Commit Graph

3738 Commits

Author SHA1 Message Date
Ren Erthilo
f88da57e57 TG: - It is now forbidden by code for admins to edit an object of type /obj/admins,
which gives them their admin power.
- It is also forbidden by code for admins to edit the variables of feedback
datum types and the blackbox for consistent data gathering.
Revision: r3135
Author: 	 baloh.matevz
2012-04-23 21:28:38 +01:00
Ren Erthilo
e174e7ca76 TG: (Does not actually remove c20r) Desert Eagles now use magazines, .50AE ammo, and only have 7 shots. They're basically revolvers that use magazines.
Nuke ops lost that horribly nerfed piece of shit c20r and now get Desert Eagles
and Riot Shields.

The detectives .38 ammo now does the same damage as regular revolver bullets. If
he wants to keep acting as a glorified sec officer, he can go grab a taser.

The Veil Render now summons a subtype of Nar-Sie which doesn't pull anchored
objects. This should reduce the power of the item/reduce lag while I get sprites
and finalize details with Urist for reworking it as the Sphere of Annihilation
(as in, this is temporary)

Updated the changelog
2012-04-23 21:24:13 +01:00
Ren Erthilo
b9f05de803 TG: Reverted borg name stuff...because giving people RP choices is a horrible idea,
obviously.
 Revision: r3129
Author: 	 elly1...@rocketmail.com
Date: 	Feb 14, 2012
2012-04-23 21:12:25 +01:00
Ren Erthilo
7d04c9c169 TG: Added Spacevines to the random events. Added a spawn space-vines option to the
secrets panel.
Fixes  issue 250  (borg door bug)
Fixed silicon interactions with engineering equipment.
Fixed access lists for radiation collectors, so locking them actually serves a
purpose. Fixed using crowbars on them.
Borgs can name themselves upon module selection (unless a roboticist has named
them previously by using a pen)
To avoid Borgs griefing and then changing their name by selecting a module,
borgs are now unable to move independently until they choose a module.
New sprites for spacevines are on the way. So you'll have to tolerate my crappy
stand-ins for a bit until he is finished with them.
Revision: r3128
Author: 	 elly1...@rocketmail.com
2012-04-23 21:07:55 +01:00
Ren Erthilo
c23a674710 TG: - Using robot parts on a suit that already has that part no longer eats up the
part you used on it
Revision: r3127
Author: 	 quartz235
2012-04-23 19:30:06 +01:00
Ren Erthilo
7707b3d6bd TG: Chaplains are no longer immune to cult magic. Instead, a new item, the null rod,
spawns in the chaplains office. Having the rod on your person will make you
immune to cult magic.

Runes are now dispelled with the null rod, not the bible.

Chaplains can no longer self heal with the bible.

Simple animals can now attack mechas and critters

Constructs no longer take extra damage from bibles.

Fueltanks now explode when shot by lasers or bullets.
Revision: r3125
Author: 	 kortgstation
2012-04-23 19:28:05 +01:00
Ren Erthilo
df2fa28a95 Adds new adminhelp sound, fixes adminhelp sanitize, readds admin PM sounds for non-admins. 2012-04-23 01:21:35 +01:00
Ren Erthilo
d482d02a79 TG: - All PM links are now tied to clients and not mobs. What this means is that all
PM links (the links admins get in admin messages which lead to a PM) should now
point directly to the client, if one still exists or report them as
disconnected. This means that there should no longer be problems with clients
which swap mobs.
- Made the player-side admin pm message more visible and obnoxious. Some players
might find it annoying but at least it will not leave much room to complain
about "missing PM-s"
Screenshot:
http://www.kamletos.si/admin%20message%20format.PNG
- Fixed that awkward X in asay messages, which moved whatever mob you were in to
the location of the person who said the message. Replaced it with JMP, which
does the same as the JMP in adminhelps - makes a ghost and moves that ghost to
the location:
Screenshot:
http://www.kamletos.si/admin%20say.PNG
- Ghosts which find themselves locked in any form of container (closets most
commonly) will now (FINALLY) exit the container (and it is any container!) after
they click one of the arrow keys.
Revision: r3121
Author: 	 baloh.matevz

