Commit Graph

230 Commits

Author SHA1 Message Date
RadiantFlash7
a60ef71680 exploration cameras
Mass camera fixes and holopad fixes!
Also fixes dorm 9.
2019-12-21 16:23:46 -05:00
Atermonera
a45472b446 Update Chat System to use to_chat(src, "") instead of src << "" 2019-11-05 19:22:38 -05:00
Andrew
e4deaa6478 Combat Mechs Can Punch More Things (#6303)
* Combat Mechs Can Punch More Things

Removes the var to check for the 5 things it can attack, instead it can punch anything (but not everything will take damage).

Gives punching objects a check so you don't accidently smash something without meaning to.

Gives closets and canisters a proc to take_damage so they'll actually get smashed by the mechs.

* Take_Damage Boogaloo

* More take_damage Stuff

Adds click delay on attacking barriers.
Proper noises when attacking material doors and barricades.

More stuff can be broken by mech punch and simple mobs.

* Adds changelong

* usr to user
2019-07-24 17:00:24 -04:00
Heroman
37ee44bb55 Updates Tether camera networks 2019-07-10 05:28:48 +10:00
Heroman3003
ca13a8872c MC camera and access fixes and adjustments (#6269)
* Adjusts MC camera program, fixes ID program

* Fixes oversight with network access
2019-07-09 14:01:53 -04:00
Neerti
16b3b58259 [REVIEW] Ports Modular Computers from Baystation 2019-04-28 22:06:40 -04:00
Neerti
86174593bf Replaces GoonPS scheduled_tasks and obj processing with SMC processing subsystems and timer 2019-03-26 23:58:26 -04:00
Atermonera
2df5e9fe0e Merges AI Branch into Master 2018-12-01 00:06:38 -05:00
Atermonera
fafd85957f Minor issues fix. 2018-10-06 01:17:19 -04:00
Arokha Sieyes
b099ac6e4c Merge branch 'master' of https://github.com/VOREStation/Polaris into sync-09272018
# Conflicts:
#	code/__defines/holomap.dm
#	code/__defines/mobs.dm
#	code/_helpers/icons.dm
#	code/_helpers/unsorted.dm
#	code/_onclick/hud/hud.dm
#	code/_onclick/item_attack.dm
#	code/controllers/Processes/supply.dm
#	code/controllers/subsystems/planets.dm
#	code/datums/supplypacks/munitions.dm
#	code/datums/supplypacks/science.dm
#	code/datums/supplypacks/security.dm
#	code/datums/supplypacks/supply.dm
#	code/game/area/Space Station 13 areas.dm
#	code/game/atoms_movable.dm
#	code/game/machinery/autolathe.dm
#	code/game/machinery/doors/door.dm
#	code/game/machinery/jukebox.dm
#	code/game/machinery/recharger.dm
#	code/game/machinery/vending.dm
#	code/game/mecha/equipment/tools/medical_tools.dm
#	code/game/mecha/equipment/weapons/weapons.dm
#	code/game/objects/items/devices/PDA/PDA.dm
#	code/game/objects/items/devices/megaphone.dm
#	code/game/objects/items/poi_items.dm
#	code/game/objects/items/weapons/implants/implantlanguage.dm
#	code/game/objects/items/weapons/storage/firstaid.dm
#	code/game/objects/items/weapons/tools/weldingtool.dm
#	code/game/objects/structures/flora/trees.dm
#	code/game/objects/structures/plasticflaps.dm
#	code/game/supplyshuttle.dm
#	code/game/turfs/simulated/wall_attacks.dm
#	code/modules/admin/admin_verbs.dm
#	code/modules/assembly/infrared.dm
#	code/modules/client/client procs.dm
#	code/modules/client/preference_setup/loadout/loadout_utility.dm
#	code/modules/client/preferences.dm
#	code/modules/clothing/suits/miscellaneous.dm
#	code/modules/holomap/holomap_datum.dm
#	code/modules/holomap/station_holomap.dm
#	code/modules/integrated_electronics/core/printer.dm
#	code/modules/mining/machine_processing.dm
#	code/modules/mob/living/carbon/human/human_defense.dm
#	code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
#	code/modules/mob/living/death.dm
#	code/modules/mob/living/silicon/ai/ai.dm
#	code/modules/mob/living/silicon/pai/pai.dm
#	code/modules/mob/living/silicon/robot/robot.dm
#	code/modules/mob/living/simple_animal/animals/parrot.dm
#	code/modules/mob/mob_movement.dm
#	code/modules/organs/organ_external.dm
#	code/modules/organs/organ_icon.dm
#	code/modules/organs/subtypes/standard.dm
#	code/modules/planet/weather.dm
#	code/modules/power/cable.dm
#	code/modules/power/fusion/core/core_control.dm
#	code/modules/power/fusion/fuel_assembly/fuel_control.dm
#	code/modules/power/fusion/gyrotron/gyrotron_control.dm
#	code/modules/projectiles/gun.