Adds toolspeed var, which is a multiplier on how 'fast' the tool works. 0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode. They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/. CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/. Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
Added SC map files for further work. Including hopefully all the related files.
New airlock sprite thanks to Virgo, with a alternate non-see through sprite.
Changes to the space and transit tiles (ported from bay).
Changes done to the NC map that should bring it more up to date with changes (shield defuse stuff and minor bug fixes)
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.
Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it. This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files. In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.
The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
* Fixes reinforced Walls construction
when having one sheet left in the stack
* Amends Windoors
- Assemblies are now made with two sheets of either normal or reinforced
glass sheets, for normal and secure windoors respecting.
- Assemblies can now be named with a pen, just like airlocks.
- Windoor assemblies now get placed like windows, and windows take
windoor assemblies into account when placed.
- Decapitalises windoor assembly names.
- Shattering windoors will make them drop exactly what they were made of
now.
- Prying emagged windoors will no longer make them shatter on top of
returning to an assembly.
- Cleans up a lot of code and gets its own update_icon() proc.
* Amends airlocks
- Fixes airlocks occasionally not updating their icon correctly.
- Fixes airlocks causing sparks on spawn as if they were damaged.
- Fixes airlock not being anchored after being turned into an assembly.
- Decapitalises airlock names.
* Windows that get unanchored by force will now correctly have the rotate verb.
* Adds changelog entry
- Placed missing metal and glass from R&D back into R&D.
- Fixed a broken scrubber pipe on the research outpost catwalk.
- Mining and Research Outpost power issues should not be as major right off the bat. In theory should at least last half the round? Further testing needed.
- Discovery about research and mining elevators made. Filled in more asteroid turf around both, added lights to both.
- Wrong tile used in port security maintenance fixed.
- Second camera added to the AI core cause Koco is a dum dum.
- New door sprites and new door. Mixture between atmos and engieering doors, dual access. Placed on the monitoring room behind the front desk.
- Fixed Filter to phoron on the mining engineering outpost.
- Mining engineering outpost fully camera'd
- Lattice added to underneath heat exchange pipes and around the engine heat exchange pipes.
- Complete and total overhaul of the mining outpost.
- Re-removed the RCD from the industrial hardsuit.
- Blue flags created.
- One blue flag and one red flag added to the laser tag lockers.
Makes reinforced glass a subtype of glass, cleans up window creation copypasta.
Cleaned up window initialization leaking outside of the window constructor.
Removes unnecessary init_dir var from windows.
Continues the wiring upgrade. Now cameras, airlocks, robots, and air alarms also use the new wire datum system.
Global wiring code is now removed but there are sneaky objects which didn't rely on them such as mulebots and autolathes.
Fixes a few issues from the previous upgrade.