Commit Graph

2245 Commits

Author SHA1 Message Date
Leshana
f8e34eabbb Un-scale HUDs for micros and macros.
* Set appearance_flags on HUD images to prevent them from being scaled up/down when the owning mob is macro/micro.
* Optimized the resize() proc and made it adjust the vertical position of the unscaled hud to stay even with the top of the mob's head.
* Also fix the resize proc to be consistent with update_icons().   Now micros wont be in the middle of a turf temporarily after resizing.
2017-04-19 23:59:16 -04:00
Arokha Sieyes
909b02444d Merge pull request #1343 from VOREStation/aro-sync
Polaris Sync
2017-04-04 20:52:03 -04:00
Arokha Sieyes
85a489b9b6 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into aro-sync 2017-04-04 20:25:00 -04:00
Cerebulon
340845babd Fixed various hand sprite issues.
Several circuit boards/modules did not have sprites despite hands sprites existing.
Green and pink lunch/tool boxes appeared in the wrong place in the right hand.
Fixed defib sprite for new code, and added jumper cable sprite.
2017-04-04 08:29:53 +01:00
Arokha Sieyes
9e90a293ec VANTAG Hud stuff 2017-04-03 19:35:09 -04:00
Arokha Sieyes
c9f7b77e93 Make AR glasses show messages like HUDs
So AR-M get the medibot messages, AR-S get the security bot messages, and now AR-E glasses get atmos and fire alarm messages
2017-03-28 16:09:14 -04:00
Leshana
32437f2418 Fix mob.loc = X on spawn
* When spawning into the game (both latejoin and normal join) the job controller used loc = X  to set location.  This meant that Enter() was never called for entering the spawn location, and all other associated problems.
* This screws up the new jukebox music system because mob.lastarea is not set correctly.
* Fixed signpost teleporting for the same reason (nobody wants beach tunes playing forever)
2017-03-22 23:05:44 -04:00
Leshana
60285dad52 Fix mob.loc = X on spawn
* When spawning into the game (both latejoin and normal join) the job controller used loc = X  to set location.  This meant that Enter() was never called for entering the spawn location, and all other associated problems.
* This screws up the new jukebox music system because mob.lastarea is not set correctly.
* Fixed signpost teleporting for the same reason (nobody wants beach tunes playing forever)
2017-03-22 23:03:10 -04:00
Arokha Sieyes
c7857a5bf3 Improves AR glasses, makes them available
Now you can start with them in loadout. They are no longer SUNglasses though, so they won't protect you from flashes.

There are several models, the loadout ones are the civilian ones.

- Civilian: Displays job ID icon based on the person's ID, and shows a health bar only if they are injured.
- Medical: Same as civlian, but displays advanced status (virus, borer, etc) along with backup implant status, and allows medical records access.
- Security: Same as civilian, but displays warrant and arrest status, and will automatically darken (electrochromic) in response to flashes, making the wearer immune, plus security records access.
- Engineering: Same as civilian, but will automatically darken to protect one's eyes during welding.
- Research: Same as civilian, but has a trendy goggle form factor for SCIENCE reasons.
- Omni: Has the combined features of all of the above. The only pair available spawns in the CD's office. (CC officers also)
2017-03-05 20:58:59 -05:00
Arokha Sieyes
083923cdcc Backup implant HUD icon
This was requested while I was coding resleeving and I never got around to it. Makes backup implants show up on medical huds.
2017-02-28 16:23:13 -05:00
killer653
3f1e5c80f2 Polaris sync 2017-02-01 15:08:45 -05:00
Neerti
aa889d51db Fixes typo in research defines for a few things
Not sure how TECH_MAGNETS compiles if it doesn't exist but...
2017-01-28 14:52:02 -05:00
killer653
832418c7c9 Polaris sync 2017-01-15 18:12:15 -05:00
killer653
ebaa115d0e Removes an unused gas from the code
I have no idea why this is in the code.
Its unobtainable in game and would be difficult to create even with
admin powers, as there's no canister to spawn it in or anything like
that so you'd have to VV an already existing gas.
2017-01-02 18:41:05 -05:00
Arokha Sieyes
9730557674 Omnihud glasses 2016-10-22 18:14:27 -04:00
Eearslya Sleiarion
868413c880 Polaris Sync October 9th (#633) 2016-10-09 18:55:29 -04:00
Spades
2330968176 Replaces Station Administrator 2016-10-06 22:38:02 -04:00
redstryker
2839d26e19 Multitude of Halloween Stuffs 2016-10-01 20:33:11 -04:00
Neerti
828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Spades
7e84419866 September Polaris Sync (#545)
* Removes Captain as a title, sets default to Station Administrator, and adds a new title, Site Manager

* Fix atmo_control interface temperature reading

* Adds Multiple Alternative Titles

* Removed Supply Assistant

* Removed Sergeant

* Removed Computer Scientist

* Revert "Revert "Frame Cleanup""

This reverts commit 82722ba42f.