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
#	config/names/first_name_skrell.txt
#	config/names/last_name_skrell.txt
#	icons/mob/head.dmi
#	icons/mob/robots.dmi
#	icons/mob/species/tajaran/helmet.dmi
#	icons/obj/ammo.dmi
#	icons/obj/gun.dmi
#	icons/obj/mining.dmi
#	icons/obj/projectiles.dmi
#	icons/obj/rig_modules.dmi
#	icons/obj/surgery.dmi
#	icons/turf/walls.dmi
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-3.dmm
#	maps/southern_cross/southern_cross-6.dmm
#	maps/southern_cross/southern_cross-8.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1A.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1B.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1C.dmm
#	maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm
#	maps/submaps/surface_submaps/mountains/deadspy.dmm
#	maps/submaps/surface_submaps/mountains/mountains_areas.dm
#	maps/submaps/surface_submaps/plains/Thiefc.dmm
#	maps/~map_system/maps.dm
#	vorestation.dme
2018-09-27 18:01:09 -04:00
Anewbe
c2794c571d Hopefully fixes some tool-conversion things 2018-08-03 15:13:29 -05:00
Anewbe
729ce71aa0 Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format 2018-08-02 21:45:15 -05:00
Arokha Sieyes
6b42df0685 Merge branch 'master' of https://github.com/VOREStation/Polaris into aro-sync-05-25-2018
# Conflicts:
#	code/__defines/misc.dm
#	code/controllers/master_controller.dm
#	code/game/machinery/computer3/computers/card.dm
#	code/game/objects/items/devices/communicator/UI.dm
#	code/game/objects/items/stacks/medical.dm
#	code/game/objects/structures/signs.dm
#	code/modules/admin/admin_verbs.dm
#	code/modules/client/client defines.dm
#	code/modules/client/client procs.dm
#	code/modules/clothing/clothing.dm
#	code/modules/clothing/under/accessories/holster.dm
#	code/modules/events/radiation_storm.dm
#	code/modules/mining/machine_processing.dm
#	code/modules/mob/living/carbon/human/species/station/prometheans.dm
#	code/modules/mob/living/living.dm
#	code/modules/mob/living/simple_animal/animals/bear.dm
#	code/modules/mob/living/simple_animal/animals/cat.dm
#	code/modules/mob/living/simple_animal/animals/parrot.dm
#	code/modules/mob/mob.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
#	code/modules/reagents/reagent_dispenser.dm
#	config/example/config.txt
#	html/changelogs/.all_changelog.yml
#	interface/skin.dmf
#	maps/southern_cross/southern_cross-1.dmm
#	vorestation.dme
2018-05-25 13:23:47 -04:00
PrismaticGynoid
eabfa03891 Laser pointers (#5257)
* Laser pointers

Adds laser pointers, ported from tg/oldaurora (but heavily modified). They can be found in the loadout, as well as made by science. Science can also upgrade them, which makes them occasionally useful for blinding people, too.

The bugfixes which make several of the features work properly will come in a separate commit.

* Three fixes

Cats now have resting sprites for all 4 directions, instead of just east. This was needed to make cats look like they're pouncing on the laser dot.

Cameras can now be EMPed more than once, and EMPs actually are able to disable them now. This was needed for the shining lasers into cameras feature.

Flash_eyes() now actually displays a flashing animation on your screen when you get flashed (except for silicons, who for some reason are excluded from this unless EMPed). This was needed for laser pointers to have a temporary "blinding" effect when shone into someone's eyes.

