Self-explanatory.
Adds toggle to go back to the old-school SS13 legacy airlock sounds, including the glass windoor airlock sounds, and a toggle to disable the per-department door sounds, which some found jarring/unrealistic.
If Per-Department sounds are disabled, the department doors will use hall1o/c for open/close respectively, following maintainer-requested behavior for these doors.
This also relocates the following sounds to be inside machines/door for more consistency:
- airlock.ogg
- airlockclose.ogg
- airlockforced.ogg
- airlock_creaking.ogg
- boltsup.ogg
- boltsdown.ogg
- blastdoorclose.ogg
- blastdooropen.ogg
- windowdoor.ogg
Adds a Random Ambience Frequency and Ambience Chance Setting under Global, underneath Client FPS. Images here:



Self-explanatory. Random-Ambience-Frequency controls how long before it checks if it can play ambience to you again. Setting it to 0 disables the random re-play of ambience.
Ambience Chance affects the % chance to play ambience to your client. It defaults to 35%, but can be set from 0 to 100 to disable it or always play every time you move into an area or have the Random Ambience check called.
* Adds preference setting for wether hotkeys should default to enabled or disabled.
* Fixes bug for CTRL+NUMPAD8 using old verb name for toggling head.
* POLARIS: Attack animations
* POLARIS: Overlay flick system
You can't do this in Byond, unfortunately, so here's some code from /tg/
* Make attack anims a preference
Ports media code from vgstation, updates it for this codebase and modernizes it.
* Changes jukeboxes to load songs using an embedded browser instead of sending over BYOND's sound channels. This means they load out of band without lagging the server. Also songs can be resumed mid-song, so leaving and returning to an area doesn't start the music over.
* The old WMP and VLC player modes from /vg are still supported, but adds a new default mode using HTML5 audio to play the music.
* WMP - The oldest, still works on IE on windows, but only there, and Microsoft could break it any second.
* VLC - Works on all platforms, but requires user to have VLC pre-installed on their computer. Uses a scary plugin.
* HTML5 - New default, It is cross platform but doesn't require you to have VLC installed to work. Also caches songs locally even between rounds.
* Changed jukebox.txt to be jukebox.json, now can include artist information as well. Must include the duration of songs as well.
* For HTML5 audio compatibility, use only MP3 files, its the only format supported on all browsers.
* Jukebox itself is also upgraded, instead of just repeating the same song over and over it can actually advance to the next song when one is done playing. Has a few modes including random, next, and single song.
* Jukeboxes have a UI improvement, and have a volume control.
* Three new settings are added to global settings in character setup
* Jukebox music on/off toggles jukebox music independently of normal station ambience. Now you can hear ambience but not music. (or vice versa if you wanted...)
* Jukebox music volume. Control the relative volume of jukebox music. Actual volume is player's configured volume * jukebox's configured volume.
* Media player type. Choose between WMP, VLC, and HTML5
* Fixes a few bugs in the /vg code.
Ghosts should be able to hear things once more.
The big bold NEW NEWS notice should remember if one has already seen the news, as the hash was not actually being saved. It's being saved now.