Commit Graph

8963 Commits

Author SHA1 Message Date
mwerezak
0bff4d7028 Merge remote-tracking branch 'upstream/master' into window-fix 2014-11-12 20:09:25 -05:00
mwerezak
ab2b4608e0 Fixes #6702 and cleanup
Makes reinforced glass a subtype of glass, cleans up window creation copypasta.
Cleaned up window initialization leaking outside of the window constructor.
Removes unnecessary init_dir var from windows.
2014-11-12 20:09:04 -05:00
Atlantiscze
64b6d6e27b Removes bluespace crystal RnD datum
- Bluespace crystals were removed, but datum was left. Trying to build it causes runtime.
2014-11-12 12:16:13 +01:00
Atlantiscze
d915fb2391 RnD Console Runtime Fix
- This will mostly fix runtimes when items are removed and design datums are left behind.
- User now gets option to reset the console, and is told to submit bug report stating which item was being built.
- Also inserts warning into server log.
2014-11-12 12:15:14 +01:00
runedog48
8fe3642726 Fixes #6831
Observing people with oil-stained clothes no longer states that they're
blood-stained.
2014-11-09 13:14:30 -05:00
runedog48
ee3f670e74 Fixes #6976
Sterile Masks now work with the custom loadout.
2014-11-09 12:31:42 -05:00
runedog48
457e398dac Fixes #6957 2014-11-08 18:11:35 -05:00
Chinsky
57110b4059 Merge pull request #6961 from GinjaNinja32/phoronspecial
Fixes Toxins Special having no sprite
2014-11-09 00:00:59 +03:00
Ccomp5950
a9f63a2094 Merge pull request #6948 from atlantiscze/power-related-multifix
[Ready To Merge] Power Multifix
2014-11-07 00:59:52 -05:00
Chinsky
13430bd48f Merge pull request #6956 from mwerezak/logo
Fixes #6941
2014-11-07 03:50:08 +03:00
Chinsky
ba0de5014b Merge pull request #6950 from PsiOmegaDelta/Ninja
Fixes #6934
2014-11-07 03:45:37 +03:00
mwerezak
3d7636728c Fixes #6941 2014-11-06 19:34:14 -05:00
GinjaNinja32
0e41cf9cf0 Fixes Toxins Special having no sprite 2014-11-06 21:04:14 +00:00
PsiOmega
0f55842d0b Even less tapping.
Synths replying to messages through their PDA log or chat window should no longer cause the tapping message to appear.
Unsure if pAIs ever tapped, risk now greatly reduced.
2014-11-05 21:19:21 +01:00
PsiOmega
ffdf4151bd Fixes #6934
The ninja mask, shoes, and gloves are no longer hidden by the helmet and suit, ensuring ninjas no longer look like enhanced space-hobos.
2014-11-05 13:25:54 +01:00
Atlantiscze
e0dd1fbfcf SMES UI fixes
- SMES now shows "Partially Charging" in UI when it has at least some input, but not enough to charge at set rate.
- Added yellowish-orange overlay which is used instead of the normal one if the SMES is partially charging, so you can visually see it without having to open the UI.
- UI input/output rate fields are now 20px wider. This fixes issues with values that exceed 1 000 000 W. Such values are possible with multi-coiled SMESs.
2014-11-05 12:55:58 +01:00
Atlantiscze
8165c5db7e Magnetic gripper can now pick up magnetic coil (SMES construction part) 2014-11-05 12:11:36 +01:00
Atlantiscze
1a274475d1 Fixes SMES deconstructing yielding no parts.
- Damn you indentation.
2014-11-05 11:33:14 +01:00
Atlantiscze
a93b6313e0 Buildable SMES overload EM pulse now won't now slow other effects from happening (which was not intended and can be noticed, espicially with larger overloads.) 2014-11-05 11:21:35 +01:00
Atlantiscze
6db4b04dc0 Colored Cable Fix
- Cables are now properly colored when placing them with colored cable coil (instead of always making red cable)
- Removed duplicate definition of color (color and item_color), only var color is now used. That probably caused this issue in first place.
2014-11-05 11:12:39 +01:00
Atlantiscze
7a42102eb8 SMES interaction fixes
- Removing/adding terminals no longer shows the wrong warning messages.
2014-11-05 10:47:56 +01:00
Atlantiscze
805159a4b2 Powernet Update Fix
- Fixes issues caused when makepowernets() was somehow called.
- Substations (or read, breakerboxes) work properly now. Tested.
- Powernets no longer decide to randomly stop working when stuff is being modified.
- Mostly temporary fix until next devmerge which will (hopefully) add /tg/ powernet code.
2014-11-05 10:35:17 +01:00
Walter0o
3c1780a301 fixes robo- and amputated limbs not working on spawn
i pulled in some patches from upstream today, then my players reported
robotic and amputated limbs are not appearing on spawn.
not exactly sure what happened here, but it looks like
somebody tried to fix one issue and created a bigger one.
organs are never in both organs_by_name and internal_organs_by_name,
so the flag setters became unreachable due to "if(!I || !O) continue"
2014-11-04 20:33:43 +01:00
GinjaNinja32
6c874842e1 Fix emergency shields activating without being turned on 2014-11-03 18:48:03 +00:00
Chinsky
7bfa2661fb Merge pull request #6916 from Mloc/bs12-server
serverside fixes
2014-11-02 04:47:26 +03:00
Mloc-Argent
119e0a89ff webclient support
no cid checks, not supported properly on webclient

