Commit Graph

338 Commits

Author SHA1 Message Date
Fluff
f7cb4ad9f6 Fixing typo
Forgot the = bit
2023-03-31 19:44:16 -04:00
Fluff
ed5302061b Behemoth Rework and Loot
Changed the behemoth and juggernaught's reflection to be more effective against weaker projectiles but less effective against stronger projectiles. Aka nothing stops the pulse rifle.
100 - p.damage is the reflection rate.

It also drops a rigsuit now, yay. The rig has it's stats and a nerfed version of it's reflection but a slowdown of six.
2023-03-28 17:52:33 -04:00
Razgriz
c057f9f0f8 Merge pull request #5813 from Rykka-Stormheart/shep-dev-barky-noises
Sound Update: Mob Species Sounds (Gasp/Scream/Pain/Death/Cough/Sneeze)
2023-03-22 14:32:04 -07:00
Nadyr
e8e59fdb25 Merge pull request #5974 from FluffMedic/BossFight
Rift Magnus adjustment
2023-03-19 09:02:36 -04:00
Fluff
c469f9460e Some more adjustment
Stupid thing
2023-03-18 18:39:27 -04:00
Fluff
424d4c19d1 Rift Magnus adjustment
Added 10 seconds to the magnus's melee attack to account of the teleport stun.
2023-03-18 18:34:53 -04:00
Seris02
d7f838e608 I hate byond sometimes 2023-03-19 01:03:53 +08:00
Seris02
985ab0309d better defines 2023-03-18 20:13:10 +08:00
Kassc
4b1c844e73 Merge pull request #5903 from tacoguy7765093/pizza-tower
Pizza Parlor Superpose Pod
2023-03-17 18:26:27 -04:00
Nadyr
175018e88d Merge pull request #5950 from FluffMedic/Custom
Kitsune taur
2023-03-17 03:50:19 -04:00
Nadyr
8a0725de95 Merge pull request #5871 from Sharkmare/patch-14
Fleshtaker mimicry mob
2023-03-17 03:48:24 -04:00
Nadyr
977b3c0a28 Merge pull request #5908 from FluffMedic/Armor
Material armor is no longer all steel
2023-03-17 03:46:30 -04:00
Nadyr
8256c33738 Merge pull request #5946 from FluffMedic/BossFight
Triple Trouble
2023-03-17 03:41:45 -04:00
Nadyr
96d713d195 Merge pull request #5925 from FluffMedic/Nerfs
Fixes material paradox
2023-03-17 03:04:13 -04:00
Bib Bob
06c26a9ad5 typo 2023-03-17 01:27:16 -05:00
Fluff
5571b75277 Kitsune taur
Made a variant of the fox taur for a kitsune taur. Many tails goooood....I'll never use this but some want it.
2023-03-15 14:32:01 -04:00
Fluff
2a7a02594d Fix
Removed a projectile that no longer exsits.
2023-03-14 18:53:31 -04:00
Fluff
f1b291cb35 Merge remote-tracking branch 'origin/BossFight' into BossFight 2023-03-14 18:49:00 -04:00
Fluff
499ff779c1 Triple Trouble
Imma write an actual description on git
2023-03-14 18:47:26 -04:00
Fluff
f5ad5ed00a Fixes material paradox
Opps, rigsuits can be deconstructed.
Wil no longer go plus on resources when deconstructing certian ones.
2023-03-13 18:20:04 -04:00
Fluff
6dff7e8161 Material armor is no longer all steel
Like seriously most things used just defualt stuff for the protection/armory vaules and it annoyed me.
Steel's default
Protection: 10
Reflective: 0
Hardness: 60
2023-03-12 13:21:31 -04:00
Bib Bob
fbd0ab1aea pizza parlor superposed pod 2023-03-11 15:40:37 -06:00
Razgriz
0cc406edc9 Restore old brute and burn damages to proteans
Brute mod from 1 to 0.8
Burn mod from 1 to 1.5
2023-03-10 19:39:35 -07:00
Razgriz
c38b03a06b Restore old brute and burn damages to proteans
Brute mod from 1 to 0.8
Burn mod from 1 to 1.5
2023-03-10 19:29:34 -07:00
Rykka Stormheart
f8bbb5790d Merge branch 'master' into shep-dev-barky-noises 2023-03-10 01:54:26 -08:00
Sharkmare
cb088f5704 forgot to toggle the flesh_mimic flag 2023-03-10 01:22:26 +01:00
Sharkmare
bd21e73270 armor theft 2023-03-10 00:37:26 +01:00
Sharkmare
50ec79f9cc Fixing some Icon issuees 2023-03-10 00:29:40 +01:00
Sharkmare
99188fda93 update icon on revert and theft 2023-03-08 23:08:02 +01:00
Sharkmare
32394ec3c1 faction addition 2023-03-08 23:05:29 +01:00
Sharkmare
c28d87a1e7 Damage and Health theft 2023-03-08 22:46:15 +01:00
Sharkmare
bc516a407e fix filename and restructure for mapping ease 2023-03-08 22:36:29 +01:00
Sharkmare
073af35176 Fleshtaker mimicry mob
A simple concept of a mob taking over other mindless mobs to strengthen and protect itself

