Commit Graph

33 Commits

Author SHA1 Message Date
Heroman3003
6f80f45eed Ports character setup subsystem 2019-05-14 11:48:34 +10:00
Unknown
cecbac2831 Emergency fix to Timer Subsystem 2019-04-10 18:53:15 -04:00
Neerti
3256202407 [READY]Ports /tg/station pixel projectiles, processing subsystems, timer subsystems, and some misc stuff to make it all work 2019-03-27 22:02:07 -04:00
kevinz000
6415e4193f [READY]Makes a bunch of processes subsystems instead 2019-03-27 16:03:51 -04:00
Unknown
03dcb65c01 Fixes most of the issues 2019-03-27 00:38:44 -04:00
Neerti
86174593bf Replaces GoonPS scheduled_tasks and obj processing with SMC processing subsystems and timer 2019-03-26 23:58:26 -04:00
Atermonera
2df5e9fe0e Merges AI Branch into Master 2018-12-01 00:06:38 -05:00
Neerti
3a9c13b937 Ports Vote to SMC 2018-10-20 01:53:13 -04:00
Arokha Sieyes
b099ac6e4c Merge branch 'master' of https://github.com/VOREStation/Polaris into sync-09272018
# Conflicts:
#	code/__defines/holomap.dm
#	code/__defines/mobs.dm
#	code/_helpers/icons.dm
#	code/_helpers/unsorted.dm
#	code/_onclick/hud/hud.dm
#	code/_onclick/item_attack.dm
#	code/controllers/Processes/supply.dm
#	code/controllers/subsystems/planets.dm
#	code/datums/supplypacks/munitions.dm
#	code/datums/supplypacks/science.dm
#	code/datums/supplypacks/security.dm
#	code/datums/supplypacks/supply.dm
#	code/game/area/Space Station 13 areas.dm
#	code/game/atoms_movable.dm
#	code/game/machinery/autolathe.dm
#	code/game/machinery/doors/door.dm
#	code/game/machinery/jukebox.dm
#	code/game/machinery/recharger.dm
#	code/game/machinery/vending.dm
#	code/game/mecha/equipment/tools/medical_tools.dm
#	code/game/mecha/equipment/weapons/weapons.dm
#	code/game/objects/items/devices/PDA/PDA.dm
#	code/game/objects/items/devices/megaphone.dm
#	code/game/objects/items/poi_items.dm
#	code/game/objects/items/weapons/implants/implantlanguage.dm
#	code/game/objects/items/weapons/storage/firstaid.dm
#	code/game/objects/items/weapons/tools/weldingtool.dm
#	code/game/objects/structures/flora/trees.dm
#	code/game/objects/structures/plasticflaps.dm
#	code/game/supplyshuttle.dm
#	code/game/turfs/simulated/wall_attacks.dm
#	code/modules/admin/admin_verbs.dm
#	code/modules/assembly/infrared.dm
#	code/modules/client/client procs.dm
#	code/modules/client/preference_setup/loadout/loadout_utility.dm
#	code/modules/client/preferences.dm
#	code/modules/clothing/suits/miscellaneous.dm
#	code/modules/holomap/holomap_datum.dm
#	code/modules/holomap/station_holomap.dm
#	code/modules/integrated_electronics/core/printer.dm
#	code/modules/mining/machine_processing.dm
#	code/modules/mob/living/carbon/human/human_defense.dm
#	code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
#	code/modules/mob/living/death.dm
#	code/modules/mob/living/silicon/ai/ai.dm
#	code/modules/mob/living/silicon/pai/pai.dm
#	code/modules/mob/living/silicon/robot/robot.dm
#	code/modules/mob/living/simple_animal/animals/parrot.dm
#	code/modules/mob/mob_movement.dm
#	code/modules/organs/organ_external.dm
#	code/modules/organs/organ_icon.dm
#	code/modules/organs/subtypes/standard.dm
#	code/modules/planet/weather.dm
#	code/modules/power/cable.dm
#	code/modules/power/fusion/core/core_control.dm
#	code/modules/power/fusion/fuel_assembly/fuel_control.dm
#	code/modules/power/fusion/gyrotron/gyrotron_control.dm
#	code/modules/projectiles/gun.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
#	config/names/first_name_skrell.txt
#	config/names/last_name_skrell.txt
#	icons/mob/head.dmi
#	icons/mob/robots.dmi
#	icons/mob/species/tajaran/helmet.dmi
#	icons/obj/ammo.dmi
#	icons/obj/gun.dmi
#	icons/obj/mining.dmi
#	icons/obj/projectiles.dmi
#	icons/obj/rig_modules.dmi
#	icons/obj/surgery.dmi
#	icons/turf/walls.dmi
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-3.dmm
#	maps/southern_cross/southern_cross-6.dmm
#	maps/southern_cross/southern_cross-8.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1A.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1B.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1C.dmm
#	maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm
#	maps/submaps/surface_submaps/mountains/deadspy.dmm
#	maps/submaps/surface_submaps/mountains/mountains_areas.dm
#	maps/submaps/surface_submaps/plains/Thiefc.dmm
#	maps/~map_system/maps.dm
#	vorestation.dme
2018-09-27 18:01:09 -04:00
Neerti
3aca2c38e2 Yet Another Circuit Update (#5549)
* Circuit updates, adds new components, improves printer, new assemblies.

