Commit Graph

11427 Commits

Author SHA1 Message Date
Zuhayr
ff52920fab DNA2 fixes cherrypicked from N3X15. 2013-12-23 00:06:56 +10:30
Zuhayr
d783fd5043 Manual binary merge of head icons. 2013-12-22 23:23:25 +10:30
Zuhayr
bda1297472 Merge branch 'master' of https://github.com/Zuhayr/Baystation12 2013-12-22 23:13:22 +10:30
Zuhayr
b9fcd34df3 Merged config and changelog. 2013-12-22 23:11:29 +10:30
Chinsky
a498de8356 Fixes #4075
Cannot turn around while unconscious or dead now.
2013-12-22 08:49:42 +04:00
Chinsky
19c83de6af Applying Minifix to Yinaderp
ID of resulting chemical was not set, so reagents just disappeared
2013-12-22 07:55:03 +04:00
Chinsky
3604986aff Merge pull request #4081 from fauxki/dev
Gentleman's Outfit for wizard.
2013-12-21 19:45:38 -08:00
alex-gh
a48100da74 Reattaching a mindless head no longer results in a runtime error 2013-12-21 22:50:13 +01:00
Zuhayr
b6fed55fcd Merge pull request #4086 from Ravensdale/player_age
Player age restriction tweak
2013-12-21 08:06:26 -08:00
Ravensdale
9d9c797135 changes pushed to master branch instead of dev 2013-12-21 07:31:43 -08:00
RavingManiac
b26492e66d Simplified the monkey pulling check as per Giacom's suggestion. 2013-12-21 13:51:06 +08:00
Ravensdale
95ac40a04a Re-balancing for IB, bleed rate is back to usual settings, minor nerf for
appendicitis initial bleed rate, harder to get IB.
2013-12-20 17:01:51 -08:00
fauxki
ad41957f9d Puts in a gray flatcap for the wizard.
Adds in a fancy long jacket for him too.
2013-12-20 16:59:24 -08:00
fauxki
7c695eb9ba Adds in the gentleman's suit for the gentlemanly wizard. 2013-12-20 16:58:34 -08:00
fauxki
4c4aa90b7c Adds the walking cane as a useable wizard's staff. 2013-12-20 16:56:46 -08:00
Ravensdale
13fa1709b3 IB nerf: Makes it harder to get IB, makes the initial bleed less. 2013-12-20 14:03:24 -08:00
Zuhayr
bb602139b0 Merge pull request #4074 from fauxki/dev
Centcom Update + Minor Updates
2013-12-20 10:35:57 -08:00
Zuhayr
dfeb32ce79 Merge pull request #4070 from RavingManiac/master
Crouching monkey, hidden mousetrap
2013-12-20 03:43:34 -08:00
fauxki
247cae41a1 Adds in the red shoes I forgot to put into the closet that has all the colored shoes in it. 2013-12-20 01:29:13 -08:00
fauxki
05f012b486 Added in the Longer Hair that was removed in the TG merge under the new name of Flaired hair because to many hairstyles start with long. 2013-12-20 01:28:47 -08:00
fauxki
6784e8e668 The dress is white, not orange. 2013-12-20 01:27:11 -08:00
Asanadas
1ae17bb724 Merge pull request #4073 from Zuhayr/borertweaks
Borer tweaks/additions. Borers for the Borer God.
2013-12-19 18:17:44 -08:00
RavingManiac
6f067f4b4f Removed two variables accidentally copied over from dev 2013-12-19 20:39:10 +08:00
Zuhayr
5b1bc6f8da Tentative fix for #4037, unable to reproduce runtime to check. 2013-12-19 22:13:48 +10:30
Zuhayr
b0b038873f Medical HUDs will now only show brainworms if the worm is controlling the host. 2013-12-19 11:00:21 +10:30
Zuhayr
44ef03e439 Prevents borers from getting through head coverage. 2013-12-19 10:38:21 +10:30
Zuhayr
11f8a5835f Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-12-19 00:01:12 +10:30
Zuhayr
f936dbda31 Possible fix for borers teleporting through windows. 2013-12-19 00:00:28 +10:30
Mloc
19d33bc2ee Merge pull request #4065 from SkyMarshal/patch-4
Ghosts can see PDA messages.
2013-12-18 05:26:41 -08:00
Zuhayr
c4b847e9c6 Amendment to chemistry beaker range fix. 2013-12-18 23:54:11 +10:30
RavingManiac
e92bb6a02b Two config variables added - disable_player_mice and uneducated_mice. The first, if enabled, prevents players from spawning as mice, and the second, if enabled, prevents mice from understanding human speech (which they now do my default)
universal_understand = 1 now allows player-controlled mobs to understand what everybody is saying without necessarily allowing them to talk back intelligibly. Mice have universal_understand = 1 by default.
2013-12-18 16:56:49 +08:00
Zuhayr
59f35ade32 Added borer checks to handheld and advanced scanners. 2013-12-18 15:05:32 +10:30
Zuhayr
cc2dc32f1b Added short-range paralysis proc for unhosted borers. 2013-12-18 14:53:56 +10:30
Zuhayr
501f94d399 Added sugar docility to borers. 2013-12-18 14:38:00 +10:30
Zuhayr
58ec6756df Added cortical borer spawn event and admin verbs. 2013-12-18 14:25:38 +10:30
Zuhayr
d21b26658a Added ghost eavesdropping for borertalk. 2013-12-18 14:10:43 +10:30
Zuhayr
c5849aaa96 Added cortical borers to the various HUDs. 2013-12-18 14:03:04 +10:30
SkyMarshal
4e4ee34ec8 Herp derp 2013-12-17 20:24:00 -07:00
Zuhayr
65eb6354c5 Various tweaks to cortical borers taken from the /tg/ discussion on the potential port. 2013-12-18 13:50:58 +10:30
Zuhayr
822b572962 Plopped the borer out of the skull when the brain is removed. 2013-12-18 13:50:11 +10:30
Zuhayr
9fe07feb95 Prevented staff of change from working on infested mobs. 2013-12-18 13:49:35 +10:30
Zuhayr
f8ebd9d5de Added checks for borers to various key-swapping powers to prevent weirdness. 2013-12-18 13:49:10 +10:30
Zuhayr
b4e11a6ff9 Possible fix for #3712 2013-12-18 11:51:20 +10:30
Zuhayr
924a7af50a Fixes #4034 2013-12-18 11:17:17 +10:30
Zuhayr
6984ba3fec Fixes #4040 2013-12-18 11:10:00 +10:30
Zuhayr
e110b51337 Allows gibs to be scanned for DNA. 2013-12-18 11:09:13 +10:30
Zuhayr
8d76690f44 Fixes #4042 2013-12-18 10:30:59 +10:30
Chinsky
09efeaea5c Fixed detective semiauto turning wrong caliber when screwdrived. 2013-12-17 22:32:23 +04:00
RavingManiac
751219dbfd Added "hide" verb to mousetraps, placing them on the same layer as hidden mice.
Triggered mousetraps and dead mice will be moved back to the top layer.

Monkeys will no longer move randomly while being pulled.
2013-12-18 02:08:38 +08:00
Zuhayr
0695774d24 Fixes #4050 2013-12-18 01:04:52 +10:30