Also some missed things from the config.txt
2012-04-23 00:57:48 +01:00
Ren Erthilo
b6e7adbcbd Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates 2012-04-23 00:03:27 +01:00
Ren Erthilo
2a32365032 A better fix for scanner verbosity toggle. 2012-04-23 00:01:35 +01:00
Ren Erthilo
873ca4e4b2 Fix for scanner verbosity toggle. 2012-04-22 23:21:47 +01:00
Erthilo
a164d6f1a2 Compile hotfix. 2012-04-23 00:10:14 +02:00
Ren Erthilo
2d7c9354d7 TG: - All PM links are now tied to clients and not mobs. What this means is that all
PM links (the links admins get in admin messages which lead to a PM) should now
point directly to the client, if one still exists or report them as
disconnected. This means that there should no longer be problems with clients
which swap mobs.
- Made the player-side admin pm message more visible and obnoxious. Some players
might find it annoying but at least it will not leave much room to complain
about "missing PM-s"
Screenshot:
http://www.kamletos.si/admin%20message%20format.PNG
- Fixed that awkward X in asay messages, which moved whatever mob you were in to
the location of the person who said the message. Replaced it with JMP, which
does the same as the JMP in adminhelps - makes a ghost and moves that ghost to
the location:
Screenshot:
http://www.kamletos.si/admin%20say.PNG
- Ghosts which find themselves locked in any form of container (closets most
commonly) will now (FINALLY) exit the container (and it is any container!) after
they click one of the arrow keys.
 Revision: r3121
Author: 	 baloh.matevz
2012-04-22 23:05:25 +01:00
SkyMarshal
50f611c68e Added notes for the Certificate. 2012-04-22 15:03:21 -07:00
Ren Erthilo
0eb1fe178d TG: - Added the security officer, warden and hos jumpsuits by Khodoque:
http://nanotrasen.com/phpBB3/viewtopic.php?f=9&t=7627&start=20#p89942
Screenshot:
http://www.kamletos.si/new%20security%20jumpsuits.PNG

- Closets in security and the outpost that were labeled as "red wardrobe" are
now labeled as "security wardrobe".
Revision: r3120
Author: 	 baloh.matevz
2012-04-22 22:43:29 +01:00
Ren Erthilo
13c391e672 TG: Changed alien disarm intent on humans from weaken(rand(15,20)) to
weaken(rand(10,15)) .
Revision: r3119
Author: 	 ryantenn...@yahoo.com
2012-04-22 22:30:48 +01:00
Ren Erthilo
bf41978ed0 Reverts access changes and adds be syndicate line to setup_client proc. 2012-04-22 22:00:14 +01:00
Ren Erthilo
c4a1dd4f0f Fix for health scanner not switching modes. 2012-04-22 21:55:00 +01:00
Ren Erthilo
4831ed77f7 Fix for admins not seeing ghost chat. 2012-04-22 21:43:11 +01:00
Ren Erthilo
bae7ec23d9 TG: - Desk lamps are now just fancy flashlights. Which means you can pick them up.
They have w_class set to 4 and don't have the onbelt flag, meaning you can't put
them in any container and you can't put them in a pocket. Click on them to pick
them up, use the toggle-light verb to turn them on or off. They are no longer
affected by light switches (desk lights generally aren't anyway)
- Updated lamp type path on both uterus and 2.0.8
Revision: r3115
Author: 	 baloh.matevz
2012-04-22 21:16:52 +01:00
Ren Erthilo
b6dd4e0d15 TG: Juggernauts no longer take damage from punching.
Juggernauts are no longer able to be grabbed (and therefore choked or thrown)
Revision: r3112
Author: 	 kortgstation
2012-04-22 21:09:10 +01:00
Ren Erthilo
17d249c2c7 TG: - Replaced a few more conveyor switches with the one-way conveyor switch.
- Added feedback gathering for radio, rc and pda message use. (Only the number
of messages sent is recorded)
- Generalized the 'round_end' time feedback logging into a proc that now also
handles the radio/pda/rc processing at round end. (
blackbox.round_end_data_gathering(), where blackbox is the blackbox recorder
object. )
 Revision: r3111
Author: 	 baloh.matevz
2012-04-22 21:07:45 +01:00
Ren Erthilo
696f8ad5aa TG: - Removed the table where mail gets to at mail sorting because mobs keep getting
stuck there.
- You can no longer control disposal units from within them!
- Disposal units now auto trigger every 30 game ticks, if they are fully
pressurized and if they have something (or someone) in them. So no more hiding
in disposal units!
- Added this to the changelog.
Revision: r3108
Author: 	 baloh.matevz
2012-04-22 20:45:19 +01:00
Ren Erthilo
b1900af5fb TG: Commited on behalf of Nodrak
- Fixes:  Issue 257 ,  Issue 346  and  Issue 343
- Monkeys no longer continue to take suffocation damage after dying.
- PDAs can no longer be used while stunned or paralysed.
- Vending machines now have a delay to stop product spamming.