* Finishes powernet circuit.

* Adds wearable assemblies.

* Finialization before merging with GLOB port.

* Finishes circuit update, hopefully.

* Forgot to undo map.

* Removes debug output.
2018-09-12 20:51:32 -05:00
Anewbe
eebb627f00 Partially ports the GLOB system 2018-08-14 18:14:09 -05:00
Woodratt
cd20465d38 Holomap Port
- Port of Holomaps from Virgo
2018-08-02 15:52:56 -07:00
Arokha Sieyes
633bc2cc3d Merge branch 'master' of https://github.com/VOREStation/Polaris into aro-sync07062018
# Conflicts:
#	code/__defines/species_languages.dm
#	code/__defines/subsystems.dm
#	code/controllers/Processes/planet.dm
#	code/game/machinery/cloning.dm
#	code/game/machinery/recharger.dm
#	code/modules/mob/living/carbon/human/emote.dm
#	code/modules/organs/organ_icon.dm
#	code/modules/organs/robolimbs.dm
#	code/modules/paperwork/photography.dm
#	code/modules/projectiles/guns/energy/special.dm
#	code/modules/reagents/Chemistry-Recipes.dm
#	html/changelogs/.all_changelog.yml
#	maps/southern_cross/southern_cross-1.dmm
#	vorestation.dme
2018-07-06 17:20:03 -04:00
Arokha Sieyes
7c050dd35c Fix merge conflict, update virgo planet things 2018-06-16 10:43:45 -04:00
Anewbe
98b3af60fa Move planets to SSplanets 2018-06-15 19:05:38 -04:00
Arokha Sieyes
462effc1d2 Creates SSplanets subsystem
For SPEEDYNESS

