Commit Graph

2062 Commits

Author SHA1 Message Date
Atermonera
6c3273bd20 Merge pull request #7444 from Mechoid/FixAutolatheForging
Removes the ability to forge plasteel from steel.
2020-08-12 14:21:01 -04:00
ShadowLarkens
951f37d2e3 TGUI Engineering: Squashed Edition (Commits Below)
TGUI APCs

 TGUI vending machines

 Fix AI default_tgui_interaction

 TGUI Airlocks

 Station & Atmospheric Alert TGUI + Misc NTOS-TGUI Fixes

 TGUI Air Alarms & Central Atmospheric Control

 Airlock TGUI

 TG... got rid of UI for fire alarm. í´·

 TGUI Gas Heating/Cooling System

 TGUI Gas Pump & Passive Gate + Fixes

 TGUI Omni Atmospherics

 TGUI Pipe Dispensers & RPD

 TGUI IntelliCore & Vending Fix

 TGUI Handheld Tanks

 TGUI Portable Pump & Scrubber

 TGUI Tank Dispenser & Canisters

 TGUI Radios

 TGUI SMES & Air Alarm adjustment

 Tweak vending machine interfaces a tad

 TGUI Algae Farm

 TGUI general_air_control

 - Distro & Waste Console
 - Riot Control Console
 - Atmos Intake Console
 - Engine Cooling Console

 TGUI Heavy Scrubber Control (and body scanner fix)

 TGUI trinary devices & shutoff monitor

 TGUI Telecomms Log Browser

 TGUI Telecomms Machine Browser

 TGUI Spaceheater Internal Panel

 TGUI Gravity Generator

 TGUI Id Cards & Fix ID Card Images

 TGUI Id Card Redesign

 TGUI Turbolift

 TGUI Suit Cycler & Suit Storage Unit & Vending Fixes

 TGUI Power Monitor

 TGUI Signalers

 TGUI Employment Records

 TGUI Drone Console

 TGUI RIGSuits

 TGUI PA & PACMAN, and Margin Fix

 TGUI Solar Panels & Fix Power Monitor

 Adjust TGUI modules & their interaction with NTOS

 TGUI RCON

 TGUI Message Monitor

 Bump TGUI line limit to 120 (ParadiseSS13/Paradise#14002)

 TGUI Exonet & NTNet Relay

 TGUI Telecomms Multitool Menu

 TGUI Shield Capacitor & Shield Generator

 TGUI Supermatter-everything & Refactors
2020-08-09 04:46:31 -07:00
Atermonera
91587c6904 Merge pull request #7398 from Cerebulon/stickyfixy
Stickynote tweaks
2020-08-08 23:50:23 -04:00
lbnesquik
b5d7e3b3c8 Slightly lower the volume of shower loops. 2020-08-09 02:03:48 +02:00
ShadowLarkens
dc6c47841d TGUI Backend Tweaks & Fixes 2020-08-07 00:29:50 -07:00
Novacat
088f634374 Update general.dm 2020-08-05 21:13:30 -04:00
Novacat
40c08685d2 Update general.dm 2020-08-05 19:35:33 -04:00
Mechoid
c20bab52d4 Exosuit Modular Internals, The Squeakening 2020-08-05 19:22:23 -04:00
Mechoid
78b51c58b4 Fish tank 2020-08-01 23:46:08 -04:00
Unknown
69d12b8382 I was thinking in a different language 2020-08-01 16:50:05 -04:00
Unknown
a7fb47de9c Structure/Machinery exploit fix 2020-08-01 16:40:17 -04:00
ShadowLarkens
2579579fd1 TGUI'ified Medical Everything
This converts basically every UI used in the Medical department to use
TGUI instead. Fancy!