Note: I upped the delay a little as it was still pretty spammable when I tested
it, seems to be fine now as it's way more effort than it's worth to empty a
vending machine.
Revision: r3107
Author: 	 trubblebass
2012-04-22 20:25:21 +01:00
Ren Erthilo
9e0218e4a3 TG: - lightbulb and light tube w_class is now 1, large tube (used for floodlights)
remains at 2.
- bulb and tube boxes now contain 21 bulbs or tubes, but can only store bulbs or
tubes.
- added a mixed box of lights, which contains 14 tubes and 7 bulbs
- most of the areas which contained light boxes now contain these large mixed
boxes.

Screenshot:
http://www.kamletos.si/bulbs.png
Revision: r3105
Author: 	 baloh.matevz
2012-04-22 20:19:57 +01:00
Ren Erthilo
fcb08473af TG: Committing the one-way conveyor switches as posted by Donkieyo
http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=7759

They are currently present in the mail office.
Revision: r3104
Author: 	 baloh.matevz
2012-04-22 20:14:14 +01:00
Ren Erthilo
e9a8bf4df8 TG: Changes to layering of underfloor stuff:
- Disposal pipes are on layer 2.3
- Pipes and manifolds are on layer 2.4
- Cables are on layer 2.44
- Unary atmospherics stuff (vent pumps, scrubbers) are on layer 2.45
- Nav beacons, bluespace beacons and such things are on layer 2.5
Disposal piping > Pipes > Cables > Vents/scrubbers > Beacons & stuff
Revision: r3097
Author: 	 baloh.matevz
2012-04-22 20:09:46 +01:00
Ren Erthilo
84d412bc72 TG: Removed vials.dm, added possession verbs to modules/admin/verbs/possess.dm.
Chemistry reception windows are now public access.
Did some minor disposals remapping.
Added a newcaster to the HoP office.
Revision: r3096
Author: 	 petethegoat
2012-04-22 20:07:44 +01:00
Ren Erthilo
509f78ab82 TG: - Gave Station engineers construction site access, so they can play around in
that vacant office.
- Removed that wall that was blocking the entrance to the theater for whatever
reason
- Replaced a few airlocks that had glass around them with glass airlocks:
- - Detective's door is a glass red airlock
- - Checkpoint door is a glass red airlock
- - Assistant storage door is a normal glass airlock
- - Autolathe room door is a normal glass airlock
Revision: r3093
Author: 	 baloh.matevz
2012-04-22 20:00:41 +01:00
Ren Erthilo
c09c694a23 TG: - Dropped support for attaching photos to ID cards. The feature was never fully
implemented and the information you got from them was misleading and wrong.
- Backpacks max_combined_w_class is now 21 instead of 20, meaning it can store 7
box-sized items instead of 6 box sized items + 1 small item (which the box is
supposed to hold anyway)
- Added many fire alarms around the station to areas that either lacked them or
where they were too rare
- Added 4 hazard vests to the atmospherics departments for atmos techs who
prefer hazard vests to firesuits.
- Added these changes to the changelog.
Revision: r3092
Author: 	 baloh.matevz
2012-04-22 19:57:45 +01:00
Ren Erthilo
73ececb414 TG: - Added a medsci headset to virology and genetics
- Added two scientist lockers into the science wing
- Added some roboticist clothing to robotics + roboticist headset
- Added an extra QM headset to the rack in his office.