Work in progress,
2023-03-08 15:10:07 +01:00
Rykka Stormheart
da9c38b689 Merge remote-tracking branch 'upstream/master' into shep-dev-barky-noises 2023-03-04 16:01:30 -08:00
Rykka Stormheart
2982a7ca85 Adds Sleep Music to Surgery/Cryo/Sleeper
Plays quiet music when you have;
- An anesthetic mask on your face.
- Been put into a cryopod
- Been put into a sleeper

TBD: Maybe make sleeping do it, but iirc even dying does sleep.

There is a pref toggle for these under Preferences: "Sleeping Music"

Example [here](https://streamable.com/pls63y) of surgery being done. Volume is higher than normal, was adjusted down to 40%.
2023-03-04 15:56:56 -08:00
Razgriz
f7acd0bd6f Merge pull request #5845 from Kazzc/SuperPoseFixes
Various Survival Pod Fixes
2023-03-04 16:38:12 -07:00
Razgriz
2afa319f09 Merge pull request #5842 from Rykka-Stormheart/shep-dev-ear-ringing
Adds Deafened Feedback, enhances looping sounds further
2023-03-04 16:37:29 -07:00
Razgriz
3f5f46ba0f Merge pull request #5831 from FluffMedic/Mouse
Mouse Army Works
2023-03-04 16:32:03 -07:00
Razgriz
e73ae22a39 Merge pull request #5821 from Sharkmare/Talk-voice-Global
Globalize the Voice list and fetching
2023-03-04 16:28:52 -07:00
Kassc
828f56e928 Various Survival Pod Fixes
*Pirate Ship.
-Gun cabinet is now unlocked.
-All rooms can now be bolted.
*Broadcasting Pod.
-Fixed some typos.
-Added an entertainment channel.
-Added extra press gear.
*Hill Outpost
-Gun cabinet is now unlocked.
-Fixed the railings.
-Minor tile fixes
*MechFab
-Machines are now unlocked.
*Survival SecurityV2
-Fixed airless tiles.
-Stripped access requirements
2023-03-03 22:20:22 -05:00
Kassc
edb59bd4a3 Merge pull request #5812 from TheGreatKitsune/item-tf-spawn
Item TF spawnpoints
2023-03-03 21:18:08 -05:00
Fluff
190e4a0cb6 Balancing mobs slightly
Mostly made the tesharis more zoomy with their guns.
2023-03-03 12:05:21 -05:00
Rykka Stormheart
640a73cb06 Adds Deafened Feedback, enhances looping sounds further
Adds deafened ear ring that plays any time you're deafened, and fades back in once you can hear again.

Example of deafened feedback [here](https://streamable.com/8s8vlu). 

Worry not, if you're deafened via mutation or other, you'll simply go deaf, and only hear the fade-in once you regain hearing. 