(removes errant debug message too, whoops)

* Nerf

Reduced chances of laser pointers doing anything useful on silicons.

Also, fixes a duplicated proc, oops.

* Requested changes

Minor changes as requested - 'cell' to 'diode', view() to viewers(), range() to viewers().

Stops buckled or dead cats from reacting to laser pointers. Zombie cats are fun, but no.

Also, does another small nerf to the effects on silicons.
2018-05-14 15:22:19 -07:00
Neerti
be73b8c36a for(var/bad_code in world)
Removes a very large amount of world loops.
Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically.
Cleans up some commented out code.
2018-04-29 17:55:04 -04:00
Leshana
b5cf8383f6 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into vplk-sync-2018-04-14
# Conflicts:
#	code/game/machinery/jukebox.dm
#	code/modules/economy/lorenews.dm
#	code/modules/mob/living/carbon/human/update_icons.dm
2018-04-15 14:19:36 -04:00
Mechoid
57ab0e715b Constructs 2.0 - Living Stone (#5040)
* Construct Overhaul + Related Fixes/Tweaks
2018-04-04 23:45:00 -07:00
Leshana
88c4ca0246 Fix light/camera layers for macros and fix constants for them too. 2018-04-01 16:29:52 -04:00
Leshana
6756c5a483 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-03-30
# Conflicts:
#	.travis.yml
#	code/ATMOSPHERICS/components/unary/outlet_injector.dm
#	code/__defines/_planes+layers.dm
#	code/__defines/chemistry.dm
#	code/__defines/mobs.dm
#	code/_helpers/mobs.dm
#	code/_onclick/hud/robot.dm
#	code/game/area/areas.dm
#	code/game/machinery/computer/supply.dm
#	code/game/machinery/cryopod.dm
#	code/game/machinery/doors/airlock.dm
#	code/game/objects/items/devices/communicator/UI.dm
#	code/game/objects/items/devices/communicator/messaging.dm
#	code/game/sound.dm
#	code/game/supplyshuttle.dm
#	code/game/turfs/flooring/flooring_decals.dm
#	code/modules/admin/admin.dm
#	code/modules/client/preference_setup/occupation/occupation.dm
#	code/modules/events/event_container.dm
#	code/modules/mob/dead/observer/observer.dm
#	code/modules/mob/language/language.dm
#	code/modules/mob/living/carbon/human/human.dm
#	code/modules/mob/living/carbon/human/human_powers.dm
#	code/modules/mob/living/carbon/human/life.dm
#	code/modules/mob/living/carbon/human/species/species_shapeshift.dm
#	code/modules/mob/living/living.dm
#	code/modules/mob/living/living_powers.dm
#	code/modules/mob/living/say.dm
#	code/modules/mob/living/simple_animal/animals/bear.dm
#	code/modules/mob/living/simple_animal/animals/cat.dm
#	code/modules/mob/living/simple_animal/animals/parrot.dm
#	code/modules/mob/logout.dm
#	code/modules/mob/mob_helpers.dm
#	code/modules/organs/organ.dm
#	code/modules/organs/organ_icon.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
#	code/modules/reagents/reagent_containers/syringes.dm
#	code/modules/shuttles/shuttle.dm
#	html/changelogs/.all_changelog.yml
#	maps/RandomZLevels/wildwest.dm
#	maps/southern_cross/items/clothing/sc_head.dm
#	maps/southern_cross/southern_cross-1.dmm
#	vorestation.dme
2018-03-31 09:20:59 -04:00
Aronai Sieyes
7d3aec96fd Arranges lots of things into planes (#5072)
* Rearranges a billion things into planes