Changed a few headsets which jobs spawn with to match their hierarchy:
- Roboticist now spawns with the robotics headset instead of engineering. The
robotics headset has engineering and science channels.
- Virologist now spawns with the medsci headset instead of the medical headset.
The medsci headset has medical and science channels.

With this there are now extra headsets for every job.
Revision: r3091
Author: 	 baloh.matevz
2012-04-22 19:54:05 +01:00
Ren Erthilo
215d01e1cd TG: - Removed the 'midis' variable from mobs. This one's supposed to be a client
thing, so it's now a client side var instead of being doubled in mobs.
- Made ooccolor, be_pai, be_alien, midis and ghost_ears actually properly copy
over from the preferences when observing! Incredible, isn't it?
Revision: r3087
Author: 	 baloh.matev
2012-04-22 19:50:34 +01:00
Ren Erthilo
70af0b0935 TG: - Power alarms on z level 1 now update to their proper alert level state when
spawned. They now spawn with the green alert level overlay at round start.
- Removed the window/north, window/east and the other dir-specific window
subclasses
- Request console global announcements no longer have the leading space
- Wrenching wooden table parts now gives wood instead of metal
- Replaced the engineering singularity viewing cameras with EMP proof cameras
Revision: r3085
Author: 	 baloh.matevz
2012-04-22 19:32:29 +01:00
Ren Erthilo
8e81af9f5f TG: - Added instructions on how to use the pretty markup to the changelog
- Added a few red corner floor pieces to security
- Added a Del() proc to blackbox recorders which makes it so a new blackbox
recorder gets made when the one is deleted and all the data is copied over, so
no data is lost. Same applies when the new one gets deleted. The new blackbox is
spawned on z-level 2, so at centcom on the coordinates X,Y,Z = 1,1,2
Revision: r3084
Author: 	 baloh.matevz
2012-04-22 19:30:13 +01:00
Ren Erthilo
b710813ed0 TG: Crayon boxes are now storage items. I have no idea why they weren't storage
items to being with but now they are.
6 storage slots, can only hold crayons. Icon_state is properly updated when
crayons are taken out as well as when crayons are put in.

Updated uterus and 2.0.8 with the new type path, which is
/obj/item/weapon/storage/crayonbox
Revision: r3082
Author: 	 baloh.matevz
2012-04-22 19:29:03 +01:00
Ren Erthilo
8a78ec1575 Merge fix for adminverbs. 2012-04-22 19:22:11 +01:00
Ren Erthilo
bc02dbff87 TG: - Moved three (well two, one was doubled for some reason) screen/attackby()
procs to appear AFTER the screen object is defined. They were in a random file
instead of where the objects are. If you double-click and 'screen' object in the
object browser it now takes you to the definition instead of some random file.

- Clicking a grille with a glass or r-glass sheet in your hand, when the grille
is in one of your cardinal directions (North, south, east or west) will make you
start building a window. It takes 2s to build the window, which spawns
unfastened (same as when you create one.) This should make fixing damaged
grille-window combinations easier. If you are standing on a grille and click it
with a glass / r-glass sheet in your hand, the window will face the direction
you're currently facing.

Screenshot:
http://www.kamletos.si/placing%20windows%20on%20grilles.PNG
Revision: r3081
Author: 	 baloh.matevz
2012-04-22 19:22:02 +01:00
Ren Erthilo
464cfd49f7 TG: - toggle-hear-radio and toggle-hear-deadcast now properly say whether you will
or won't hear the two communication types when toggling them.
- added a de-admin-self verb for admins. This exists so admins can play games
without having to deal with 2nd accounts and such. It removes all the verbs and
deletes the 'holder' object, so admins lose all their verbs, asay,
adminhelp/prayer hearing, everything. They are exactly the same as normal
players. To return to being an admin someone has to promote you back. The
effects of de-admin-self are only for the current round.