ParadiseSS13/Paradise#13738
2020-07-25 00:44:51 -07:00
ShadowLarkens
c2618c0e66 Merge remote-tracking branch 'upstream/master' into tgui_wires
# Conflicts:
#	code/__defines/misc.dm
2020-07-24 17:06:18 -07:00
Cerebulon
8b031dd8ad Persistent Trash/Dirt/Graffiti/Notices 2020-07-24 05:24:56 -04:00
Rykka
21f64e40fd Merge branch 'master' into shep-dev-aurora-cooking 2020-07-22 23:25:41 -04:00
Rykka
886ab72289 Huge Bundle of Fixes, Update Cooking to current Aurora
Cooking times are now no longer 10-15 minutes per item, the LARGEST items will take around ~4-5 minutes, 6 at the maximum in the case of the superbigbite (one of the most filling food items in the game).
Cooking oil tanks added
Appliances are now constructible instead of being eldritch black magic
Recipes are now reorganized to either fryer/oven/grill based on where they're made (Although recipes_microwave still needs a LOT more sorting)
Critical time bug with cooking fixed, AND you can now upgrade your appliances for even higher efficiencies!
2020-07-22 21:34:13 -04:00
Novacat
cdeb6b73cc Update supply.dm 2020-07-22 18:02:16 -04:00
Unknown
382e676ee2 Compatability fixes 2020-07-22 17:37:47 -04:00
ShadowLarkens
7453f64833 Adjusted some colors to make it more legible, added alien multitool magic 2020-07-22 01:03:00 -07:00
ShadowLarkens
3ea0e50432 Port TGUI Wire datums (ParadiseSS13/Paradise#13769) 2020-07-22 00:23:58 -07:00
Cerebulon
4a87460ba8 Flavour Enhancement: Crates 2020-07-21 22:20:30 -04:00
ShadowLarkens
a20eef5bfb TGUI Camera Console - Part 1; Plain console done
# Conflicts:
#	code/_onclick/hud/skybox.dm
#	code/controllers/subsystems/skybox.dm
#	code/game/machinery/computer/camera.dm
#	tgui/packages/tgui/public/tgui.bundle.js
2020-07-16 16:17:36 -07:00
ShadowLarkens
1cded01770 TGUI v3.0
This ports TGUI, and makes the old nano crew monitor and the disposal
bins use it as first examples.
2020-07-16 14:59:45 -07:00
Rykka
9f935ff59d Second Half of Aurora Cooking Initial Port - All files added
Now onto the bugfixing nightmares!
2020-07-16 00:37:22 -04:00
Novacat
144024b029 Update munitions.dm 2020-07-14 01:17:10 -04:00
Cerebulon
f1f2196077 Flavour Enhancement: Guns 2020-07-13 23:06:11 -04:00
Killian
6b6f561f33 Streamlined Voidsuits Upgrade (#7300)
* veymed voidsuits upgrade