* Changed Supply Officer to Requisitions Officer

* Changed Requisitions Officer to Supply Chief and Removed Courier

* Removed Life Support Technician

* Removed Brig Officer

* Tweaks the lowest level of heat damage to be less insane

* Corrects damage amount for heat_damage_level_1

* Maybe Perhaps Last Major Technomancer PR
Adds ability to sort the spells section of the catalog into categories.  The categories available are 'All', 'Offensive', 'Defensive', 'Utility', and 'Support'.
Removes preset section on catalog as it was unused.
Projectile spells now have a sound when fired.
Haste lasts five seconds instead of three.
Repel Missiles lasts for five minutes instead of two.
All healing spells work five times as fast, healing in five seconds instead of twenty five seconds.  The amount of instability and healing done has been multiplied to remain consistent.
Passwall can now be used on more than just walls, if there's something dense on the same tile.
Force Missile is now 25% cheaper to cast, and has a cooldown of .5 seconds instead of one second, and does 5 more damage.
Beam's damage is increased by 10, and energy cost decreased by 25%.
Lightning's warm-up time is now one second instead of two.
Overload now costs 10% of total energy instead of 15%, and damage scaled with 4% of their current energy reserves, and 5% with the Scepter, instead of 3%/4%.  Additionally, instability per shot is lowered to 12 from 15.
Track now costs 25 points instead of 30 in the catalog, because roundness.
Fire Aura should look more impressive without a Scepter.
Fixes bug where shooting Lightning made you motionless for twenty seconds.

* Adds Multiple New Clothing Items

* Makes Loincloths only Availiable to Taj and Unathi

* Tweaks the contents of the captain's closet

* Smokables now give an approximation of how much longer they'll burn once lit

* make teshari not bad to play

* Tea Tweaks

- Minor changes to the color of some of the drinks such as tea and iced tea. Still not happy with the colors, but they seem better than before.
- Modification to the British cup sprite.
- Addition of a tea sprite for the coffee cups.

* fixes exception handling runtiming

* Adds missing error handler that made it difficult to debug runtimes.

* Corrects error handling proc

* Adds missing runtime viewer Topic calls.

Relocates them to the datum itself rather than it being an admin topic for maximum self-containment.
Also adds 'adminplayerobservefollow', making it possible for admins to not only jump to mobs but also follow them with a single click.
Misc tweaks from Paradise.

* gib population

* Adds the ash() mob proc, preps ninja suit

* Fixes #2352

* Changelog

* alt title

* Rigs now have suit coolers

* Map edit

- Fixes lighting in Security. Again.
- Fixes lighting in Library.
- Adds a new maint tunnel between engineering solars and atmos, now
outside the blast radius of SME explosions.

* Almost forgot emergency shutters.

* Examine Cigarette Lore

* Fixes Capitalization

* Eliminates colon

* Should clear up the usr issue

* Fixes cryopods of all types not setting occupant correctly.

* updates changelog

* Fixes runtime that occured if someone touched a blast door with an empty hand.

* Fixes check_rights() runtime.

* Adds magboots to ling spacesuits

* Adds Changelog

* Turret Fix
Turrets can now deploy properly and not be stuck in a state of deploying forever if a target is in range.

* Revert "Adds hub passwordu"

* Makes changeling recursive enhancement a passive power

* Corrects a description

* Adss changelog

* Add files via upload

* Changeling/Wizard/Future Stuff Hud Button Fix
Hopefully this stops the roundstop changeling hud wonkiness.

* Changes Mining Hardsuit slowdown to 1, from 3

* Widened hallway

* Speeds up arm_guard and leg_guard wearers slightly

* Forgot to use map cleanup tool.

* Adds changelog

* Adds changelog

* Minor Emitter Tweaks
Emitters no longer die by shooting a taser or laser tag gun at it.
Emitters don't explode if they are not on a powered wire with sufficient electricity in it.  They will just crumple away instead if integrity is reduced to zero.
Taking any damage to the emitter no longer results in instant death due to me being an idiot awhile ago.
Emitters can be examined to see if they are damaged, and can be repaired by applying metal sheets to it.

* Github, stop being stupid!

* Tweaks Sec Voidsuit values

* Fixes external airlocks

* Elevator-MMI fix

* Shoveling Snow

* Laptop ID Computer Fix
The manifest should now be updated correctly when using laptops.

* do_after is more immersive

* Fixes second bug involving inability to change title to station admin.

