb and organ strings with constants.

Prevented brainless species from becoming full cyborgs.

Fixed issues with brain/MMIs renaming themselves inappropriately.

Various fixes and oversights.
2015-12-24 21:13:40 +10:30
Zuhayr
d71573e749 Further work on properly integrating, updating and fixing prosthetic options.
WIP
Allowed heads/bodies to be prosthetic. Removed IPC. Refactored some flags.
2015-12-24 21:10:33 +10:30
PsiOmegaDelta
df0188662c Character setup tweaks.
Adds client verb to access the character setup screen from anywhere.
Moves name validation to species level, making it possible for IPCs to have numbers in their name.
Adds gender validation, also adds support to add neuter/plural genders in the future if ever desired.
Now sanitizes preferences before applying them to a mob.
Fixes #11433.

(cherry picked from commit e40246e9dfc9feb28b8c5a0a7ce765fd063c4f7e)
2015-11-20 07:50:12 -05:00
PsiOmega
98175214d6 Attempts to improve mob in view acquirement.
Creates a central proc that can (and will be) re-used.
This proc is hopefully more expandable by utilizing proc overrides.
It is now 1 instead of 3 loops (made even worse by the fact that each individual loop would re-acquire targets in view).
2015-09-13 14:32:49 +02:00
GinjaNinja32
a1b9dc2b4a Resomi language tweaks, fixes every species' names being generated in Galcom 2015-09-06 22:10:39 +01:00
Chinsky
bf53304fec Splits setup.dm into berjillion of smaller files vaguely named thematically.
Also moved __HELPERS and _defines around so defines actually come first.
2015-06-04 21:51:58 +03:00