It probably works. I mean it's hard to sit there for 8 hours and test it. But it seems to work okay. At worst if it doesn't you'll have weather that doesn't make sense. ;v
2018-06-02 19:09:35 -04:00
Arokha Sieyes
6c686e6a2f Merge branch 'master' of https://github.com/PolarisSS13/Polaris into aro-sync-04252018
# Conflicts:
#	README.md
#	code/game/jobs/job/job.dm
#	code/modules/client/preference_setup/loadout/loadout_utility.dm
#	code/modules/mob/living/carbon/human/examine.dm
#	code/modules/mob/living/carbon/human/npcs.dm
#	code/modules/mob/living/carbon/human/species/station/prometheans.dm
#	html/changelogs/.all_changelog.yml
#	maps/RandomZLevels/Academy.dmm
#	maps/RandomZLevels/beach.dmm
#	maps/RandomZLevels/blackmarketpackers.dmm
#	maps/RandomZLevels/challenge.dmm
#	maps/RandomZLevels/example.dmm
#	maps/RandomZLevels/jungle.dmm
#	maps/RandomZLevels/listeningpost.dmm
#	maps/RandomZLevels/spacebattle.dmm
#	maps/RandomZLevels/stationCollision.dmm
#	maps/RandomZLevels/wildwest.dmm
#	maps/RandomZLevels/zresearchlabs.dmm
#	maps/northern_star/polaris-1.dmm
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-3.dmm
#	maps/southern_cross/southern_cross-6.dmm
#	maps/southern_cross/southern_cross-7.dmm
#	maps/submaps/surface_submaps/mountains/CrashedMedShuttle1.dmm
#	maps/submaps/surface_submaps/plains/Boathouse.dmm
#	maps/submaps/surface_submaps/wilderness/Blackshuttledown.dmm
#	maps/submaps/surface_submaps/wilderness/Boombase.dmm
#	maps/submaps/surface_submaps/wilderness/DJOutpost1.dmm
#	maps/submaps/surface_submaps/wilderness/DecoupledEngine.dmm
#	maps/submaps/surface_submaps/wilderness/Drugden.dmm
#	maps/submaps/surface_submaps/wilderness/Rockybase.dmm
#	maps/submaps/surface_submaps/wilderness/Shack1.dmm
#	maps/virgo/virgo-6.dmm
#	vorestation.dme
2018-04-25 17:23:33 -04:00
Leshana
63257bf40b Use define constants for subsystem init order and priority.
Replaced all hard coded numbers for subsystem priority with defines in subsystem.dm - Much easier to see them in order that way.
2018-04-20 13:18:55 -04:00
Leshana
741e02407a Port SSoverlays & Convert turfs to use it (#5004)
* Added "Display Initialize() Log" admin debug command so you can see it mid-round.

* Ported the core of the overlays management subsystem from /tg

- Added SSoverlays subsystem for compiling overlay lists and applying them to atoms in a controlled anti-lag subsystem.
- Added vars and procs to atom which should eventually replace all direct interaction with BYOND's /atom/overlays var outside the subsystem.
- Added OVERLAY_QUEUED flag to var/atom/flags bitfield.
- Added small framework for subsystem performance tracking. So far used only by SSoverlays
- Added admin debug command "Display overlay Log" to see performance stats mid-round.

* Fix runtime on universal pipe adaptor update_icons

* Workaround for appearance_bro not initialized

Unfortuantely BYOND's initialization order is strange, and the appearance_bro var is only half initialized when map starts to load, causing errors.  We temporarily fix by moving it to be a global-scoped global.

* Convert fire alarms to use add_overlay() A good first test.

* Convert turfs to use add_overlays(), eliminating the turf_overlay_holder!

- Converted as much as I could find about turf overlays to use add_overlay().
- This should be enough to stop BYOND from crashing, so we can eliminate the turf_overlay_holder hack.
- This also lets us remove the anti-corruption hacks from walls and open space.
- ZAS gas overlays can use priority overlays, so this also fixes the gas-goes-away-when-crowbarring-plating issue.
- Stuff like that

* Convert turf overlay interactions to use add_overlay.

