Commit Graph

95 Commits

Author SHA1 Message Date
Neerti
9d46150515 Adds pressure protection bounds to clothing. 2019-03-27 13:26:07 -04:00
Leshana
b4b9cea362 Make light switches constructable
Adds constructable light switches using Brown's construction stage icons.
2018-02-14 21:26:00 -05:00
Cyantime
36f8c56537 Fixes 'varient' 2018-01-08 16:42:20 -05:00
Anewbe
ef735ea89b Merge pull request #4098 from Neerti/10/15/2017_surface_stuff
Touches Up the Surface Somewhat
2017-10-19 09:36:03 -05:00
Neerti
95d93dae00 Touches Up the Surface Somewhat
Changes the rock texture to hopefully be a bit better.  It's a recolored version of /tg/'s lavaland rock, and modified slightly to look less repetitive.
Ports the lavaland rock tile sprite entirely for future away missions.
Adds tree chopping down feature.  All trees now have health, and hitting it with things will reduce it.  Generally you need something sharp to have a chance of actually felling the tree.
Adds log material, which is obtained from chopping trees.  Hitting these with a sharp weapon converts them into two planks per log.  Can be used to build log walls but otherwise can't be used to craft, at the moment.
Ports /tg/ tree sprites.  Might have a use for them in away missions, who knows.
Makes crystals start anchored and glow.
Shoveling snow checks toolspeed now.
2017-10-18 12:04:39 -04:00
killer653
0f20177c5f Some more fixes 2017-10-15 19:02:26 -04:00
elgeonmb
251f5a4139 Adds drink fluff; fixes drink descriptions (#4038)
* It's not all Morpheus this time (#1)

* drink fluff

* changes drink descriptions to suck less

* Update containers.dm

* Update bottle.dm
2017-10-12 23:01:24 -05:00
Belsima
f6a24337fd Examine grammar fixes. (#4051)
* Update engineering.dm

* Update atmospherics.dm

* Update mobs.dm

* Update structures.dm

* Update weapons.dm
2017-10-12 11:15:22 -05:00
elgeonmb
e5474c2dc1 Food fluff (#4008)
* food fluff

* Update polaris.dme

* what the hell is Jargon 4

* screeching

* somehow that last one broke something

* how can I not spell vacuum
2017-10-02 19:59:00 -05:00
elgeonmb
9acc8a5d2c Cigarette Grammar + Lorefixes (#3999)
* Cigarette Grammar + Lorefixes

The grammar in the original was a little wonky and we all know how I feel about wonky grammar. Also made Jerichos a SAARE thing since Heph doesn't really _use_ their guns and brought fashionable menswear to the masses.

* woops made an error as I was trying not to make an error

* forgot menthols
2017-10-01 13:59:21 -05:00
Cyantime
4ba5c28eca Pipe meter examine update. 2017-09-28 19:29:56 -04:00
Cyantime
778f10b4ea Corrects pipe examine info. 2017-09-25 00:57:16 -04:00
Neerti
4bfcec55f2 work 2017-09-04 21:52:47 -04:00
Neerti
99eb6f9404 Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
LorenLuke
14ad0d70e3 See changelog. 2017-07-16 02:58:52 -07:00
Neerti
b7f74541b8 Makes Examine Panel slightly more useful.
The examine panel can now display different interactions with a few items, using icons, mostly as a proof of concept.
2017-06-11 02:52:53 -04:00
Leshana
b17fb86721 Tweaks Statpanel and System Initialization 2017-06-01 21:42:08 -04:00
Anewbe
3c1d897fc4 Actually gets the HI name right 2017-03-24 15:27:55 -05:00
Neerti
12abb2d6f2 Ports a large chunk of the map datum system that europa/bay uses.
Links many map-specific details such as the station name, z-level information, and allowed jobs from global vars to map datum vars, which should help us maintain multiple maps at once in the future, which will be needed for the future Southern Cross.
Note that a config change will be needed to change GENERATE_ASTEROID to GENERATE_MAP, otherwise no changes should be required to continue normal map usage.
To change to a different map, it's suggested to tick the file that ticks all the other needed files, which for the Northern Star is called northern_star.dm.
2017-02-27 07:36:41 -05:00
Spades
9c78d6a2a1 Naming inconsistencies fixed
The short naming of central command has been really inconsistent across
the game's files. This has always annoyed the shit out of me.

CentComm and Centcomm and Centcom are now all CentCom, specifically with
that capitalization. Why one M instead of two M's? Because Comm with two
'M's = Communications. Hence, Telecomms, NOT Telecoms. Telecoms is
incorrect. CentCom was also chosen because CentCom with one M and this
casing is most found throughout the game's files.

Speaking of Telecomms, I corrected one instance in the game where it's
Telecom. Like I said, this is not correct. There was only one
inconsistency.

