MagmaRam
190a2bc70c
Replaces [stack]/fifty atoms with atoms that spawn the normal stack
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The stack/fifty objects were really buggy, this should fix all of that in one go.
2016-12-17 17:27:04 -06:00
Neerti
393c9899a9
Adds Asteroid Cracks
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Adds a new type of turf, which is a cracked asteroid floor. It is functionally a space tile, which means air can escape through the cracks and into the void. These cracks can be plugged by building a floor over them using rods and tiles. The cracks are generated randomly along with the asteroid whenever a floor is placed, with a 1 in 10 chance of it being a cracked floor.
2016-10-02 06:26:44 -04:00
Yoshax
079ce6a71f
Grammar fix + Ensures Christmas drop pod has trees
2016-07-23 15:23:54 +01:00
Yoshax
fd9e8616e3
Ensure laser warfare drop pod has laser proof armor
2016-07-13 20:10:44 +01:00
Yoshax
51876c97fe
Adjusts the crates and adds one more
2016-07-12 22:53:20 +01:00
Yoshax
628a878199
Refactors the drop pod contents to make them a tad more useful and interesting
2016-07-12 22:45:15 +01:00
Yoshax
c60407e6f4
Adds fifty stacks for all material stacks and makes drop pod actually drop fifties
2016-07-10 03:40:24 +01:00
Datraen
fe9d3fd4c4
Merge pull request #1027 from Kelenius/mobCleanup
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Changes types of ghosts and eyes
2016-03-18 13:50:47 -04:00
Kelenius
1afd4af7bb
Optimizes restart
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Cuts 7-8 seconds
2016-03-16 14:49:37 +03:00
Kelenius
acc78a8000
Changes types of ghosts and eyes
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``/mob/dead/observer`` -> ``/mob/observer/dead``
``/mob/eye`` -> ``/mob/observer/eye``
Reason being that they are similar in that they both don't interact with
the world in any way. Some procs were shared, some checks as well, and
it overall makes more sense this way. Plus, there were no ``/mob/dead``
mobs.
2016-02-20 15:36:05 +03:00
Zuhayr
7c3993b68b
Revert "Revert "Bay update.""
2016-02-07 16:33:30 +10:30
Zuhayr
98d983577c
Revert "Bay update."
2016-02-07 16:07:05 +10:30
Zuhayr
e557a71fdc
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12
2016-01-20 08:01:14 +10:30
Mark9013100
a4b891f5ef
Replaces the standard .45 pistol with the Detective's.
2015-12-20 15:36:26 -05:00
Zuhayr
f2cc74d588
# This is a combination of 2 commits.
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# The first commit's message is:
Rewriting the mining turfs to reduce worldstart lag.
# This is the 2nd commit message:
Map cleanup.
2015-12-16 15:26:38 +10:30
PsiOmegaDelta
f382626075
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/asteroid.dm
code/game/verbs/ooc.dm
code/modules/admin/verbs/icarus.dm
code/modules/mob/living/silicon/robot/robot_items.dm
code/modules/projectiles/projectile/special.dm
code/modules/random_map/random_map.dm
code/setup.dm
2015-12-13 10:15:29 +01:00
Zuhayr
7a9d7bf0c9
Fixes #10753
2015-12-10 10:41:48 +10:30
Zuhayr
0c23217d7c
Fixes drop pods activating each other's doors.
2015-12-02 19:54:57 +10:30
Zuhayr
f4c9bc4be6
Amending some loc setting lines.
2015-08-25 12:40:09 +09:30
Zuhayr
77e0a72911
Adding tag to droppod mobs prior to being moved into the target area.
2015-08-24 19:13:43 +09:30
Zuhayr
b702c81060
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into randmap
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Conflicts:
code/game/turfs/simulated/floor_types.dm
2015-08-22 03:57:12 +09:30
Zuhayr
8e0ff6c69f
Runtime fix (hopefully), less dangerous qdel loop for pods.
2015-08-22 03:53:03 +09:30
Zuhayr
c8baafed2a
Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and
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construction/deconstruction. Major map rework/changes.
2015-08-16 06:05:21 -07:00
PsiOmegaDelta
985acc9f70
Changes the supply drop types into datums. Simplifies adding additional supply packs.
2015-08-13 12:11:18 +02:00
Zuhayr
f6df7df714
Added diona gestalt preset.
2015-08-13 16:59:37 +09:30
Zuhayr
231eaf7e76
Added antag uplink option for hacked supply pod.
2015-08-13 16:59:18 +09:30
Zuhayr
a8b801b377
Added supply beacon.
2015-08-13 16:59:18 +09:30
Zuhayr
1b840a6efc
More work on pods, added personnel pod.
2015-08-13 16:59:18 +09:30
Zuhayr
31ffc91d47
Added supply drops.
2015-08-13 16:59:17 +09:30
Zuhayr
dd41dfa16a
Random map generator fixes, cleanup
2015-08-13 16:59:16 +09:30
Zuhayr
ebe62cefd8
Refactored random map generator system and added several terrain generators.
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Created a global list to track base turfs for explosions/shuttle moves.
Remaps the asteroid to be a moonlet. Tidies up some references to 'asteroid', removes moonbase from the accessible z level list.
2015-06-03 04:36:19 +09:30
PsiOmega
eca7569077
Clean server start.
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Server start messages concerning initialization, object generation, etc. is now only propagated to users with R_DEBUG access.
2015-04-18 15:32:25 +02:00
Zuhayr
c5e2feb5f1
Merge with dev.
2015-02-05 20:24:06 +10:30
Zuhayr
7ed0e26b59
Readded asteroid secret placement, adjusted some values.
2015-01-23 13:40:10 +10:30
Zuhayr
2cfd15e828
Removes abortive attempt at map generator for now.
2015-01-23 13:40:09 +10:30
Zuhayr
5c37b9e58c
Committing some maze fixes and trying to reproduce a weird DD bug.
2015-01-23 13:40:06 +10:30
Zuhayr
cd494cdef1
Added masking turf for asteroid field, fixed issues with distribution map. Replaced asteroid field with mask turf.
2015-01-23 13:40:05 +10:30
Zuhayr
786c3bb0f7
Removing some debug items.
2015-01-23 13:40:04 +10:30
Zuhayr
b663ef64d6
Debugging the mining distribution map.
2015-01-23 13:40:04 +10:30
Zuhayr
da610e608b
Added a random maze generator, currently broken.
2015-01-23 13:40:03 +10:30
Zuhayr
07793edc85
Converted mining map over to this new system. Currently broken.
2015-01-23 13:40:03 +10:30
Zuhayr
a0fab91b35
Added random cave system generator, very basic.
2015-01-23 13:40:02 +10:30
Zuhayr
3fb41affa8
Added random map generator datum.
2015-01-23 13:40:02 +10:30