Note: This is a plain and simple conversion of existing code to use SSoverlays. However I look at the line changed, and note that that line likely never fully worked as intended, as it has no way of re-applying itself.
I would make it use a priority overlay, but there is no code present for *removing* said overlay from neighbors when it is no longer required.  That code should be implemented by original author.
2018-03-05 19:43:23 -06:00
Leshana
56bb1c46ec Reorganzied Holo Minimaps into SSholomaps subsystem.
Running its init as part of proper init sequence lets us time it properly.
Plus its nicer than the hacky override of the old master controller.
2018-03-04 21:54:20 -05:00
Leshana
f2f630fa89 Ported the core of the overlays management subsystem from /tg
- Added SSoverlays subsystem for compiling overlay lists and applying them to atoms in a controlled anti-lag subsystem.
- Added vars and procs to atom which should eventually replace all direct interaction with BYOND's /atom/overlays var outside the subsystem.
- Added OVERLAY_QUEUED flag to var/atom/flags bitfield.
- Added small framework for subsystem performance tracking. So far used only by SSoverlays
- Added admin debug command "Display overlay Log" to see performance stats mid-round.
2018-02-24 17:40:35 -05:00
Leshana
1d0f5262d8 Merge remote-tracking branch 'upstream-polaris/master' into polaris-sync-2018-02-07
# Conflicts:
#	code/__defines/subsystems.dm
#	code/controllers/master_controller.dm
#	code/controllers/subsystems/atoms.dm
#	code/game/machinery/Sleeper.dm
#	code/game/machinery/doors/airlock.dm
#	code/game/machinery/vr_console.dm
#	code/game/objects/items/devices/communicator/phone.dm
#	code/game/turfs/flooring/flooring_decals.dm
#	code/modules/admin/admin_verbs.dm
#	code/modules/mob/living/carbon/carbon.dm
#	code/modules/multiz/movement.dm
#	code/modules/projectiles/gun.dm
#	code/modules/shuttles/shuttle.dm
#	code/modules/shuttles/shuttles_web.dm
#	icons/obj/doors/doormed.dmi
#	maps/southern_cross/items/headset_sc.dm
#	maps/southern_cross/southern_cross-3.dmm
#	vorestation.dme
2018-02-07 19:30:50 -05:00
Leshana
676efe73e5 Move Xenoarcheology globals and initialization into a subsystem
* Move the global spawning_turfs lists from master_controller into SSxenoarch.  Rename all references.
* Move the call to SetupXenoarch from master_controller.setup() to SSxenoarch.Initialize()  Put SSxenoarch init order near the end to match current behavior.
2018-02-06 01:08:10 -05:00
Leshana
8bec38ee00 Implement SSshuttles subsystem
* Replaces the shuttle_controller and shuttle process with the shuttles subsystem.  Instead of docking ports being initialized by the game ticker, its part of the StonedMC Master init order.
* The main advantage of this is control over the initialization order, as well as letting Master be aware of CPU we're using up with shuttle processing.
* By being part of the Master init order, we reduce the uncertainty about "are objects initialized yet?" which is nice, since shuttle docks break if machines aren't finished initializing!
2018-02-05 15:50:14 -05:00
Leshana
44dc4b7286 Implement SSatoms
* Moves proc/initialize() from being on /atom/movable, /are and /turf/simulated to being on /atom - Now turfs can initialize too
* Added the SSatoms subsystem which controls initialization of atoms at roundstart and during normal conditions.
* Disabled the old auto_init = 0 behavior, ALL atoms should get initialized() called on them now.
* Refactored the way initialize() is called during /New() to utilize SSatoms instead of SScreation
* Removed SScreation, as it was only a stop-gap until SSatoms could be ported.
* Updated the maploader to inform SSatoms when it is loading maps instead of SScreation.
* Updated the template map loader to use SSatoms to perform initTemplateBounds
* Renamed 'initialized' var in seed_storage to deconflict.
* Removed usage of auto_init = 0, replaced with a no-op initialize() proc for atoms that don't need initialization.
2018-02-05 15:50:06 -05:00
Leshana
79464c7315 Implement SSshuttles subsystem
* Replaces the shuttle_controller and shuttle process with the shuttles subsystem.  Instead of docking ports being initialized by the game ticker, its part of the StonedMC Master init order.
* The main advantage of this is control over the initialization order, as well as letting Master be aware of CPU we're using up with shuttle processing.