* Adds more unathi hair and facial options

* Adds the changelog

* Retweaks secret player requirements

* Updates changelog

* Fixes sprite not updating to not be floating when leaving non-gravity

* Adds changelog

* Fixes changeling revive not working when you're missing a limb

* Fixes #860

* Adds changelog

* Makes flash confused duration the same length as the flash blurry eyes

* Increases the change of lung rupturing

* Adds vomit as an emote

* Adds changelog

* Removes revolution shuttle delay

* Adds changelog

* Projectile flash rounds will now do the same as a flash when hitting a target

* Adds changelog

* Fixes dna-lockable gun explosion security level

* Drink Container Lore

* Decapitalizes 'Sleeper'  Because Why

* Fixes Grammatical/Flow/Sarcasm Errors

* Completes dna lockable guns implementation by adding a dna chip that can be added to guns

* Fixes + forgotten file

* Moves DNA locking stuff down to the item level rather than gun, also adds the ability to emag to remove the lock

* Adds changelog

* Adds the ability to wear ponchos as an accessory, also adds the ability to have ponchos as a suit accessory

* Adds changelog

* Closes 2 missing spans

* Adds secure briefcase to custom loadout

* Adds changelog

* Headgear Additions, and an Undershirt

* Medical splint buff and new ghetto splints.
Adds hands and feet to splint-splintable organs.
Also adds ghetto splints that can't do hands and feet.

* Fixed Sleeper... Again

* Renames "poncho" slot to "over"

* Speeds Hyperzine metabolism

* 1.5.8 Map bug fixes
-Fixed brit cup sprite.
- Replaced a maintenance door leading into atmospherics with one with the proper access.
- Fixed Missing Disposals pipe next to atmos.
- Tweaked some light placement in the main hallways.
- AI core redesign.
- Turned off medbay lobby intercom.
- Cyborg charging station added to prison wing.
- Cyborg charging station added to the research outpost.
- Medical rig suit added to medical.
- EVA rig suit for engineering added to EVA.
- Second  residential elevator installed. Due to budget cuts the size of the elevators has been reduced.

* Updates changelog

* Sombrero Code

* Fixes #2365

* Adds changelog

* Sleeper is evil.

* no message

* Changelog

* Stops observers from leaving prints on the ground.

No more spooking the mortals, ghosts.

* Allows autotraitor in secret to start with 0 players

* Adds changelog

* Makes diona slightly less slow

* Adds changelog

* Bowling Shirts

* Updates changelog

* Adds a missing description

* Flat Cap Changes and Hair Bow

* Fixed Error

* Adds an in-hand

* Lower Torso cannot be amputated

* Smoke works, adds changelog

* Updates changelog

* Makes Unathi Voidsuits Less Fat

* Medical related fixes

* Fuzzy Cuffs

* Tube Top

* Made Icons for Security Suit Less Gaunt

* Revert "Medical related fixes"

This reverts commit d7c59520e6.

* Just the fix to random med item now

* Fixes Evening Glove Coloring

* HAZMAT Suits

* Changes Unathi sprite slightly

* Tweaks skirt pathing

* Corrects changelog

* Adds changelog

* Construction Voidsuits

* makes people bleed real good

* adderino changeling

* Revert "Revert "Adds hub passwordu""

* Explosive implants should no longer gib on limbs.

* I still have no idea what I am doing.

* Resolves #331
2016-09-11 19:52:40 -04:00
SinTwo
a2a2f58e93 Fixes #2352 2016-08-27 13:44:32 -04:00
SinTwo
976847a0b4 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into item_state
Conflicts:
	code/modules/clothing/head/jobs.dm
	icons/mob/items/lefthand.dmi
	icons/mob/items/righthand.dmi
	icons/mob/suit.dmi
	icons/mob/uniform.dmi
	icons/obj/items.dmi
2016-07-13 17:07:52 -04:00
SinTwo
7192bf08fd item_state cleanup 2016-07-11 22:31:32 -04:00
Yoshax
d4e8589d8f Ports Mloc's HUD fixes from Bay and further fixes ours because of code differences 2016-07-11 16:35:21 +01:00
Yoshax
f75d509e7f Ports event system from Bay 2016-06-01 22:05:04 +01:00
Datraen
beda3185eb Reverts the second mob clean up because of incomplete implementation.
This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
Kelenius
98badae45f Merge branch 'master' into cleanupTwo 2016-04-21 11:41:32 +03:00
woodratt
1f3556316d 1.4.9 Hotfix
- Phoron tank in atmos brought back into OSHA non-compliance
- Extra table in the starboard aid station removed.
- Missing air alarms in visitor rooms added.
- Derelict shop area updated.
- Manhack grenade fixed for heist.
- Two of the three spike throwers removed.
- Three new "hair" styles added for Teshari, fixed one broken one.
- Toxins mixing chamber now starts airless.
- Framework in place to allow for a custom item (white cane)
- Fixed access restrictions on riot control maintenance door.
- Firelock added to CE's office door. Entryway from the CE's office to the monitoring room added.
- Fixed a camera in the detective's office.
- Anchored the exonet node on T-comms.
- Fixed Dufflebag in hand sprites.
2016-04-02 15:44:37 -07:00
Neerti
96e52f5af0 Merge pull request #1229 from SinTwo/construction_update
Construction update
2016-03-26 15:45:19 -04:00
Neerti
57b6fe7aa8 Merge pull request #1169 from Kelenius/fixesOnly
Axes old wire, fixes costs in lathe
2016-03-26 15:42:25 -04:00
Datraen
c09bb6d807 Removes JSON encoding of PDA Manifest list. 2016-03-26 15:31:08 -04:00
SinTwo
b356f5cf21 Construction Update 2016-03-25 16:02:36 -04:00
Kelenius
df5a0d7941 Mob inventory cleanup
Replaces three item removal procs with one
Adds a proc to delete an item on the mob
2016-03-24 01:23:08 +03:00
Datraen
996ce92f7f Merge pull request #1184 from Yoshax/510prep
Ports Byond 510 preperations from Bay
2016-03-20 13:45:40 -04:00
Yoshax
8be10d96dd Ports Byond 510 preperations from Bay
Updates comment