* Make cryotubes fancy

* Update Travis

* Fix hiding logic
2018-03-28 12:59:12 -07:00
Leshana
28c193cbdb Merge remote-tracking branch 'refs/remotes/polaris-upstream/master' into polaris-sync-2018-01-04
# Conflicts:
#       code/game/objects/items/devices/communicator/communicator.dm
#       code/modules/client/preference_setup/occupation/occupation.dm
#       code/modules/mob/living/simple_animal/animals/cat.dm
#       code/modules/mob/mob_helpers.dm
#       code/unit_tests/zas_tests.dm
#       maps/southern_cross/southern_cross-1.dmm
#       maps/southern_cross/southern_cross-3.dmm
#       maps/southern_cross/southern_cross-6.dmm
#       vorestation.dme
2018-01-04 22:44:04 -05:00
Leshana
a97a574278 Transformed the machinery processor into an StonedMC subsystem
* This is PHASE 1 of a multi-phase conversion.  In this first phase we implement the subsystem, but leave it processing the existing global list variables.  In the next phase we will switch to use datum variables in the subsystem.  The main reason for splitting into two phases is ease of code review; change the meaningful code without the hundreds of machines -> SSmachines.machinery substitutions.
* We did declare macros for adding/removing things to the processing lists, and convert everywhere to use the macros.
* Added var/is_processing to /datum to keep track of whether an instance is already in a processing list (prevents it being in the list twice!) and also debugging, making sure its not in two lists etc.
* NOTE: The global machines list is **no longer sorted** for performance reasons.  As far as I know, the only module that actually ever cared was cameras.   Our camera system already handles its own sorting in the cameranets anyway, so it should no longer be needed.
2017-12-29 15:31:59 -05:00
killer653
3a2093ef40 Polaris sync 2017-12-21 04:01:07 -05:00
Neerti
af5c633cdb Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 10/28/2017_new_blob
# Conflicts:
#	code/game/atoms_movable.dm
2017-11-29 22:43:05 -05:00
Neerti
acb208dd3f Works on New Blob 2017-11-29 22:35:01 -05:00
Neerti
2f7db506eb Adds Variable Click Delay
Now certain weapons can strike faster or slower than usual. No weapons currently do this as this PR just lays the groundwork for that.
The click delay can also be modified with traits. The slime agility modifier makes attacks happen 25% sooner.
Adds debug test verb to display a weapon's DPS. It's really basic but should be sufficient for future force adjustments I might do in the future.
2017-11-28 16:11:56 -05:00
PrismaticGynoid
c15f908dde Increases maximum stored camera locations
This increases the number of stored camera locations the AI can have at one time, from 10 to 30. This is mostly a quality-of-life update in preparation for the new map, as its multiple floors make navigating around the station as the AI more difficult.
2017-11-20 12:22:22 -08:00
Spades
e40a9da769 Fixes camera layering
This was annoying the absolute fuck out of me.
2017-10-03 00:40:54 -04:00
killer653
468e73c7f3 Polaris sync 2017-08-06 19:07:17 -04:00
Neerti
99eb6f9404 Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
Spades
07e907b1cc Makes Thunderdome camera indestructable.
Uses this code:
```
/obj/machinery/camera/ex_act(severity)
if(src.invuln)
return
```
2017-07-25 01:57:46 -04:00
Neerti
005ef28f13 Adds the Anti-Surveillance Tool for Traitors.
Adds a traitor device to warn the traitor if they're being spied or are about to be spied on by the AI or anyone using a camera console.
It will warn the holder by changing color, beeping a specific tone, and sending a message to their chat log.  It only does this when the state of spying changes, so it will not spam the chatlog if nothing changes.  Only the holder can hear the warnings.  It also functions like a regular multitool.
2017-07-05 21:18:52 -04:00
DeepIndigo
b4a14bf989 Prevent "the" from being prepended to camera tags auto-generated from area names. 2017-06-12 00:12:20 -04:00
Leshana
db95f36e3b Fixes Runtime in camera.dm,214: pick() from empty list
proc name: attackby (/obj/machinery/camera/attackby)
2017-05-25 15:37:24 -04:00
Leshana
17422bee78 Fixes Runtime in camera.dm,214: pick() from empty list
proc name: attackby (/obj/machinery/camera/attackby)
2017-05-23 01:14:54 -04:00
Leshana
5ae26332fa Merge branch 'master' into aro-tether-wip
# Conflicts:
#	code/ZAS/_docs.dm
#	code/game/area/areas.dm
#	code/game/objects/explosion.dm
#	code/modules/holodeck/HolodeckControl.dm
#	code/modules/mob/living/say.dm
2017-05-16 00:26:32 -04:00
Leshana
4fbfa7ee37 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2017-05-08
# Conflicts:
#	code/modules/mob/dead/observer/observer.dm
#	code/modules/mob/living/carbon/human/life.dm
#	code/modules/mob/mob_defines.dm
#	html/changelogs/.all_changelog.yml
#	vorestation.dme
2017-05-08 21:07:45 -04:00
Leshana
34190ac863 Eliminated "generate from directions" tags for the simplest case. 2017-05-08 16:55:28 -04:00
Arokha Sieyes
d4da51eebf Eris Camera Sprites 2017-04-24 16:44:52 -04:00
Arokha Sieyes
9c69081353 Cameras auto-name if you didn't give a c_tag
You should really give them a c_tag, it looks nicer. But if you didn't, this prevents them from being nothing at all.
2017-04-24 16:44:37 -04:00
Neerti
d6683be3ce Adjusts Changelings
See PR
2017-04-23 13:22:32 -04:00
Arokha Sieyes
a3e5e7327f Initial commit of new map system for Virgo 2017-03-02 23:34:43 -05:00
Arokha Sieyes
387f429e5e Merge large polaris changes 2017-03-02 22:44:17 -05:00
Neerti
12abb2d6f2 Ports a large chunk of the map datum system that europa/bay uses.
Links many map-specific details such as the station name, z-level information, and allowed jobs from global vars to map datum vars, which should help us maintain multiple maps at once in the future, which will be needed for the future Southern Cross.
Note that a config change will be needed to change GENERATE_ASTEROID to GENERATE_MAP, otherwise no changes should be required to continue normal map usage.
To change to a different map, it's suggested to tick the file that ticks all the other needed files, which for the Northern Star is called northern_star.dm.
2017-02-27 07:36:41 -05:00
Arokha Sieyes
e4557b0724 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into sync 2017-02-14 20:29:57 -05:00
Anewbe
cad668a72a Further tweaks to Vox and their toys 2017-02-01 21:43:21 -06:00
Spades
b66523659e Additional fixes
- Fixes camera layering.
- Fixes misaligned sleepers in pirate ship.
- Fixes broken disposals by security office.
- Fixes broken holocarp.
2017-01-02 04:24:55 -05:00
Eearslya Sleiarion
868413c880 Polaris Sync October 9th (#633) 2016-10-09 18:55:29 -04:00
Cameron653
28175d86c7 Late September Sync (#579)
* Elevators aren't bottomless voids!

