* Added stomach.ogg and stomach tiles for later
* Updated some gateway maps, added new (unfinished) one
* Snowfield progress
* This map is pretty much done!
* Return of the Gateway Maps
* Optimization of various shit.
* Copies a small fix from Polaris
https://github.com/PolarisSS13/Polaris/pull/2414
* Changed vore mob knockdown chance. Map fixes.
* Datraen corrects outstanding issues with away missions, separates certain parts of code into their own procs. (#532)
* Final commit.
- Tried to fix vore mobs not attacking prey once they are disabled.
- Various map fixes to be consistent with fixed gateway setup.
- Gave Markov bad grammar.
- Fixed polar bears not dying.
- Modernized all gateway maps except the clown temple which is still
broken.
- Fixed the teleporter room being labeled wrong. Now "Long-Range
Teleporter". Resolves#136
- Beach now has clutter. Resolves#141
- Beach now has borders. Resolves#142 but creates a new problem by
making the map too small. I'll fix this later.
* Ported gateway compatibilty with runtime z-level loading from old codebase.
* Built a new Gateway room next to EVA on the map.
* Fixed the beach level to not crash.
Fixed the plasma walls to use the new types in spacebattle.dmm, as well as removed a shitty spawn point and replacing some misnamed crates. Also added some bananium.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5086 316c924e-a436-60f5-8080-3fe189b3f50e
Deleted an extra airlock in the spacebattle map, made the kitchen/bathroom nicer
Fixed the lighting in the gateway room on the station map
Gave the melee syndies nopush so you can't just dash through mobs of them forever. They're slightly faster as well (though still slower than a maxspeed human).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4928 316c924e-a436-60f5-8080-3fe189b3f50e
Ticked Academy.dm so the Academy map can actually be played.
Removed desert.dmm and assistantChamber.dmm as they were both unfinished/terrible. One was literally just a z level of sand and bears, the other was a tiny room full of turrets. Neither even had gates.
Added a small, simple beach map and a new area for it (with tanning re-added). Just a place for the crew to relax. Nothing dangerous, nothing notable loot wise.
Updated the away mission fileList.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4896 316c924e-a436-60f5-8080-3fe189b3f50e