PsiOmega
14811d35e9
Fixes #8439 .
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Appears to be the last of the major re-occuring runtimes. Good work team.
2015-03-13 23:27:35 +01:00
Neerti
e07f06d7f4
I shouldn't proofread when sleep deprived.
2015-03-10 10:55:14 -04:00
Neerti
be0971e690
Adds sabiram's help text to the game.
2015-03-09 23:19:15 -04:00
mwerezak
385ff4f2fa
Examine tab modularity
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Also fixes antag info text sticking around if antag/observer status is lost
2015-03-09 12:09:18 -04:00
mwerezak
0b5575897d
Updates maint drone helptext
2015-03-09 02:34:21 -04:00
mwerezak
e5a9b686aa
Fixes human examine
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Fixes issues introduced with the examine tab system by decoupling the
examine() proc from the code that updates a mob's description holders.
Puts a few things in more logical places.
2015-03-09 02:33:43 -04:00
Neerti
a49dcb2470
Adds help text and some antag text to common weapons. Makes chameleon gun change proc play nice with multiple definitions. Rest of chameleon stuff will be changed later when I get around to it.
2015-03-06 23:40:50 -05:00
Neerti
2c8c4a2327
Fixes some misc examine bugs.
2015-02-24 07:42:06 -05:00
Neerti
3f16754e89
Third refactor for examine system! This time we go back to atom-var based system, but because strings are tabled, it's apparently okay.
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The entire system is now self-contained inside a module folder.
Also fixes a runtime I made because ghosts lack a mind (and so do I)
2015-02-20 08:04:17 -05:00