* Updates changelog

* Sombrero Code

* Fixes #2365

* Adds changelog

* Sleeper is evil.

* no message

* Changelog

* Stops observers from leaving prints on the ground.

No more spooking the mortals, ghosts.

* Allows autotraitor in secret to start with 0 players

* Adds changelog

* Makes diona slightly less slow

* Adds changelog

* Bowling Shirts

* Updates changelog

* Adds a missing description

* Flat Cap Changes and Hair Bow

* Fixed Error

* Adds an in-hand

* Lower Torso cannot be amputated

* Smoke works, adds changelog

* Updates changelog

* Makes Unathi Voidsuits Less Fat

* Medical related fixes

* Fuzzy Cuffs

* Tube Top

* Made Icons for Security Suit Less Gaunt

* Revert "Medical related fixes"

This reverts commit d7c59520e6.

* Just the fix to random med item now

* Adds organ fixing

* Fixes Evening Glove Coloring

* HAZMAT Suits

* Changes Unathi sprite slightly

* Tweaks skirt pathing

* Corrects changelog

* Adds changelog

* Construction Voidsuits

* makes people bleed real good

* adderino changeling

* Biohazard Voidsuit

* Revert "Revert "Adds hub passwordu""

* Explosive implants should no longer gib on limbs.

* Adds space penguins and space geese.

* Revert "Revert "Revert "Adds hub passwordu"""

* Makes flash rounds respect eye protection

* Water > Fire

* There's plenty lying around, I think

* Naming inconsistencies fixed

The short naming of central command has been really inconsistent across
the game's files. This has always annoyed the shit out of me.