Updates supply file
2016-03-14 18:21:44 +00:00
Kelenius
359889a15c Axes old wire, fixes costs in lathe 2016-03-12 11:38:52 +03:00
Kelenius
acc78a8000 Changes types of ghosts and eyes
``/mob/dead/observer`` -> ``/mob/observer/dead``
``/mob/eye`` -> ``/mob/observer/eye``

Reason being that they are similar in that they both don't interact with
the world in any way. Some procs were shared, some checks as well, and
it overall makes more sense this way. Plus, there were no ``/mob/dead``
mobs.
2016-02-20 15:36:05 +03:00
Zuhayr
19014807fd Surface rename of Seromi to Teshari. 2016-02-06 12:50:16 +10:30
Zuhayr
58736fb4f6 Renaming Resomi to Seromi. 2016-01-27 14:24:09 +10:30
Zuhayr
eef9145486 Revert "Removes Resomi."
This reverts commit c9f579e00a.
2016-01-27 13:48:48 +10:30
Zuhayr
c9f579e00a Removes Resomi. 2015-12-21 09:56:11 +10:30
HarpyEagle
326a6f445f Fixes #11071, #10936
Adjusts fire_fuel_energy_release to compensate for fixed fire heat release.
Adjusts liquid fire burn parameters so that liquid fuel fire heat release and
burn duration is unaffected.

Conflicts:
	code/setup.dm
2015-12-08 18:15:40 +01:00
Neerti
4f77afece1 Revert 58ef59734f 2015-11-08 10:09:14 -05:00
Chinsky
2a88b4d0aa Merge pull request #11219 from PsiOmegaDelta/150929-HumanoidVision
Overhauls humanoid vision handling.
2015-10-15 19:15:28 +03:00
PsiOmegaDelta
27feb09a31 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/machinery/computer/computer.dm
	html/changelogs/.all_changelog.yml
2015-10-11 17:37:01 +02:00
PsiOmegaDelta
070ca0adea Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/items/weapons/tanks/tanks.dm
	code/modules/holodeck/HolodeckControl.dm
	code/modules/mob/living/carbon/breathe.dm
	code/modules/mob/living/carbon/human/life.dm
	code/setup.dm
2015-10-11 17:17:41 +02:00
PsiOmegaDelta
f3175becc0 Overhauls humanoid vision handling.
Clothes now have a flash protection and tint level. If one is wearing multiple items with these modifiers they do stack.
Glasses also have a number of additional additions such as sight flags, see_invis level, and so forth.

Flash protection comes in 4 levels: Reduced, none, moderate, major.
Reduced protection, for example, means the user takes increased damaged from welding.
Moderate protection safeguards mobs from flashes, flash grenades, projectors, etc.
Major protection protects from the above as well as welding.

Tint also comes in 4 levels: None, moderate, heavy, blind
Moderate tint will apply the nearsighted overlay.
Major tint will apply the welding overlay.
Blind will apply the blindness overlay.

The end result is an attempt of less type checking. Any set of glasses may now also contain HUD glasses.
This should make a future rewrite of HUD glasses easier (could have the HUD functionality be a datum rather than separate item).
2015-10-05 08:48:47 +02:00
Zuhayr
a41ce0bd93 Added the Resomi. 2015-09-04 08:57:03 +09:30
PsiOmegaDelta
d36d6d42e0 Cargo now sorts under their own department in the manifests. 2015-08-24 10:03:15 +02:00
Zuhayr
3bfa541612 Adds variables for CentComm, NanoTrasen and the station name. 2015-08-22 02:10:11 +09:30