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-11-01 16:17:23 +00:00
PsiOmega
6b895e3889 Nasty voices and now noises
Some inconsistency when body parts rip. Two sections say voice, one noise.
Going with noise unless it happens to be a use of voice I'm unfamiliar with.
2014-10-31 14:56:09 +01:00
PsiOmega
a5c014a3e8 Fixes #6894.
Xenomorphs no longer a whitelisted race.
2014-10-30 22:49:40 +01:00
PsiOmega
601aa82ffa Fixes #6879
Should've guessed there were more of those jackers hiding in the code.
2014-10-29 08:04:34 +01:00
Chinsky
e2ca549d5f Merge pull request #6870 from PsiOmegaDelta/Diona
Fixes #6868
2014-10-29 06:31:15 +03:00
Chinsky
15a85f22d4 Merge pull request #6854 from mwerezak/shieldgen
Fixes emergency shield generators running with no power.
2014-10-29 06:30:04 +03:00
PsiOmega
55e44e1523 Fixes #6868
See https://github.com/Baystation12/Baystation12/issues/6868#issuecomment-60784011
2014-10-28 18:05:04 +01:00
mwerezak
5699c92c82 Destroyed emergency shield generators no longer just disappear silently. 2014-10-26 12:18:56 -04:00
mwerezak
c1cbc74d4e Fixes emergency shield generators running with no power. 2014-10-26 01:09:52 -04:00
Zuhayr
7e4d3f38a2 Merge pull request #6830 from Glloyd/fixes
Two More Little Fixes
2014-10-24 09:16:13 +10:30
Graham Lloyd
6eb19deef3 incorporates Zuhayr's suggestion 2014-10-22 23:21:01 -04:00
Graham Lloyd
6ff6abf7b4 adds an ex_act to ore boxes. Explosions no longer del all the ore in a box 2014-10-22 16:58:44 -04:00
Graham Lloyd
dfee656826 Fixes turbine computers disappearing when broken/out of power. 2014-10-22 16:57:01 -04:00
Graham Lloyd
c764a94073 fixes some annoying punctuation errors. 2014-10-22 15:58:27 -04:00
Chinsky
2254d34a32 Merge pull request #6809 from Zuhayr/master
Hydro tweaks, fixes #6808
2014-10-22 02:30:27 +04:00
RavingManiac
782e9f520d Changed the wording of the sniper rifle/binoculars zoom messages.
Updated changelog.
2014-10-22 02:19:38 +08:00
mwerezak
a01ed0134b Fixes #6807 2014-10-20 22:22:51 -04:00
Zuhayr
e4ff1a3088 Hydro tweaks, fixes #6808 2014-10-21 09:10:23 +10:30
GinjaNinja32
c5bba7f3a5 Re-move resource update 2014-10-20 17:26:55 +01:00
mwerezak
9afd8fe3c5 Fixes radio code conflict with galactic common 2014-10-19 21:52:04 -04:00
Chinsky
0660dd392b Merge pull request #6785 from mwerezak/clothing-icon-update
Fixes #6783
2014-10-20 03:53:17 +04:00
Chinsky
61e50ab72a Merge pull request #6790 from mwerezak/robot-radio
Fixes robot radio component not using power
2014-10-20 03:53:10 +04:00
Chinsky
f0413bd9f6 Merge pull request #6787 from mwerezak/robot-camera
Alternate fix to #6705
2014-10-20 03:52:32 +04:00
Chinsky
b6df8111eb Merge pull request #6798 from PsiOmegaDelta/pAI
pAI inquirer fix
2014-10-20 03:50:52 +04:00
Chinsky
f1f730894c Merge pull request #6789 from mwerezak/binary-talk
Allows properly keyed radios to broadcast in robot talk and/or hivemind + some cleanup
2014-10-20 03:50:12 +04:00