CentComm and Centcomm and Centcom are now all CentCom, specifically with
that capitalization. Why one M instead of two M's? Because Comm with two
'M's = Communications. Hence, Telecomms, NOT Telecoms. Telecoms is
incorrect. CentCom was also chosen because CentCom with one M and this
casing is most found throughout the game's files.

Speaking of Telecomms, I corrected one instance in the game where it's
Telecom. Like I said, this is not correct. There was only one
inconsistency.

Likewise, Nanotrasen has been changed to NanoTrasen. Nanotrasen only
appears 20 times, where NanoTrasen appears 62. NanoTrasen is clearly the
preferred, correct naming.

* Almost forgot plural of Telecomm

* Finalizes work, adds designs to research.

* Press Vest

* Removes Mags/Shells, Adds Recorder and Flashlight

* Fixes spans.

* Raises the number of players needed to start Ninja

* Still needs to fix internal bleeding

* Allows Wirer To Attach to Toolbelts

* Fixes #393

* Tweaks FBP temperature

* Corrects Changelog

* Fixes some Advanced Egun oversights

* Embiggens the laser carbine and the lasercannon.

* Messenger Bags

* Health analyzers detect appendicitis

* Custom Circuit Additions & Fixes
Adds Med Scanner and Advanced Med Scanner circuits.
Clock circuit is now functional.
Five second delay will delay for five seconds and not one second.
Renaming circuitry now respects ability to do so (e.g. being alive).
Firing circuit can now be obtained by science normally.
Examining inside assembly cases now requires adjacency.

* More Additions
You can now cancel inputting on a text or numberpad.
Zero is now displayed properly on the UI and not be shown as null.
The small and medium assemblies now have real sprites.
Total health percentage for med scanners and advanced med scanners now reports a proper percentage and not 1 or 0.
The constant memory chip now can be set by using it in hand, making it usable.
The constant memory chip now accepts refs as data to store.  To use, select 'ref' when using inhand, then hit it against the thing you want to store.

* Allows Chemists to View Medical Records on their PDA

* Refactors splinting

* Refactors the forceMove() drop.

Makes dropping a its proc instead, cleaning up forceMove() handling.

* Replaces ORGAN_SPLINTED

* Supportive suits now only loop through bad organs

* Adds changelog

* Lasercannon tweaks

* Bloodloss tweak

* Adds hawaii shirt

Attachable to any uniform, works like suit jackets.

* Changelog cause why not

At this rate I'll forget how to do those otherwise

* Adds randomized alohas

Also some color matrix helpers from TG

* Appendicitis doesn't cancel itself out.

* Removes debug stuff

* Radsuit Sprite Changes

* Allows us to actually use the messenger bags

* Fixes spelling mistake

* Ported ventcrawling from vg.

* Fixes changelog errors

* Updates changelog

* Tweaks vent crawling.

The ability to ventcrawl is now checked by the /handle_ventcrawl() proc, making it possible to properly check before and after the do_after() call.
Moves various checks into the base can_ventcrawl proc.
Now lists the first object that prevents a mob from ventcrawling, making it easier to correct the exception list.
Removes the issmall() check, instead checks if the crawling mob has the relevant verb. Fixes #14081.

* Suit Storage Items

* Adds in IB removal

* More Circuit Things
Adds Locomotion circuit, which makes the machine move in a given direction.
Adds Signaler circuit, which can send and receive signals from a signaler.
Adds a new tool, the Debugger, which lets one directly set data in a specific pin.  It can also pulse activation pins.
Adds ability to define custom cooldown times for each component.
Smoke generator now has a 30 second cooldown.
Cleans up some code somewhat.

* Adds design for locomotion circuit.

* Cleans up code

* Even more sprites by Mechoid.
Fixes abs to rel converter.

* Black Messenger Bag

* Powersink fix

* Even More Sodding Circuits
Adds new RNG circuit, to make random numbers each time.
Adds new Concatenating circuit, so you can make lots of small strings into one big one.
Adds new light and advanced light circuit.  Basic just has a normal light that can be toggled.  Advanced allows it to be any color using RGB, and a brightness between 0 and 6.
New sprites for the debugger and wirer, by Mechoid.
Hopefully finally fixes smoke generator from being unobtainable.