Coders, when adding new admin verbs, don't forget to also add their removal into
/client/proc/clear_admin_verbs()

Added jumptocoord, everyone_random and cmd_switch_radio to the proc, so hiding
admin verbs works more properly.
Revision: r3080
Author: 	 baloh.matevz
2012-04-22 18:39:36 +01:00
CIB
a4a6ae387f Bugfix related to issue #854: Critter AI now uses the actual config.health_threshold_crit setting, rather than assuming a hardcoded value of 0. 2012-04-22 04:25:38 -07:00
SkyMarshal
169ee52065 Merge pull request #904 from Erthilo/TGUpdates
TG Updates up to r3077
2012-04-21 21:26:20 -07:00
Ren Erthilo
f6b22b9d2c Adds null rod properly. Removes effects from bible. 2012-04-22 05:05:54 +01:00
SkyMarshal
b0259115b1 Merge pull request #903 from Erthilo/master
Adds fingerless gloves, new sprites for filing cabinet, pressure, and gun toggle, fixes blood level not decreasing from syringes
2012-04-21 20:47:04 -07:00
Ren Erthilo
342ae19de0 Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates 2012-04-22 04:04:01 +01:00
Ren Erthilo
4efe517ce1 TG: You will now face the direction of the item/turf/mob/anything you're interacting
with (or trying to interact with) (applied whenever you click, shift-click or
alt-click)

Added this to the changelog.
Revision: r3077
Author: 	 baloh.matevz

Also some merge fixes.
2012-04-22 04:02:07 +01:00
Ren Erthilo
867f2d77af TG: - Added water balloons (sprites courtesy of Sieve,) these can be filled with
most reagents and burst on throwing if filled, applying the reagents to whatever
is hit (along with everything else on that tile.) These are winnable from the
arcade, for now. I'll probably think of a better way to implement them.
Revision: r3075
Author: 	 quartz235
2012-04-22 03:03:05 +01:00
Ren Erthilo
3a8136e807 TG: Added the caution code, sprited by magicbones, not present anywhere on the map
http://nanotrasen.com/phpBB3/viewtopic.php?f=10&t=4548&start=50#p37266

Added a power switch (/obj/structure/powerswitch), which is used to split or
connect two cables.

The way it works is simple. It connects the powernets by adding cable on the
floor it's on and removing it when it's turned off.

In-file description:
//This is a power switch. When turned on it looks at the cables around the tile
that it's on and notes which cables are trying to connect to it.
//After it knows this it creates the number of cables from the center to each of
the cables attempting to conenct. These cables cannot be removed
//with wirecutters. When the switch is turned off it removes all the cables on
the tile it's on.
//The switch uses a 5s delay to prevent powernet change spamming.

Screenshot:
http://www.kamletos.si/power%20switch.PNG
Revision: r3072
Author: 	 baloh.matevz
2012-04-22 02:58:42 +01:00
Ren Erthilo
ee5149accc New verb: rightandwrong
When used, it will arm every human mob that is not already a special role (and
with a client assigned) with a random gun from the following list:
-Taser
-Egun
-Laser
-Revolver
-C20r
-Decloner
-Desert Eagle
TG: -Gyrojet Pistol
-Pulse Rifle
-Silenced Pistol
-Laser Cannon
-Combat Shotgun
-Mini-Uzi
-Mini-Ebow

It will then inform the player that
"You are the survivor! Your own safety matters above all else, trust no one and
kill anyone who gets in your way. However, armed as you are, now would be the
perfect time to settle that score or grab that pair of yellow gloves you've been
eyeing..."

And make them a traitor/give them the objective to survive till the round ends.

After use, rightandwrong will remove itself from the users list of verbs.

rightandwrong addeded to the Spellbook under "Summon Guns"
The verb will appear in the spell tab.

Updated changelog
Revision: r3071
Author: 	 kortgstation
2012-04-22 02:54:46 +01:00
Ren Erthilo
8a346f7a59 Merge fixes. 2012-04-22 02:54:18 +01:00
Ren Erthilo
2b72fd42c7 TG: Added a new one-use artefact, Veil Render(sprites by Ausops), for the wizard
which will summon Nar-Sie after a few seconds of delay. Yes believe it or not I
got permission to add this.

Added Veil Render to the spellbook

Added the effect "rend" as part of Veil Render's summoning process. Rend spawns
Nar-Sie and deletes itself after a 3 second delay.

Updated the changelog.
Revision: r3067
Author: 	 kortgstation
2012-04-22 02:48:53 +01:00
Ren Erthilo
d823d5ef0d Clean up Syringe and Notebook code. 2012-04-22 02:29:21 +01:00