Includes 2 packs of flash powder cigarettes, 2 packs of smoke creating cigarettes, 1 pack of mindbreaker cigarettes, and 1 pack of tricordrazine cigarettes.
Sin-Pockets can be self-heated using the future magic of producing heat by mixing chemicals.
Each heated pocket contains: Doctor's Delight - 5 units, Hyperzine - 5 units, Synaptizine - 1 unit.
Overconsumption is definitely possible by the careless.
Makes the concealed cane use non-del methods.
* Refactors projectile Bump()
* Converts projectile_type var strings to paths
* Reorganizes bullet projectile paths
* Made a pass through all the bullet_act() definitions. Mainly ensured that damage_type is checked when dealing damage to certain objects. Removed stupid /turf bullet_act() override, replaced with on_hit() overrides on the relevant projectiles.
* Adds shotgun pellets projectile. Adds Raptor's shotgun slug sprite.
* Gives stunshots more of their own identity, refluffs them as taser cartridges for shotguns. They still aren't obtainable anywhere unless spawned.
* Makes projectiles pass through girders and cultgirders with a certain probability, unless the girder itself was clicked.
* Projectiles are also able to pass through grilles. Low damage projectiles have a chance to be blocked by grilles. High damage projectiles have a chance to have some damage absorbed by the grille.
* Makes projectiles for blanks invisible.
* Adds flash bullet types
* Adds support for 'penetrating' projectiles
* Swaps .45 and 9mm projectile types. .45s hit slightly harder, 9mils have more ammo capacity.
Sprays will spray directly at solid objects if they are clicked (walls,
windows, etc).
Makes removal of wall rot with plant-b-gone actually work.
Re-adds silicate with the old recipe. It repairs windows and makes them
more damage-resistant up to half damage taken.
You can now dry plants using a special machine, and you can now stuff
those plants into pipes to smoke then. It slowly transfers the reagents
from the plant into the smoker.
Water damage relative to water amount
Better interface for player-controlled slimes
Feed on simple_animals
Heavy refactoring
Friendly glomps at the slimes of the same color, non-friendly at the
slimes of different color
Fixes#7647Fixes#7107Fixes#6812 for the slimes only
So basically toxins are not processed like all other reagents - instead
that is handled to the liver. Since dionae/dionas have no liver, toxins
would never leave their system. There is a check for aliens to
forcefully call ..(), but due to a typo it was only called if the drug
had any toxpwr. Since mindbreaker (and several others) has toxpwr = 0,
such drugs would never leave a poor diona's... khm, system.
The question to how diona even get affected by those in the first place
stays open.
Fixes#6994.