It will also only play **once** when you are deafened. Further deafening effects while you are already deaf will not force you to hear it again.
2023-03-03 04:08:08 -08:00
Sharkmare
476af4b90b Update preferences.dm 2023-03-03 01:08:48 +01:00
Fluff
9bfb9f008a Fixing things
-Removed the EMP grenade thing
-Made is so the pummler and hound are a bit bigger then their sprites
-Added names.
2023-03-02 08:42:14 -05:00
Rykka Stormheart
9c80b225aa Update 2.0
- Technical: All sounds are now using a masterlist that is indexed via keypairs, saving on overhead and copypaste.
- Technical continued: Rather than defining sounds per species, go to sound.dm, add a define, following the above, then add your key + pair to species_sounds_map - for instance, `"Mouse" = mouse_sounds`. Easy as that.
- All mobs refer to this list rather than defining their own pain/etc sounds.
- All mobs can override death sounds with death_sound_override set to the sound (or sounds) of their choice.
- Added the following sound options: Lizard, Metroid, Mouse, Raccoon, Slime, Spider, Teshari, Vox, Vulpine, Xeno
- If Species Sound is set to "Unset", it will automatically grab the correct sounds for your gender *and* species, if those exist.
- For developers: set `gender_specific_species_sounds` to TRUE on your species, and set `species_sounds_[gender]` (fill in gender with your chosen gender) for it to fetch these sounds.
- Species can now control the volume that their emote sounds play at. Refer to the added variables in `species.dm` for details.
- Cough/Sneeze/Scream/Pain/Gasp/Death sounds are all now standardized and use the same procs to fetch sounds, cutting down on copy/paste and reducing changes for things to go wrong.
- Fixed multiple smaller bugs, the details of which elude me, in regards to 1.0/Original
- Ported Xeno scream/roar/pain/death sounds from TGMC.
- Deathgasp actually plays your death sound (TBD if this is too spammy).
2.1
- Technical: Fixed a runtime in get_default_species_sounds where it was trying to fetch from dummy mob rather than the player's preferences.
- Fixed an error where chat would not display the "this set does not have 'x' sounds!" message.
2023-03-01 23:55:19 -08:00
Rykka Stormheart
2940d67c4d Update 1.0
Refactors lists into #defines, promptly cries. This part is agony and still worked on.

Simplemobs can play injury sounds as well, selecting a sound based off a global list.
Pain emotes occur based on updatehealth(), with respect to silicons and such.
Pain emotes also occur at a 60% chance on traumatic shock.
Simplemobs can also play death sounds based off the species sounds lists.
Add Mouse, Robotic, Spider, None as options to the voice list.
Fixes runtime/bug with Silicons (borgs) trying to get species var.
2023-03-01 23:55:19 -08:00
Rykka Stormheart
6a837244da Sound Update: Pain/Scream/Gasp/Death Sounds
This PR adds the following sounds;
Death sounds
Scream sounds
Pain sounds
Gasp sounds

The sounds are organized into a category under character setup - navigate to the VORE tab and select one based on your preference. If Unset, or not chosen, it will default to whatever the icon base is for your species - for instance, Vulpkanin will get the Canine sounds.

Sounds are grouped into 4 major lists so far, with plans for more once I get more files;
Canine (Scream/Gasp/Death/Pain)
Feline (Scream/Gasp/Death/Pain)
Cervine (Scream/Death only)
Generic/Human (Scream/Gasp/Death/Pain)

Vulpkanin use Canine sounds. Tajaran use Feline. Humans get Generic/Human. Cervine is unset on any species, allowed to be taken by customs.
Vox have a pain sound.

This also enables **pain** emotes. These can be manually done with *pain, or triggered automatically on taking an injury. The pain trigger respects species pain mods - for instance, if you have Major Pain Tolerance, you'll hear yourself growl in pain far less than someone who has Intolerance.

Pain is **not** triggered by spicy food or hallucinations, as those two add halloss on directly. Only effects that apply damage will add on pain.

You can test out these sounds in the Character Setup panel. See [here](https://streamable.com/o9wr9g), and here:
![](https://i.imgur.com/JhbH6r3.png)

A demonstration of human sounds is available [here](https://streamable.com/hqwpel).
Canine sounds [here](https://streamable.com/41d0oj)
Demonstrations of it during combat [here](https://streamable.com/y4nxea) and [here](https://streamable.com/gj2gl3).

These can be muted by navigating to Sound and setting the Mob Injury Sounds variable, seen here:
![](https://i.imgur.com/4zblNmd.png)

Species that currently lack sounds have had their audible sounds disabled to prevent jarring human noises from playing on non-human species. This can be overridden upon request, but for now, it will serve as hopeful inspiration to encourage additional files.
2023-03-01 23:54:52 -08:00
Fluff
b2387a7dbf Swapping two sprites
Opps, shotgun wuff and shotgun tesh sprites are wrong
2023-03-01 23:33:13 -05:00
Fluff
26b7ca68a5 Eclipse mobs
Adding a new little group of mobs.
2023-03-01 23:18:10 -05:00