Likewise, Nanotrasen has been changed to NanoTrasen. Nanotrasen only
appears 20 times, where NanoTrasen appears 62. NanoTrasen is clearly the
preferred, correct naming.
2016-09-13 16:36:43 -04:00
redstryker
bc0de21ca4 Fixes Grammatical/Flow/Sarcasm Errors 2016-08-31 08:17:29 -04:00
redstryker
4f8a60da9a Drink Container Lore 2016-08-30 21:49:49 -04:00
redstryker
ac81a5003c Examine Cigarette Lore 2016-08-28 16:04:07 -04:00
Neerti
bcca19bc71 AI Core Update
Changes layout of the AI core, see picture in PR.
Moves APCs for core and upload to the backs of the rooms.
Critical APCs can somewhat resist EMP now.
Gives turrets a ten second timeout until they go underneath the turret covers, unless turned off manually or if they lose power.
Adds a new type of turret specifically for the AI upload/core.  This type has more health, has a 1/3 chance to ignore EMP, and fires xray lasers, to counter ablative armor.
A new material called Durasteel has been added.  It is made from Plasteel and diamonds, and boasts more toughness than Plasteel alone, as well as reflectivity.  The inner walls of the AI core are made out of this new material, which makes emitters less helpful.
Emitters can be damaged by projectiles, and will explode if too much damage is sustained.  Shooting a Durasteel wall will likely cause you to lose the emitter.
New AI core turrets turn green when on lethal, to show that xray is coming.
2016-07-05 17:33:34 -04:00
Arokha Sieyes
8e90199052 Generic Station & System Name
Makes the name of the starsystem and station generic such that it can be modified in global.dm and replace the strings where it is used. This won't have an effect on Polaris itself, but makes changing the name much more simple for forks. Using string concat constants on the advice of Psi.
2016-05-16 15:34:03 -04:00
EmperorJon
c430f065b4 Merge pull request #938 from Neerti/2/8/2016_stasis_bag_cleanup_and_buffs
Makes stasis bags better
2016-02-09 16:05:08 +00:00
Neerti
2c9a404143 Replaces ugly way of checking for coverage/slots with GinjaNinja32's way. 2016-02-09 10:10:13 -05:00
Neerti
ecebb49ad1 Makes stasis bags better. 2016-02-08 17:19:38 -05:00
Neerti
fb62942d3e Examine tab will now tell you which slots a piece of clothing can occupy, which bodyparts it covers, and if it has THICKMATERIAL or not. 2016-02-08 06:32:04 -05:00
Neerti
3e5436c4b7 Upgrades communicators to NanoUI, adds a new EPv2 fake networking system, adds new semi-telecomms machine, lets communicators call ghosts, call other communicators, and have as many ghosts or communicators linked as the user desires. Adds preference option to remain invisible on communicator device searches. 2015-12-14 15:43:53 -05:00
Neerti
463ba53c3a Adds system to describe how protective a piece of clothing is.
Also adds unused icons because byond won't let me use more than one per stat_icons.dm() proc.  Hopefully someone finds a use for them later.
2015-09-06 15:52:46 -04:00
mwerezak
8567162461 Updates chameleon gun help text 2015-06-06 23:26:56 -04:00
mwerezak
3906989eac Mostly removes creation of throwaway objects from chameleon items
- Replaces the creation of throwaway items from New() with initial() calls for all chameleon items.
- Unfortunately throwaway items could not be removed when switch appearance, as initial() does not work very will with list vars.
- Makes chameleon item name cache lists global.
- Makes chameleon guns a subtype of energy guns, removes chameleon magazines.
- Moves chameleon.dm to clothing module root
- Items without icon or icon_state are no longer selectable as chameleon appearances.
- Chameleon verbs go in their own panel.
2015-06-06 18:19:23 -04:00
Zuhayr
ae3ad84634 Updated ashtrays and mineral doors. 2015-05-17 03:02:03 +09:30
Zuhayr
358867f3b5 Major sheet and material refactor. 2015-05-17 01:46:53 +09:30
PsiOmega
1fc76bcb9b The examine tab now lists the available pen commands. 2015-05-05 09:03:43 +02:00
PsiOmega
14811d35e9 Fixes #8439.
Appears to be the last of the major re-occuring runtimes. Good work team.
2015-03-13 23:27:35 +01:00
Neerti
e07f06d7f4 I shouldn't proofread when sleep deprived. 2015-03-10 10:55:14 -04:00
Neerti
be0971e690 Adds sabiram's help text to the game. 2015-03-09 23:19:15 -04:00
mwerezak
385ff4f2fa Examine tab modularity
Also fixes antag info text sticking around if antag/observer status is lost
2015-03-09 12:09:18 -04:00
mwerezak
0b5575897d Updates maint drone helptext 2015-03-09 02:34:21 -04:00
mwerezak
e5a9b686aa Fixes human examine
Fixes issues introduced with the examine tab system by decoupling the
examine() proc from the code that updates a mob's description holders.
Puts a few things in more logical places.
2015-03-09 02:33:43 -04:00
Neerti
a49dcb2470 Adds help text and some antag text to common weapons. Makes chameleon gun change proc play nice with multiple definitions. Rest of chameleon stuff will be changed later when I get around to it. 2015-03-06 23:40:50 -05:00
Neerti
2c8c4a2327 Fixes some misc examine bugs. 2015-02-24 07:42:06 -05:00
Neerti
3f16754e89 Third refactor for examine system! This time we go back to atom-var based system, but because strings are tabled, it's apparently okay.
The entire system is now self-contained inside a module folder.
Also fixes a runtime I made because ghosts lack a mind (and so do I)
2015-02-20 08:04:17 -05:00