* By being part of the Master init order, we reduce the uncertainty about "are objects initialized yet?" which is nice, since shuttle docks break if machines aren't finished initializing!
2018-02-03 20:34:44 -05:00
Leshana
ef73c090ab Implement SSatoms
* Moves proc/initialize() from being on /atom/movable, /are and /turf/simulated to being on /atom - Now turfs can initialize too
* Added the SSatoms subsystem which controls initialization of atoms at roundstart and during normal conditions.
* Disabled the old auto_init = 0 behavior, ALL atoms should get initialized() called on them now.
* Refactored the way initialize() is called during /New() to utilize SSatoms instead of SScreation
* Removed SScreation, as it was only a stop-gap until SSatoms could be ported.
* Updated the maploader to inform SSatoms when it is loading maps instead of SScreation.
* Updated the template map loader to use SSatoms to perform initTemplateBounds
* Renamed 'initialized' var in seed_storage to deconflict.
* Removed usage of auto_init = 0, replaced with a no-op initialize() proc for atoms that don't need initialization.
2018-02-03 00:59:06 -05:00
Leshana
5a2162a264 Preliminary implementation of ZAS as a StonedMC subsystem.
* Creates the SSair subsystem which replaces the Setup, Start(), and Tick() procs of air_master.
* It may be best to have SSair completely replace air_master, but for now we are having them work together.   It does completely replace the old processScheduer air ticker however.
* Remove the obsolete Setup and Tick procs.
* Adjust admin and debug verbs that dealt with some ZAS internals to work with the new implementation.
2018-01-30 12:28:45 -05:00
Leshana
4c8bce00b4 Preliminary implementation of ZAS as a StonedMC subsystem.
* Creates the SSair subsystem which replaces the Setup, Start(), and Tick() procs of air_master.
* It may be best to have SSair completely replace air_master, but for now we are having them work together.   It does completely replace the old processScheduer air ticker however.
* Remove the obsolete Setup and Tick procs.
* Adjust admin and debug verbs that dealt with some ZAS internals to work with the new implementation.
2018-01-27 01:59:24 -05:00
Leshana
71b3ef47a9 Add checks to allow Tesla to fully dissipate once it runs out of energy. 2018-01-21 16:19:13 -05:00
Leshana
a97a574278 Transformed the machinery processor into an StonedMC subsystem
* This is PHASE 1 of a multi-phase conversion.  In this first phase we implement the subsystem, but leave it processing the existing global list variables.  In the next phase we will switch to use datum variables in the subsystem.  The main reason for splitting into two phases is ease of code review; change the meaningful code without the hundreds of machines -> SSmachines.machinery substitutions.
* We did declare macros for adding/removing things to the processing lists, and convert everywhere to use the macros.
* Added var/is_processing to /datum to keep track of whether an instance is already in a processing list (prevents it being in the list twice!) and also debugging, making sure its not in two lists etc.
* NOTE: The global machines list is **no longer sorted** for performance reasons.  As far as I know, the only module that actually ever cared was cameras.   Our camera system already handles its own sorting in the cameranets anyway, so it should no longer be needed.
2017-12-29 15:31:59 -05:00
Neerti
e703d629c6 Fixes the Sun/Weather and Ports Vore's Lighting SS
New lighting system is needed to handle updating literally 14k+ tiles whenever the sun moves.  The straight port seems to have had no adverse effects from what I could see.  Don't know if it's more performant but it doesn't seem to be less.

I didn't expect the latter would be needed for the former.
2017-09-22 12:16:21 -04:00
Leshana
6a8abd4f80 Ports tg improvements in StonedMC subsystem
* Ports /tg StonedMC Enhancement - Runlevels - Lets services more precicely define when they want to fire - in the lobby, during game, only after, etc. Includes bugfixes from:
  * https://github.com/tgstation/tgstation/pull/27132
  * https://github.com/tgstation/tgstation/pull/27338
  * https://github.com/tgstation/tgstation/pull/27576
  * https://github.com/tgstation/tgstation/pull/27519
* Ports Standardizes subsystem Shutdown order - https://github.com/tgstation/tgstation/pull/26228
2017-06-10 19:01:58 -04:00