* Adds basic circuit kit and spare circuit tools to Tech Storage.

* Part the first

* Changelog

* Allows robots to be constructed with prosthetic limbs as well as borg limbs.

* Map change

* Secbelt can hold stun revolvers and eguns

* Voidsuit Sprite Changes

* Tweaks burst laser

* Lasers, energy projectiles, and muzzle flashes now produce light.

It's a bit wonky due to lighting only updating once every half-second,
but it's very much functional, at least on my desktop.

* Adds bridge bunnies

* Slightly cleans up the occupation screen, adds uniform to locker

* Map Changes

* Adds Changelog

* Fixes stuff

* Allows jobbanning of cargo department jobs

* Re-adds balance changes to heavy lasers.

They got changed by accident when I did the laser light show.
Also, adds changelogs for my last couple changes, because I'm an
    idiot and forgot them.

* Fixed missing sprite

* Dress Loadout Additions

* I Can't Believe It's Not Circuits (it is)
Fixes numberpad and letterpad pulsing.
Debugger and Constant chip can now have null written to it.
Adds new sound output, with two types so far.  One being the 'beeper' type, which can do things like buzz, ping, beep, etc.  The second type is a securitron speaker, which allows us to get closer to building a functioning Beepsky.

* Adds EPv2 Circuit
Adds a circuit that allows it to send and receive EPv2 messages, allowing for a more robust transmission of data that signalers cannot deliver.  Bonus: Communicators can send text messages to custom machines using this.

* Updates changelog

* Fixes not being able to put things in medkits.

* Technomancer Tweaks

Cost for various spells and equipment adjusted greatly.  In general, things are cheaper, and everything should now be in multiples of 25, so no points are wasted.
The default jumpsuit for Technomancers is now heavily insulated, protecting them from tasers, batons, and perhaps unfortunate lightning strikes.
Instability between 31 and 50 made less harsh.
Wards made with a scepter of enhancement will break the cloak of anyone invisible that it can see.
Fire aura buffed, increased rate of heating as well as temperature cap for both non-scepter and scepter effects.
Reflect spell made more forgiving for the Technomancer, lasting longer before expiring.
Projectile spells should be able to hit people more reliably.

* Shotgun Reloading Tweak
Adds ability to hit a shotgun or similar weapon with a container containing ammo, to load said ammo into the shotgun one at a time automatically, instead of having to play inventory tetris, as requested by some people.

* Use sanitizeName for the guest pass terminal name input to prevent excessively long names.

* Circuit UI and Assembly Tweaks
Adds new drone assembly, which has stats between the medium and large assembly.  Sprites by Mechoid.
Assemblies now have a light UI when examined while opened, which displays what's inside, as well as how close to the cap for parts or complexity you are getting.  Click the names of a component to open the wiring interface for that component.  You can also rename each component from the UI.  Bonus:  Having multiple components of the same name will no longer appear as one component.
Adds ability to rename the assembly, using the new UI.

* Revert "Ported ventcrawling from vg."

* Re-adds a nice, useful macro

* Fixes #2431

* Tweaks Riot armor

* Fixes a typo in the DNA Modifier

* Ripped Jeans (And White Shorts)

* Adds shanking

* Adds changelog

* Removes a stray world <<

* Ported ventcrawling from vg.

* Tweaks vent crawling.

The ability to ventcrawl is now checked by the /handle_ventcrawl() proc, making it possible to properly check before and after the do_after() call.
Moves various checks into the base can_ventcrawl proc.
Now lists the first object that prevents a mob from ventcrawling, making it easier to correct the exception list.
Removes the issmall() check, instead checks if the crawling mob has the relevant verb. Fixes #14081.

* Long, time-consuming not one-line fix

* Makes cigs branded too

Description of cig/cigbutt would reveal its brand for dastardly murdersolving revelations.

* Adding a article

* The door hacker now only pings the user

* Removes implants from Deathsquad

* Adds the ability to apply pressure to bleeding wounds

* Shoes

* EVA rigs should use their default sprites on Taj and Unathi

* Fixing some errors

* Update loadout_xeno.dm

* Delete back_vr.dmi

* Add files via upload
2016-09-24 14:12:43 -04:00
Neerti
828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00