* unathi streamlined suit polish

* link to #7301

removes the specific checks from SSU.dm and adds no_cycle

* teshari subtype
2020-07-08 21:21:29 -04:00
Aronai Sieyes
e9c904b8e7 Merge pull request #8260 from lbnesquik/Kot-Explorer-Shield
Introduce a SINGLE themed, colored explorer shield.
2020-06-15 11:33:14 -04:00
Unknown
19d7b71382 More miscellaneous changes 2020-06-14 13:46:16 -04:00
lbnesquik
41b9c802a7 Actually put two in the crate. 2020-06-11 04:24:36 +02:00
lbnesquik
856d48467a Introduce a SINGLE themed, colored explorer shield
It is a simple hunk of metal, painted to a moody green or dangerous voidsuits purple and blacks.
It has a lower block chance than the real deal, but it is still a strong help against melee foes and the occasional beam or two. Do mind that those seem to be a lot squishier since the AI update.
And just like any tacticool object, it has a big flashlight stuck at the front to help with visibility, it's not like you can actually see much out of that slit.
You can order two for 80 points at cargo.
It actually starts in the pathfinder locker, meaning they decide whether or not it will be used.
2020-06-11 04:14:54 +02:00
Unknown
8d170c8468 Removes Exploration Weapon Permits 2020-06-02 19:35:36 -04:00
Aronai Sieyes
719151a74a Port Bay's lockers, crates, largecrates, wall lockers 2020-05-31 12:26:00 -04:00
Aronai Sieyes
d3b1b10f4c Merge pull request #8109 from Novacat/nova-ert
Adds Explorer weapons to Uplink
2020-05-28 18:21:48 -04:00
Unknown
bd1fbd13b5 Adds Explorer weapons to Uplink
Mostly adding a lil bit of variety. Holdout is equal to egun and Frontier carbine equal to laser carbine.
2020-05-28 17:10:52 -04:00
Unknown
a313950f62 Fixes compile 2020-05-28 14:22:46 -04:00
Novacat
872bc17937 Updates Solgov/Sifguard uniforms 2020-05-21 14:21:19 -04:00
Aronai Sieyes
e3b5d24c8b Obsolete the PROXMOVE flag and uses 2020-05-18 13:31:54 -04:00
Aronai Sieyes
b21d384a2e Further molest revdata 2020-05-16 18:36:06 -04:00
Aronai Sieyes
a23605c9fd Move cyberpunk detective gear to be suits, add long version 2020-05-15 14:17:34 -04:00
Aronai Sieyes
cc6592e35c Update revinfo proc 2020-05-15 11:21:30 -04:00
Aronai Sieyes
2c2e9c8e0d v e n d o t t 2020-05-14 22:29:16 -04:00
Unknown
ff5b1fbd82 Requested Changes 2020-05-14 20:44:27 -04:00
Aronai Sieyes
3bbec85296 Merge pull request #7843 from ShadowLarkens/screenalerts
Ported /tg/ style screen alerts, replacing the hunger icon with them
2020-05-14 09:52:06 -04:00
ShadowLarkens
f905cfc020 Ported /tg/ style screen alerts, replacing the hunger icon with them
This adds throw_alert() and /obj/screen/alert, a system that allows you
to do custom hud alerts for any variety of things from "You're too
cold!" to mecha status indicators for the pilot.

There's quite a few things that actually got replaced; the
fire/oxy/tox/co2 alerts are all now just alerts, as is nutrition. The
xenochimera feral indicator would probably be a good candidate for
conversion, but I didn't touch it in this PR. There's also a number of
new alerts, such as blindness, highness, legcuffed, buckled, handcuffed,
and probably some more I missed; read code/_onclick/hud/alert.dm and see
for yourself!

Additionally, a number of tweaks have been done to resisting code, to
make it so that there's an indicator when you're buckled or handcuffed,
and can just click the alert to start resisting. This includes a
refactor that combines the logic for lockers, holders, micros
escaping from shoes, and struggling in a gut all into one proc, called
container_resist(). This means that vore bellies actually no longer need
the resist override, but it's been left in place just in case someone
finds something else they want to use it for.

Also, the health and internals indicator got moved down one tile each.
Needed room for the alerts. If we add the oxygen tank action buttons
from /tg/ and remove the internals indicator, the health indicator can
go back where it was originally.
2020-05-13 19:36:01 -07:00
Aronai Sieyes
f2bd8f138b Make intercom power change stateful 2020-05-13 11:09:12 -04:00
Aronai Sieyes
6dc177ebc7 Fix very curious orbit offset issue (513?) 2020-05-07 22:23:28 -04:00
Rykka
9ceb5f768b Fix clamp case breaking BYOND versions below 513.1490
513.1490 added `clamp` as a native proc
2020-05-06 06:42:36 -04:00
Aronai Sieyes
c5e8685593 Port Paradise progress bars 2020-05-05 16:51:05 -04:00
Aronai Sieyes
01a51e5acd Add prefs for Be Morph, Be Maintpred, Be Lost Drone
Allows the 'never for this round' button to work, and for them to be disabled entirely if you don't want to be asked again.
2020-05-04 20:04:43 -04:00