Commit Graph

23 Commits

Author SHA1 Message Date
Atermonera
eeb8310aa2 Fixes mech projectile armor thinking test projectiles are dangerous 2019-12-21 23:58:07 -05:00
Anewbe
d731589ba0 Merge pull request #6238 from Heroman3003/broken-components
QoL improvements for broken components
2019-06-29 04:08:30 -04:00
Atermonera
f78a4e1dc8 Sif Trees and Icon Scaling 2019-05-28 13:21:39 -04:00
elgeonmb
9d056decda Adds the Zaddat Race + Modifies pressure damage calculations 2019-03-28 16:54:32 -04:00
Neerti
585b688709 Adds Identification System, New Autoinjectors 2019-03-27 02:25:55 -04:00
Atermonera
131636b1d2 Capitalizes initialize() to Initialize() because Destroy() is capitalized and this is pretty nerve-grinding 2019-03-26 13:21:08 -04:00
Atermonera
2df5e9fe0e Merges AI Branch into Master 2018-12-01 00:06:38 -05:00
Mechoid
509addffdf Adds a whole bunch of Exosuit weapons and other miscellaneous parts. 2018-08-23 20:14:56 -07:00
Anewbe
729ce71aa0 Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format 2018-08-02 21:45:15 -05:00
Woodratt
c32bcf785a PoI Stage 0.5
Doing this in smaller bits

- New random sif mob selector, peaceful animals
- Drone lootpile (basic placeholder loot right now until we figure out how to give them proper drone loot)
- New random spider mob selector, nurse spider and nurse hat spider (hat spider has 10 more health points and is a rare chance to spawn, woo)
- New spacesuit random spawn, medical space suits
- New Random Shotgun spawn
- New random gun spawns
- Fixed icon for random medicine spawn
- Fixed broken icon for 44 magazines
- Fixed Ice Cave dungeon walls being called 'steel'
- Added new Crystal type, to avoid the SM style crystal from spawning in crystal PoIs
2018-04-25 22:11:30 -07:00
Cyantime
4bc4ccc91c Alien pod typo 2018-03-03 00:11:30 +00:00
Mechoid
5dc7189cf7 Various Loot Pile and Dungeon objects Stage Uno (#4975)
* Loot Piles

* Mecha Loot Piles, Random Tool Spawners

* Fix Random Spawners, don't use Fiftyspawners
Fix Fiftyspawners
2018-02-28 11:18:44 -06:00
Arokha Sieyes
f4d0ec3fb8 Port Bay's survival boxes
Includes some tweaks to items that usually come in the boxes to make them more similar to the Bay implementation.
2018-02-16 19:21:15 -06:00
BillyBangles
ef86caf177 Adds decorative bones and bone loot pile (#4800)
* adds various bones and bone loot pile

credit to schnayy for most of these sprites

* removes the crossbow bolt from the loot list
2018-02-12 22:13:47 -06:00
Leshana
5847319443 Update every initialize() proc to return an initialize hint.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-05 15:50:13 -05:00
Mechoid
5efc484595 Makes knives all knives. 2018-01-12 18:02:07 -08:00
Cyantime
36f8c56537 Fixes 'varient' 2018-01-08 16:42:20 -05:00
mistyLuminescence
0d458b204e Adds the advanced health analyzer (#4326)
* WIP - advanced health analyzer

* Adds the advanced health analyzer.

* Updates radiation levels

* Fixes travis and removes snark

* Fixes a bug that wasn't my fault (for real)

* Adds tiers.

* Phasic sounds cooler

* Fixes sprites
2017-12-03 17:36:51 -06:00
Neerti
a414fc0453 Pleases Travis hopefully. 2017-11-26 15:26:17 -05:00
Neerti
01aaccf893 Finishes UFO PoI 2017-11-26 15:10:25 -05:00
Neerti
7497aef295 work 2017-11-26 12:08:05 -05:00
killer653
0080539924 More fixes 2017-10-15 19:54:50 -04:00
Neerti
1c264176d9 Ports Trashpiles
Mostly ports Vore's Trashpile code, and made more generic, as I plan to use these for surface loot later.
Adds mold reagent to give a consequence to eating food you found in the garbage.
These aren't mapped in but I or someone else can do that later.
2017-09-18 06:34:10 -04:00